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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

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    Diablo 3 Wiki Updates of Interest

    Posted 6 Mar 2013 by

    We created the Diablo 3 wiki, in 2008, some months *before* Diablo 3 was announced, and with the help of numerous community members we updated it constantly during the pre-game years, adding new articles full of blue posts and screenshots and the latest info all during development. That was great at the time, and there’s some great archives with a visual history of how the game evolved (see the archived DiabloWikiskill trees or DiabloWikitraits articles for a sample), but there’s one drawback to having a wiki with hundreds of articles from 2008-2012… there are a damn lot of pages to update when info changes!

    Barb's Berserker tree, circa 2008.

    Barb’s Berserker tree, circa 2008.

    Most of the wiki is perfectly up to date, thanks in no small part to a bunch of clever script stuff that pulls all the current game info right from our DiabloNut database site, but there are still some articles with outdated pre-release and beta info, though we’re steadily tracking them down and updating them.

    One such page that will trouble us no longer is the Diablo 3 DiabloWikiReference page. It began life in our forums back in 2000 or so, and grew into a massive and authoritative guide to Diablo 2 terms and acronyms, with a generous splash of general Internet slang and terminology as well. (See, back in the day you couldn’t hardly swing a dead cat in a forum without running into a string of AFK BRB WTF ROTFLMAO, and not everyone knew what all those “words” meant.) That Diablo 2 version still exists, but no longer does it bear much resemblance to the Diablo 3 Reference guide, since I went over the D3 version with a medium-fine toothed comb and removed all the old D2 terms, plus all of the general Internet slang, and added dozens of new D3 terms and acronyms.

    The project will continue forever, but it’s not completely up to date, and if you want quick reference to every sort of term and acronym you’re going to see in a Diablo 3 forum or comment thread or strategy guide, the Diablo 3 Wiki Reference page is a great resource. There are hundreds (literally) of individual articles with more detail on the reference terms, and I even sorted all the Diablo 3 trading terms into a section off of the letter T, for those of you who don’t know a BiN from a DIS from a OBO. T4T!

    Other recent updates of note are pages that explain and compile useful info. Most of you longtime D3ers know the stuff already, but it’s essential info to a lot of new players (imagine when several million new PS3 players show up, looking for info). For instance, how about an article listing every escape, movement, and panic button skill in Diablo 3, with details about how and when they’re used?

    I also enjoyed creating the DiabloWikiOverpowered article, with not just a definition of the term (AKA “OP”), but a listing some of the things in Diablo 3 that are “clearly” OP. Why yes, a popular Barbarian build is included. DiabloWikiSpin2Win, because DiabloWikinerfs are for other classes!

    The DiabloWikiBlack Weapon article should prove handy to many; that term pops up occasionally in Blue posts and when it does there are always comments from players who don’t know what is a Black Weapon or why it matters (because they do buggy bonus damage). The article explains black weapons and has a bunch of blue quotes about the items.

    Sadly, after years of growing the wiki thanks to extensive community assistance, Elly and me (mostly Elly) are pretty much the only ones updating the wiki these days. If you’re interested in helping out, please do. That’s the whole point of a wiki, after all, that anyone knowledgeable can assist, and even if you just log in to fix some typos, every little bit helps.

    You can check the threads in the Diablo wiki forum to see what needs updating, or contact Elly or me if you want more details.

    Tagged As: | Categories: DiabloWiki, Skills