Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
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Diablo 3 Vote kick feature to be reworkedPosted 8 Jan 2013 by
In recent days a number of unscrupulous Hardcore players have been killing their comrades by using a simple trick at their disposal: Vote kick. The way it works is rather ingenious. Let them wade in too deep, Vote kick and they are left waiting for 10 seconds to leave the game, while being whittled down by monsters they set out to destroy. Thankfully Lylirra and company are on it and had this to say:
Ehhh. While the advice “don’t play in Hardcore public games” may be valid in a number of situations, we recognize that this is a legitimate issue for Hardcore players and want to address it ASAP — ideally in a way that doesn’t impact co-op play (or impacts it as minimally as possible).
Right now, we’re looking to remove the 10-second movement lockout whenever a Vote Kick is passed from both Hardcore and Normal modes. While we realize this solution may allow players to exploit the Vote Kick function to avoid death, it’s not a very reliable survival technique and we feel that it’s a better alternative than players losing a character they’ve invested a lot of time into due to griefing. We’ll definitely be keeping on an eye on this, though, and will consider other solutions if necessary.
I don’t know yet if this is something that can be addressed via hotfix; it may be a fix that we need to implement with a client-side patch. We’re still working out the details, and I’ll provide an update once there’s any more info to share.
Players don’t need any more reason to avoid public games, it seems logical to remove the 10 second delay, and hopefully we’ll see this soon. Unfortunately for some this is already too late as many threads have come up about losing characters to this exploit. Have you seen this first hand? Are you avoiding public games? Sound off in the comments below!