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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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Faster Movement Speed Items

Posted 23 Dec 2012 by

Here’s a full list of faster Movement Speed items in Diablo III, including all the odd legendary and set armor pieces. The article follows the same form as our previous compilation of all the maximum Magic Find and Gold Find gear, In both cases, it’s possible to greatly exceed the in-game cap on the property, which is 25% from Faster Run gear (though skills and the Fleeting Shrine can boost that much higher).

Moving fast is fun and makes for quicker runs, and it’s actually essential for some builds, where the character is in a perpetual race against cooldowns and active skill timers that can only be refreshed by landing more critical hits or soaking up more health orbs.

How much fast is enough? Early players may find just boots to provide enough of a boost, but as players gear up more is usually sought. In a design feature unpopular with most players, the game caps the faster run at 25% improvement from gear. Since the biggest bonus you can get from any item is 12%, and most of the end game items provide exactly that much bonus, most players are happy with two 12% items and don’t bother using a third just to add 1% more speed. (Skills and the DiabloWikiFleeting Shrine add on top of that speed, which is one reason Barbarians with DiabloWikiSprint are so popular.)

Most builds don’t really *need* that much footspeed, but when shopping for Diablo 3 gear, it’s best not to confuse “need” with “want.” Run fast, kill fast, farm fast. Give into the dark side. It is your destiny.

Faster Movement Speed from Boots

The affixes that provide faster movement speed can spawn on Magical and Rare boots, and this property is considered almost mandatory on a good pair of boots. More footspeed is almost always a good thing, but some boots (such as Ice Climbers) can have such good stats that players will use them even without faster movement. (Though they’re much more valuable with MS than without it.) It’s also possible to get great boots that do *not* have Movement Speed, for quite cheap, since that one stat is so sought after that any boots without it are much lowered in value.

  • Magic and Rare boots: 1-12% Movement Speed.
  • Many legendary and set boots have faster movement as an inherent property, and others can spawn with faster movement as one of their random affixes. Those properties can not stack on the same item, so the biggest bonus you can ever get from any boots in the game is 12%.

    Here’s the full list of set and legendary boots with their item level and Movement Speed Increased listed, including the few that do not have MSI as an inherent mod.

    Set Boots

  • Cain’s Sandals: ilvl 25, MSI 10-11%
  • Captain Crimson’s Whalers: ilvl 32, No MSI. (2 random affixes.)
  • Asheara’s Tracks : ilvl 53, no MSI. (2 random affixes.)
  • Sage’s Journey: ilvl 62, no MSI. (2 random affixes.)
  • Natalya’s Bloody Footprints: ilvl 63, MSI 12%
  • Immortal King’d Stride: ilvl 63, MSI 12%
  • Zunimassa’s Trail: ilvl 63, MSI 12%
  • Blackthorne’s Spurs: ilvl 63, MSI 12%
  • Legendary

  • The Crudest Boots: ilvl 5, MSI 6-7%
  • Lut Socks: ilvl 21, MSI 8-9%
  • Boj Anglers: ilvl 41, MSI 10-11%
  • Lost Boys: ilvl 50, MSI 12%
  • Fire Walkers: ilvl 62, MSI 12%
  • Ice Climbers: ilvl 63, no MSI. (Three random affixes.)

  • That’s just the boots. Click through for the full list of all set and legendary items that add to run speed, sorted by equipment slot.


    None of the set amulets provide faster run. Two of the legendary amulets do, but they’re both mid-level and thus unheard of in the end game.

  • Talisman of Aranoch: ilvl 39, MSI 10-11%.
  • The Flavor of Time: ilvl 55, MSI 12%.

  • Rings

    One of the set rings and one of the legendary rings grant faster run as a property.

  • Band of Untold Secrets: ilvl 32, MSI 10-11%.
  • The Compass Rose: ilvl 63, MSI 12%.

  • Helms

    There are no legendary helms or set helms (including partial set bonuses) that grant faster movement speed. This includes normal helms and all of the class-specific helms for the Wizard, Witch Doctor, and Monk.

    Plenty of legendary helms grant Faster Attack Speed, but none grant Faster Movement Speed. Besides, how could your hat make you run faster? As a famous defense attorney once concluded, it doesn’t make sense. It does not make sense!


    Like the helms, none of the set shoulders or legendary shoulders grant faster movement speed.

    Chest Armor

    None of the set chest armor provides faster run, but a pair of the legendary chests do.

