Recent Features

Average Greater Rift Clear Times: Graphs!
Very useful article by LukDeRif collecting and comparing data on the top Greater Rift clear times for all classes. The figures are current for V2.2 on the Live realms, and it’ll be interesting to see how they change after Season Two ends and all the buffed and new Item Sets are introduced in v2.3 and […]
Diablo 3 Podcast #171: Season 3 + Fun New DH and Monk Builds
Season Three begins, but is the fresh start still fun? Plus why so many Treasure Goblins, fun new Demon Hunter and Monk builds, the mystery of Mortick’s Brace and Blizzard’s rush to start v2.2, and long term Season Three plans. Featuring Master X, MJNSpace, and Flux. Click through for approximate segment starting times and related […]

Diablo 3 Vote kick feature to be reworked

Posted 8 Jan 2013 by

In recent days a number of unscrupulous DiabloWikiHardcore players have been killing their comrades by using a simple trick at their disposal: Vote kick. The way it works is rather ingenious. Let them wade in too deep, Vote kick and they are left waiting for 10 seconds to leave the game, while being whittled down by monsters they set out to destroy. Thankfully Lylirra and company are on it and had this to say:

Ehhh. While the advice “don’t play in Hardcore public games” may be valid in a number of situations, we recognize that this is a legitimate issue for Hardcore players and want to address it ASAP — ideally in a way that doesn’t impact co-op play (or impacts it as minimally as possible).

Right now, we’re looking to remove the 10-second movement lockout whenever a Vote Kick is passed from both Hardcore and Normal modes. While we realize this solution may allow players to exploit the Vote Kick function to avoid death, it’s not a very reliable survival technique and we feel that it’s a better alternative than players losing a character they’ve invested a lot of time into due to griefing. We’ll definitely be keeping on an eye on this, though, and will consider other solutions if necessary.

I don’t know yet if this is something that can be addressed via hotfix; it may be a fix that we need to implement with a client-side patch. We’re still working out the details, and I’ll provide an update once there’s any more info to share.

Players don’t need any more reason to avoid public games, it seems logical to remove the 10 second delay, and hopefully we’ll see this soon. Unfortunately for some this is already too late as many threads have come up about losing characters to this exploit. Have you seen this first hand? Are you avoiding public games? Sound off in the comments below!


Tagged As: | Categories: Diablo 3, Game Features, Hardcore, Lylirra