This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
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- Off-Topic in the OTF
- RoS: How are you Crusaders doing?
- Forum Mafia Statistics And Awards Thread
- Most annoying achievements you have farmed for
- Toughness is Useless at Higher Greater Rifts?
- Metallica set to play BlizzCon 2014
- Skill-less tournament (3rd edition)
- Guardian Predator - Fire Hunter Druid
- Creating socketed weapon fail
- Are you going to play Season 2?
- A "Could Be Useful" Amulet - Item Find Thread August…
Diablo III Arcade Style CabinetPosted 27 Jul 2012 by
A handycrafter video game player constructed his own arcade-style Diablo III cabinet. It even plays with a joystick, via some custom software. It looks pretty cool and definitely evokes the good old days of Gauntlet and other arcade games, though I don’t want to think about playing Diablo III (or any game, these days) while standing up. A quote from the designer’s blog:
I grew up playing Gauntlet on old-school arcade machines. They came out with other console versions later, but using the joystick and buttons was always my favourite.
The cabinet was built out of plywood because it’s cheap. I had the decals printed up and when they were put on, they took the shape of the wood grain so it looked as though they were painted on. I didn’t design any of the images on this.
The joystick and buttons are from sparkfun.com (great website). They are wired into an arduino. I wrote an intermediate program in VB.NET to interface the controls with the game. There is NO modification to any game files as everything works outside the game.