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Diablo 3 Reaper of Souls Patch 11 December Datamining

Posted 12 Dec 2013 by

 

reaper of souls skill changes dataminedHere are the changes for today’s Diablo 3 Reaper of Souls patch. We are currently working our way through bits and pieces from the update at the moment.

As always, note that these skills are not final and could be changed by Blizzard at any time.

Don’t forget to Opt Into the Beta as detailed in the news item below.

Update:

  • Skills
  • New buff tooltips
  • Game Settings
  • callouts
  • monster changes
  • item changes
  • new items sets
  • new/Changed Item Passive Power Descriptions
  • Messges
  • Monster affix names
  • Added boss strings.
  • Added Achievements and more…

  • New Bnet Game Settings

    Difficulty_1_Locked This difficulty is locked for Starter Edition players
    Difficulty_2_Locked This difficulty is locked for Starter Edition players

    Bnet Hero Create

    UpgradeText Requires Expansion (Reaper of Souls) In order to access this content you must upgrade to the Reaper of Souls Expansion Set.

    New BuffTooltips

    X1_DemonHunter_Companion_2_desc You gain bonus damage.
    X1_DemonHunter_Companion_2 Companion
    X1_DemonHunter_Companion_2_desc_rune_C You gain bonus damage.
    X1_FortressB_Visuals_0_desc Your attacks can damage Malthael
    X1_FortressB_Visuals_0 Aspect of Death
    X1_Passive_BountyScroll_BossDamage_0 Bounty Scroll
    X1_Passive_BountyScroll_BossDamage_0_desc 300% increased damage to bosses.
    Urzael_StompAndStun_0 You’re Stunned!
    Urzael_StompAndStun_0_desc You’ve been stunned by Urzael!
    Wizard_Passive_ColdBlooded_1 Cold Blooded
    DestructionStreak_Buff_Run_Speed_0 Dimensional Speed
    DestructionStreak_Buff_Run_Speed_0_desc Greatly increased run speed.
    X1_DemonHunter_Companion_1 Spider Web
    X1_DemonHunter_Companion_1_desc Rooted.
    Barbarian_Passive_BerserkerRage_2 Berserker Rage
    Barbarian_Passive_BerserkerRage_2_desc Dealing additional damage.

    Callouts

    FirstBlood_Goal
    Massacre_Goal_con kills!
    ExperienceBonus {s1}X Experience Bonus!
    NephalemGloryGained Power Boost!
    Destruction_Goal_con X!
    ConsoleTicker x{s1}!
    NephalemGloryBoost X Damage!
    NephalemGloryMax Max Damage Reached!
    Massacre_Level2 Vicious Massacre
    Massacre_Level3 Brutal Massacre
    Massacre_Level4 Bloodthirsty Massacre

    Changed Game Options

    FontColorGroup Group Community
    FontColorGroupOfficer Group Community Officer

    Monster Changes

    x1_Bog_Ghoul_LastAncientMinion Ghoul Minion Improved Risen Servitor
    x1_westM_CircleOfDeath_TriuneSummoner [TEMP] Deathalok
    X1_Westmarch_Brute_Unique_A Urzael Zerael
    x1_ZombieSkinnyFast_A Zombie Ravenous Feeder
    x1_Malthael_DeathFogMonster TEMP Death Fog Monster Shroud
    x1_MonsterAffix_LightningStorm_Proxy_Wander [TEMP] Lighting Storm Frozen Pulse
    X1_SniperAngel_Unique_BatteringRamBoss TEMP - Mordrath
    x1_sniperAngel_A_UniqueEvent_01_NPC [temp] John “sniper” Angel Lightcaller
    X1_WestmHub_Deserter Totally Not a Deserter Reynald
    X1_WestmHub_DeserterRescued Rescued Person Sophia
    x1_Westm_DungeonGuard Westmarch Guard Dungeon Warden
    X1_LR_Boss_DeathMaiden Storm Infernal Maiden
    x1_BogFamily_melee_A_unique_key TEMP Key Boggit Skeetch the Hoarder
    X1_Catacombs_Scarab_Spawn Scorpion Infested Corpse Scarab Cocoon
    x1_Abattoir_furnaceSpinner_Event unused Furnace Vent
    x1_Abattoir_furnaceSpinner_fireBeam_clockwise_Event unused Furnace Vent
    x1_Abattoir_furnaceSpinner_fireBeam_counterClockwise_Event Unused Furnace Vent
    x1_BogFamily_ranged_A_unique_hunter_B [TEMP] Koghar
    x1_Monstrosity_ScorpionBug_A_BigHeadEvent_Unique Scarab Carbas