  • Tyrael’s Might: ilvl 63, MSI 12%.
  • The Inquisitor: ilvl 63, MSI 12%. (Demon Hunter only.)

  • Bracers

    None of the set bracers provide faster run, but two of the legendary bracers do, and thanks to it and their faster attack speed, Lacuni Prowlers are by far the most popular bracers in the game.

  • Slave Bonds: ilvl 35, MSI 10-11%.
  • Lacuni Prowlers: ilvl 63, MSI 12%.

  • Belts

    None of the set belts provide faster movement, but one fairly-obscure legendary belt does. It’s a Mighty belt, and as such will only fit around a Barbarian’s waist.

  • Pride of Cassius: ilvl 47, MSI 10-11%. (Barbarian only.) Note that this belt also has a DiabloWikitrifecta with CC, CD, and AS. If this wasn’t Barb-only I think it would be used for the end game, given that a Witching Hour with even half-decent stats is one of the most expensive legendaries in the game.)

  • Gloves

    None of the set gloves or legendary gloves provides faster movement speed.


    One of the set pants grant faster movement speed, and that mod, plus the AS, makes Inna’s Temperance one of the most popular pants in the game. One legendary pants has the modifier as well, but they’re lower level and thus very hard to touch.

  • Hammer Jammers: ilvl 43, MSI 10-11%. (See them in action.)
  • Inna’s Temperance: ilvl 63, MSI 12%.

  • Off-Hand

    Grouping shields, quivers, mojos, and sources all together, since they all come up dry. There are no set off-hand items or legendary off-hand items that add movement speed.


    Saved Weapons for last and put them all in one group, instead of by type, since there aren’t very many of them and since no one uses them anyway. Since there are no off-hand weapons with faster run, there’s little difference between one-handed and two-handed weapons. The Monk and Barb can dual wield a number of these combos, giving those two classes an additional advantage in faster run potential.

  • Scrimshaw: ilvl 18, MSI 8-9%.
  • The Three Hundredth Spear: ilvl 60, MSI 12%.
  • Anessazi Edge, ilvl 53, MSI 12%. (Witch Doctor only.)
  • The Executioner: ilvl 18, MSI 8-9%. (Two-handed.)
  • Sledge of Athskeleng: ilvl 62, MSI 12%. (Two-handed.)(
  • The Sultan of Blinding Sand: ilvl 60, MSI 12%. (Two-handed.)

  • Top Speed?

    So what’s the fastest you can move in Diablo III? Sadly, just 25% from items, but here’s a list of all the fastest possible options. This does not include skill boosts to faster run or the Fleeting Shrine.

  • Amulet: +12%, The Flavor of Time
  • Rings: Band of Untold Secrets, 11% + The Compass Rose: MSI 12%.
  • Helms: 0%
  • Shoulders: 0%
  • Body Armor: 12%, Tyrael’s Might or The Inquisitor (Demon Hunter only.)
  • Bracers: 12%. Lacuni Prowlers.
  • Belts: Pride of Cassius, 11%. (Barb only.)
  • Pants: 12%. Inna’s Temperance.
  • Boots: 12%
  • Weapon: 12% The Three Hundredth Spear + 9%
  • Scrimshaw = 21% (Barb and Monk only.)
  • As with MF/GF, you can easily exceed the 25% in-game hard cap on this modifier. But just for fun, let’s add it up. 12 Amulet + 23 (11+12) Rings + 0 Helm + 0 Shoulders + 12 Body Armor + 12 Bracers + 11 Belt (Barb only) + 12 Pants + 12 Boots + 21 (9+12) Weapon = 115% for the Barb only. Monk comes in second, 11% back since he can’t wear the belt, and the other classes are 9 back of the Monk since they can’t dual wield and there are no off-hand faster run items.

    That’s from 10 possible items for the Barb. And a good thing he’s out in front too since the poor Barb class is so slow and weak in D3 at this point, with really no skills at all to accelerate his movement through and between enemy packs. Finally he catches a break! *cough*

    How much faster run do you guys find essential? At this point I feel really slow with less than 24%, but I’m not playing a spin2win Baba either. I imagine after a day of that brute sprinting around, all the other classes feel very slow, and not just on killing speed.

    Also, has anyone put faster run rings/amulets/weapons on their Follower? I haven’t tried it and it hardly seems necessary, since Followers have that double speed run mode they click on any time you get a bit ahead, and if they fall off the screen they just teleport. But it might be entertaining to watch them try to keep up if you were really stacked up on run speed?