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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Diablo 3 Strategy: Normal & Nightmare Farming for Profit?

Posted 27 Sep 2013 by

I’ve read a number of comments recently from players who say they make more profit (via AH sales) farming Nightmare than they do farming Inferno. So I tried it tonight, taking my nearly-max MF P55 Monk (profile) for a quick spin through a good section of Nightmare on MP10. (I actually did all of Acts 2-4 since I had no quests in any of those, having been long-ago rushed right from Act 1 to Act 3 Azmodan.)

Does anyone really pay 10m+ for a lvl 45 amulet?

Does anyone really pay 10m+ for a lvl 45 amulet?

It was kind of fun, but was it profitable? I’m not sure. I’m playing in Hardcore where there’s more (much more?) of a market for mid-level gear. I found 4 legendaries, one of which near dopplegangers listed for about 800k in the Auction House. Along with the legs I only picked up Rare Jewelry and pages of crafting, since this was more of an experiment than a serious effort. (You’d want to pick up most rare armor and rare 1H weapons as well, if you were farming this conscientiously.)

Even with just the jewelry, I got 2 rings that DiabloWikicomp at 200-400k, and one amulet that might be worth a lot more. The comps are quite high, at any rate, though I have doubts that anyone actually pays that much for gear of that level. Perhaps someday if/when we get a proper PvP system and D2-style low level dueling puts a high price on lower level gear. But now, when it’s only useful for 10-15 levels on a reroll?

The most amusing thing in my game? I cleared Act IV in 9 minutes. Literally; I killed Azmodan at 1:02am and killed Diablo at 1:11am. I was playing solo, I did all the quests, etc. Just ran really, really fast, slowing down only to glance at what Elites dropped. This was with a Monk in full DiabloWikiTempest Rush mode: equipment giving me about 11 spirit/sec, and wearing 24% faster movement, +10% from Fleet Footed, +50% from TR: Tailwind. Fast Monk was fast.

Click through for a few more details about the pros and cons of fortune hunting in Nightmare. If you’ve tried this, or done some fortune hunting on Normal or Hell, do share the news in comments. I’d love to hear details about what sells and doesn’t, which are the most coveted item finds, (Leoric’s Signets are level 17 and sell for 30-50m in HC) if this is actually profitable in softcore, etc.

And if you’re curious, do it now since this whole way of life is gone once the AH shuts down.


Gear Prices for Low/Mid Levels

I think this is mostly for Hardcore where players have to reroll semi-regularly, but low and mid level gear is quite pricey for softcore as well. Does anyone buy it? I don’t know. I have rerolled 5 or 6 chars since I’ve been rich enough in HC to not mind dropping a few hundred thousand on an item I’m only going to use for about 10-15 levels, and every time I’ve looked, for a variety of characters, there are many items, of every type, listed for 5m+ from level 15-50. I’ve never paid that much for anything, usually spending 100-500k at most for any gear slot, but someone must or people wouldn’t bother listing rare level 27 bracers for 3.5m… would they?

There are three obvious benefits to paying a lot for low level gear in Hardcore. 1) You’ll level up more quickly and have more fun. 2) You’re much less likely to die. 3) When you outgrow the gear you can stash it for some future reroll, or resell it. And most of the time you’ll get as much as you paid, if not more. Thus your pricey items turn into rentals that you use for 10 or 15 levels and then resell, paying only the 15% AH fee for the usage.


Potential Riches?

First off, let’s agree that no one is going to join the B-club farming Nightmare. At least not from one item. By playing these lower levels you’re giving up the hope of finding anything of truly epic value, which *might* drop for you at any moment in Inferno. Even a one million value item is probably a lot to hope for playing on Nightmare, though there are plenty of legendaries and rares listed for multimillions in every item slot.

The theory, I think, is that you hope to find a lot of 200-500k sales, and get them to add up.

This will not happen in Nightmare.

This will not happen in Nightmare.

The top end gear you can find in Inferno might sell for far more, but as we all know, like .00001% of what you find in Inferno sells for anything, much less jackpot prices. And the quality is forever increasing since so many players are geared up for max MF in Inferno.

This is not true for Norm/NM/Hell item finding. No one playing a new character has even a fraction of max MF (this might change come DiabloWikiParagon 2.0, but we won’t have an Auction House then.) so they’re very unlikely to find legendaries, 6-affix rares, etc.