    Item Changes

    Unique_Bow_103_x1 [TEMP] Lion Leonine Bow of Hashir
    CrusaderShield_007 Aerin Crown Shield
    Unique_Belt_104_x1 Cord of the Heuer Men Sherma
    CrusaderShield_006 Crown Protector Shield
    CrusaderShield_207 Crusader Shield Stalwart Guardian
    CrusaderShield_204 Crusader Raptor Shield
    CrusaderShield_103 Crusader Shield Zakara Heater
    CrusaderShield_206 Crusader Heavy Shield
    CrusaderShield_105 Crusader Chased Shield
    CrusaderShield_104 Crusader Blazoned Shield
    CrusaderShield_201 Crusader Shield Righteous Defender
    CrusaderShield_205 Crusader Shield Adamantine Blason
    CrusaderShield_202 Crusader Shield Enduring Guardian
    CrusaderShield_203 Crusader Shield Zealous Protector
    CrusaderShield_107 Crusader Shield Imperial Kite
    CrusaderShield_102 Crusader Wall Shield
    CrusaderShield_106 Crusader Conquest Shield
    Unique_Sword_1H_111_x1 Devil’s Hand – Angelic Sword Amberwing
    Flail_1H_003 Barbed Flail
    CrusaderShield_004 Gilded Shield Heraldic Heater
    Unique_Bracer_101_x1 Haroutunian Arm Guards Warzechian Armguards
    CrusaderShield_101 Heraldic Gilded Shield
    Unique_Amulet_108_x1 Ira’s Rakoff’s Glass of Life
    Flail_1H_101 Iron Gross Ball and Chain
    Flail_2H_204 Medieval Baroque Grand Flail
    CrusaderShield_005 Protector Embossed Shield
    Unique_Bracer_104_x1 Reaper’s Wraps Trag’Oul Coils
    CrusaderShield_002 Sacred Targe Scutum
    Flail_1H_103 Spiked Flail Shredder
    Unique_Gloves_003_104 Tasker and Theo
    Unique_Gloves_003 Tasker and Theo
    Unique_Gloves_003_x1 Tasker and Theo
    Unique_Gloves_003_1xx Tasker and Theo
    Flail_2H_102 Two-Handed Flail Chigiriki
    Flail_2H_101 Two-Handed Flail Pyeongon
    Flail_2H_103 Two-Handed Flail Threshal
    Flail_2H_105 Two-Handed Angelic Flail
    Flail_2H_104 Two-Handed Grand Flail
    Flail_2H_001 Two-Handed Flail Chang Xiao Bang
    Flail_2H_003 Two-Handed Flail Grand Tresher
    Unique_Amulet_107_x1 Voo Dovu Energy Trap
    Unique_Axe_1H_103_x1 x1_Axe_norm_unique_09 Aidan’s Revenge
    Unique_BarbBelt_101_x1 x1_BarbBelt_norm_unique_10 Chilanik’s Chain
    Unique_Belt_105_x1 x1_Belt_norm_unique_19 Harrington Waistguard
    Unique_Belt_106_x1 x1_Belt_norm_unique_20 Jang’s Envelopment
    Unique_Belt_107_x1 x1_Belt_norm_unique_21 Hwoj Wrap
    Unique_Belt_108_x1 x1_Belt_norm_unique_22 Sebor’s Nightmare
    Unique_Boots_101_x1 x1_Boots_norm_unique_01 Speed of the Savior
    Unique_Bracer_106_x1 x1_Bracers_norm_unique_16 Nemesis Bracers
    Unique_Shoulder_101_x1 x1_shoulderPads_norm_unique_08 Profane Pauldrons
    Unique_Shoulder_102_x1 x1_shoulderPads_norm_unique_09 Spaulders of Zakara
    Unique_SpiritStone_104_x1 x1_spiritStone_norm_unique_17 The Mandala Stone

