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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Diablo 3 Story: Crusaders vs. Paladins: How Does It Work?

Posted 25 Sep 2013 by

The newest member of the Diablo 3 CM family showed off her Diablo 3 story and lore talents via a mini-essay on the differences between the DiabloWikiPaladins and the DiabloWikiCrusaders.

As I understand it, they are both holy warriors fighting demons and what not. Are they both from the same order? They both follow Zakarum right? And how will they interact in game? Will they personally know one another or something?
Nevalistis : The Templar order remains an enigma to many on the outside, and there are rumors abound regarding their exact founding and purpose. Though the Templars profess a dedication to the Light and seek to rid Sanctuary of demonic corruption, they are not officially sanctioned by the Zakarum church, while the Paladin and Crusader orders were founded within it. Rather, they have risen from the ashes of the Paladin order after it fell to corruption, and they view themselves as the new, pure continuation of that faith.

As for Paladins and Crusaders: A long time ago, the Paladins headed west under the command of Rakkis seeking conquest, a historic march which ultimately ended in the founding of Westmarch. Meanwhile, the Crusaders – an elite group of fighters who rallied under a different Zakarum leader – headed east on a secret mission to search for a way to cleanse their faith of the perceived taint left behind by Mephisto. Unlike the Paladins, the Crusaders have never been corrupted, and in their journeys abroad have honed new skills and talents that set them apart on the battlefield.

To put it a different way, think of the Crusaders as the “veterans of the veterans.” They take zealotry to an entirely new level, finding comfort and strength in their unshakable confidence in their cause. Their only goal is to find a way to save their faith; any other objectives will fall to the wayside should it ever threaten to impede their quest. Whereas the Paladin might meddle in a town’s affairs — settling disputes, converting new followers, burning some witches — and then move on, the Crusader, despite brandishing a similar level of intimidation, would quietly enter the town, ask a few questions, restock their supplies, and then depart, leaving little more than confusion in their wake. (To give you perhaps a more relatable image, if you were put a Crusader in space, he’d probably be a lot of like Hicks in Aliens. Very experienced, a little easy going on the surface, but doesn’t fool around when stuff hits the fan.)

More specific details on the Crusader will, naturally, be covered in Reaper of Souls (as well as in Acts I-V). However, if you really dig that sort of lore, definitely keep an eye out for the DiabloWikiBook of Tyreal. You can expect to find some good juicy historical tidbits on several of the orders, the Crusader’s included.

I’m looking forward to playing a new Crusader through the content and learning about the character through all the dialogue and interactions with the NPCs and followers. Like most players, I found that aspect of Diablo 3′s story pretty enjoyable, partially due to the complete absence of lecturing holographic pumpkinheads. The Crusader is going to be interesting also for the “same story, new character” aspect; just seeing how a different class reacts to the story events of Acts 1-4 that we already know so well.

Update: Nevalistis added more answers in a subsequent post:

I just want the Crusader to have some “tank-esque” skill. Firing shells of holy artillery sounds boss.
That is definitely the design intent of the Crusader. When designing the Crusader, our lead designer, Kevin Martens, asked the question “What if a modern armored division tank was a medieval warrior?” There’s loads of fun mid-ranged skills, including one that literally turns you into a divine artillery shell, whistling in to obliterate the hordes of demons below. It’s called Falling Sword, and you can take a peek of it in action here. (I may be guilty of giggling incessantly when using this ability…)

So Crusaders were formed around the time of Rakkis or after the events of Diablo 2?
The former. They were founded at about the same time Rakkis set out to conquer the west. The leader of the Crusaders sensed Mephisto’s taint in the Zakarum faith, though it had not yet been uncovered, and independently/secretly founded and sent the Crusaders off on their mission. They have remained a mostly secretive sect of the Zakarum faith until now. Crusaders tend to travel alone, occasionally with a ward or apprentice, and rarely interact with one another or the public as a unit. It’s part of the reason they’ve remained unnoticed for so long.

I think in terms of lore the Crusader will be fitted like he was the original cast of heroes, not only joining in act V but another hero that searched for the Fallen Star, so he will be a Nephalem.
The Crusader has been integrated into all five Acts. You’ll learn their motivation behind pursuing the Falling Star in New Tristram, and the NPCs surrounding them will question and interact with their presence as well. The Crusader’s story should look and feel as if they were there from the start, and we hope you enjoy getting to re-explore Sanctuary from a different point of view.


Tagged As: | Categories: Blue Posts, Crusader, Lore and Story, Nevalistis