High quality gear for level 25-50 chars doesn’t sell for as much as end game gear, but you don’t need to get such a quintuple-miracle of RNG for an item to have value. Can this sort of play actually prove profitable, though? There are some obvious drawbacks:

  • Gold stacks are tiny, compared to Inferno. Even with max Gold Find and MP10.
  • Normal and NM gems are almost without value, selling for much less than gold stacks.
  • Crafting mats are worth a lot less. Pages of Jewelcrafting sell for 1100ish, and Tomes of Jewelcrafting and Blacksmithing sell for around 800 each, while Tomes of Secret are 8-10k in Hardcore. (This is *not* true in Softcore, where NM and Hell crafting mats actually sell for more than Tomes of Secret. Though I think this is purely due to a scarcer supply and the value will drop dramatically if more people start farming the low levels.)

  • Strategy

    I hesitate to call it “strategy” since a character well-geared for Inferno can instantly obliterate anything in Nightmare, even on MP10. The strategy then is mostly about maximizing your Magic Find and movement speed. And you want to kill things with skills that don’t require you to stop, or even slow down. A Tempest Rush Monk is pretty much ideal, since you can kill everything with a single pass and your movement speed is rocket-like.

    While it’s fun for a change to just rush through levels like a madman, you will miss the monster density you’re used to from Inferno. Act Three isn’t so bad, but Acts 1 and 2 are dreadful for sub-Inferno farming and you’ll get that “Why aren’t there any monsters on these levels?” feeling all the time.

    Why swirlies are not blue?

    Why swirlies are not blue?

    Bear in mind that skills that require you to hit or crit enemies aren’t going to work so well since everything dies so quickly. TR (db) is great since it can be entirely fueled by spirit generation gear. A Sprint Barb would have more trouble, and would require very high Crit Chance for the cyclones to proc enough to maintain Fury.

    Also remember that it’s very easy and there’s no danger, so you can switch to odd skills you’d never use in Inferno purely to get more movement speed or resource regen. This is part of the fun, just for the variety in the play style.

    I respeced to Circular Breathing right at the start, along with Chant of Resonance and Exalted Soul… but it took me half the game to remember that one rune in Sweeping Wind generates 3 spirit/sec when at 3 stacks. And you’ll probably want to put some joy into Kormac’s life by sitting Lyndon or Eirena in order to get his GLORIOUS resource regen passive.


    Item Values Strategy

    Pair a shoes?

    Pair a shoes?

    The real strategy is knowing the value of what you find, and that can only come with experience. Most players by now have developed an instant value calculator in their brain for Inferno rares, but the same is not true for level 20 or 30 or 40 items.

    It’s not true for me, anyway.

    To get good at this you’d have to constantly reference the AH on your finds and develop a sliding scale of quality referenced by item level. How much strength and vit makes a pair of gloves valuable at level 25 is very different than at lvl 40.

    You’ve got to learn all the different item types, too. A few times on the podcast I’ve amused myself by pop quizzing the guests with some of the weird mid-level item type names from Diablo 3. No one ever knows any of them. Including me, if I didn’t have the list in front of me. Here are a few item types you’ll find in Nightmare: Ono, kindjal, gada, spontoon, dao, spatha, kastet. Which are worth picking up? Um… yeah…

    It’s funny to look at the names, but if you want to make gold doing this you’ve got to know instantly which items are worth picking up and which you’re going to leave lying on the dungeon floor.


    Conclusion

    I’m sure there are some players who have been running this style for months and know all about it. I do not, and don’t plan to do much of it. But it was fun for a change of pace, and the potential of it actually paying off in some gold gain is a nice incentive.

    Expert commentary or corrections are welcome in comments.

    Update: As a follow up, I haven’t listed most of the potential valuables I found yet, but this weapon sold just hours after I listed it. I also found a Buriza and the cheapest ones in the HC AH are set at 500k, so I figure that’s a guaranteed sale at 400k. So that’s 1.2m from a couple of hours of experimental play with at least 3-5m more in likely sales sitting in my stash.

    I seldom find that much in sale value from a session of Inferno farming, even with a max MF character.

    monster-hunter


    Tagged As: | Categories: End Game, Strategy News, Variants