    New Item Sets

    Phoenix_Set_x1 Phoenix Set
    Demon_Hunter_Set_x1 Demon Hunter Set
    Monk_Lightning_Set_x1 Monk Lightning Set
    Dot_Set_x1 Witch Doctor DoT Set
    Crusader_Set_x1 Crusader Set
    Monkey_King_Set_x1 Monkey King Set
    Arcane_Wraps_Set_x1 Arcane Wraps Set
    Istvans_Paired_Blades_Set_x1 Istvan’s Paired Blades
    Bastions_Of_Will_Set_x1 Bastions of Will

    New Unique Item Passive Power Descriptions

    itemPassive_Unique_Pants_007_x1 These pants occasionally make you stink.
    itemPassive_Unique_Amulet_003_x1 [{VALUE1} * 100]% chance to be surrounded by balls of Arcane Power when attacking.
    ItemPassive_Unique_Axe_1H_003_x1 Chance to summon a ghostly Fallen Champion when attacking.
    ItemPassive_Unique_Axe_1H_005_x1 [{VALUE1} * 100]% chance to Smite enemies when you hit them.
    ItemPassive_Unique_BarbBelt_003_x1 [{VALUE1} * 100]% chance to cause Shock Pulse to erupt from your enemies when you hit them.
    ItemPassive_Unique_CeremonialDagger_002_x1 Chance to summon a Fetish when attacking.
    ItemPassive_Unique_Dagger_010_x1 [{VALUE1} * 100]% chance to hurl a frozen orb when attacking.
    itemPassive_Unique_Mace_1H_002_x1 [{VALUE1} * 100]% chance to Chain Lightning enemies when you hit them.
    ItemPassive_Unique_Mace_2H_009_x1 [{VALUE1} * 100]% chance to be protected by Lightning when you are hit.
    ItemPassive_Unique_Mighty_1H_006_x1 [{VALUE1} * 100]% chance to be surrounded by a Chilling Aura when attacking.
    ItemPassive_Unique_Ring_001_x1 This ring occasionally haunts nearby enemies.
    ItemPassive_Unique_Ring_020_x1 You drain life from enemies around you.
    ItemPassive_Unique_Sword_1H_004_x1 Chance to summon angelic assistance when attacking.
    ItemPassive_Unique_Sword_2H_004_x1 [{VALUE1} * 100]% chance to explode with demonic fury when attacking.
    ItemPassive_Unique_Sword_2H_010_x1 Chance on hit to summon a Demonic Slave.
    itemPassive_Unique_WizardHat_004_x1 [{VALUE1} * 100]% chance to cast a fiery ball when attacking.
    ItemPassive_Unique_XBow_001_x1 [{VALUE1} * 100]% chance to shoot explosive bolts when attacking.
    ItemPassive_Unique_XBow_012_x1 [{VALUE1} * 100]% chance to lob an acid blob when attacking.
    ItemPassive_Unique_Ring_015_x1 This ring sometimes summons a Skeleton when you attack.
    ItemPassive_Unique_Ring_Hellfire_x1 Chance to cast a fire ring for 200% weapon damage when attacking.

    Changed Item Passive Power Descriptions

    ItemPassive_Unique_Ring_500_x1 Health Globes picked up release an explosion for 100% weapon damage to enemies within 40 20 yards.
    ItemPassive_Unique_Ring_521_x1 Shrine effects last for one hour. 10 minutes.
    ItemPassive_Unique_Ring_530_x1 Increase the duration of Ignore Pain to 60 by 5 seconds.
    ItemPassive_Unique_Ring_538_x1 Reduce the cooldown of Breath of Heaven by 50% and increase its radius to 50 yards. 50%.
    ItemPassive_Unique_Ring_539_x1 When Dashing Strike hits an enemy more than 25 yards away, its Spirit Charge cost is refunded.
    ItemPassive_Unique_Ring_560_x1 Chance on hit to create a chaos field at the enemy’s location for 5 2 seconds, causing enemies inside to be Confused. Blinded and Slowed.
    ItemPassive_Unique_Ring_571_x1 Chance on hit to deal 12% 8% of the target’s enemy’s current health as Holy Fire damage.
    ItemPassive_Unique_Ring_576_x1 Enhances your You Fetishes shoot a Poison Darts. Dart every time you do.
    ItemPassive_Unique_Ring_607_x1 Removes the cooldown of 3 additional Explosive Blasts are triggered after casting Explosive Blast.
    ItemPassive_Unique_Ring_611_x1 25% chance for enemies killed by Frost Cold damage to release a Frost Nova.
    ItemPassive_Unique_Ring_624_x1 Zombie Dogs instead summons a single gargantuan dog with the power of more damage and health than all other dogs combined.
    ItemPassive_Unique_Ring_625_x1 Ancient Spear now pulls you to your enemy. the first enemy hit. This effect replaces the rune effects that pull enemies.
    ItemPassive_Unique_Ring_631_x1 Enables Vault knocks enemies back. - Rattling Roll.
    ItemPassive_Unique_Ring_651_x1 Haunt is cast on all 5 nearby enemies when you open a chest.
    ItemPassive_Unique_Ring_668_x1 Chance 10% chance to shatter and instantly kill frozen enemies. This chance is reduced for elites.
    ItemPassive_Unique_Ring_677_x1 Crushings blows Critical Hits have a 4% chance to spawn a health globe.
    ItemPassive_Unique_Ring_692_x1 Every successful block has a 50% 25% chance to reduce all cooldowns by 1 second.
    ItemPassive_Unique_Ring_699_x1 Killing an enemy while Judgment is active reduces the cooldown of Judgment by 2 seconds. Enables Blessed Hammer – Dominion.
    ItemPassive_Unique_Ring_710_x1 Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is a 15 an 8 second cooldown for each damage type.
    ItemPassive_Unique_Ring_715_x1 Doubles the chance to find Demonic Essence. Whenever a Death’s Breath drops, a second one will also drop.

    Added Items

    Unique_Helm_Set_07_x1 Demon Hunter Helm
    Unique_Shoulder_Set_07_x1 Demon Hunter Shoulder
    Unique_Chest_Set_07_x1 Demon Hunter Chest
    Unique_Pants_Set_07_x1 Demon Hunter Pants
    Unique_Boots_Set_07_x1 Demon Hunter Boots
    Unique_Gloves_Set_07_x1 Demon Hunter Gloves
    Unique_Helm_Set_08_x1 Monk Lightning Helm
    Unique_Shoulder_Set_08_x1 Monk Lightning Shoulder
    Unique_Chest_Set_08_x1 Monk Lightning Chest
    Unique_Pants_Set_08_x1 Monk Lightning Pants
    Unique_Boots_Set_08_x1 Monk Lightning Boots
    Unique_Gloves_Set_08_x1 Monk Lightning Gloves
    Unique_Helm_Set_09_x1 Witch Doctor DoT Helm
    Unique_Shoulder_Set_09_x1 Witch Doctor DoT Shoulder
    Unique_Chest_Set_09_x1 Witch Doctor DoT Chest
    Unique_Pants_Set_09_x1 Witch Doctor DoT Pants
    Unique_Boots_Set_09_x1 Witch Doctor DoT Boots
    Unique_Gloves_Set_09_x1 Witch Doctor DoT Gloves
    Amulet16 Amulet
    Boots_106
    Boots_107
    Boots_108
    ChestArmor_110a
    ChestArmor_111a
    ChestArmor_112a
    ChestArmor_113a
    ChestArmor_114a
    ChestArmor_201b
    ChestArmor_202b
    ChestArmor_203b
    ChestArmor_204b
    ChestArmor_205b
    ChestArmor_206b
    ChestArmor_213
    ChestArmor_214
    CraftingPlan_Jeweler_12_Legendary_Hellfire_Ring_x1 Plan: Hellfire Ring
    CraftingPlan_Smith_12_Legendary_Set_InfernalMachine_X1 Plans: The Infernal Machine
    CraftingReagent_Legendary_Set_Asheara_X1 Iron Wolves Doctrine
    CraftingReagent_Legendary_Set_Aughild_X1 Shard of Entsteig Plate
    CraftingReagent_Legendary_Set_Borns_X1 Borns Key
    CraftingReagent_Legendary_Set_CaptainCrimsons_X1 Essence of the Twin Seas
    CraftingReagent_Legendary_Set_Guardian_X1 Symbol of the Guardian Brotherhood
    CraftingReagent_Legendary_Set_Sage_X1 Mystical Source
    CraftingReagent_Legendary_Unique_InfernalMachine_Diablo_x1 Key of Evil
    CraftingReagent_Legendary_Unique_InfernalMachine_Ghom_x1 Key of Gluttony
    CraftingReagent_Legendary_Unique_InfernalMachine_SiegeBreaker_x1 Key of War
    CraftingReagent_Legendary_Unique_InfernalMachine_SkeletonKing_x1 Key of Bones
    DemonOrgan_Diablo_x1 Heart of Evil
    DemonOrgan_Ghom_x1 Vial of Putridness
    DemonOrgan_SiegeBreaker_x1 Idol of Terror
    DemonOrgan_SkeletonKing_x1 Leoric’s Regret
    InfernalMachine_Diablo_x1 Infernal Machine of Evil
    InfernalMachine_Ghom_x1 Infernal Machine of Gluttony
    InfernalMachine_SiegeBreaker_x1 Infernal Machine of War
    InfernalMachine_SkeletonKing_x1 Infernal Machine of Bones
    Unique_Axe_2H_104_x1 Saint of Slaughter
    Unique_Boots_104_x1 Irontoe Mudsputters
    Unique_Boots_Set_06_x1 Phoenix Boots
    Unique_Boots_Set_10_x1 Crusader Boots
    Unique_Bow_104_x1 Amazonian Arch
    Unique_Chest_Set_06_x1 Phoenix Chest
    Unique_Chest_Set_10_x1 Crusader Chest
    Unique_Gloves_Set_06_x1 Phoenix Gloves
    Unique_Gloves_Set_10_x1 Crusader Gloves
    Unique_Helm_Set_06_x1 Phoenix Helm
    Unique_Helm_Set_10_x1 Crusader Helm
    Unique_Mighty_1H_104_x1 Oathkeeper
    Unique_Orb_Set_06_x1 Phoenix Orb
    Unique_Pants_Set_06_x1 Phoenix Pants
    Unique_Pants_Set_10_x1 Crusader Pants
    Unique_Ring_024_x1 Hellfire Ring
    Unique_Shoulder_Set_06_x1 Phoenix Shoulder
    Unique_Shoulder_Set_10_x1 Crusader Shoulder
    Unique_Sword_2H_103_x1 Soul Ripper
    CraftingReagent_Legendary_Unique_Belt_004_x1 Element of Celerity
    CraftingReagent_Legendary_Unique_Boots_005_x1 Cartographer’s Toolkit
    Unique_Boots_Set_15_x1 Earthquake Boots
    CraftingReagent_Legendary_Unique_Bracer_103_x1 Reaper’s Fear
    CraftingReagent_Legendary_Unique_Mace_1H_009_x1 Shattered Core
    CraftingReagent_Legendary_Unique_Mighty_1H_001_x1 Captured Nightmare
    CraftingReagent_Legendary_Unique_Sword_1H_019_x1 Griswold’s Scribbling’s
    CraftingReagent_Legendary_Unique_Axe_2H_010_x1 Living Flame
    CraftingReagent_Legendary_Unique_Mace_2H_006_x1 Quaking Vial
    CraftingReagent_Legendary_Unique_Mighty_2H_012_x1 Eyes of the Dead
    CraftingReagent_Legendary_Unique_Bow_010_x1 Sydyru Bone
    HoradricCacheA1Torment Horadric Cache
    HoradricCacheA2Torment Horadric Cache
    HoradricCacheA3Torment Horadric Cache
    HoradricCacheA4Torment Horadric Cache
    HoradricCacheA5Torment Horadric Cache
    GreaterHoradricCacheTorment Greater Horadric Cache

    New Affixes

    X1_CrushingBlow 1 Crushing
    X1_CrushingBlow 2 Crushing
    X1_CrushingBlow 3 Crushing
    X1_CrushingBlow 4 Crushing
    X1_CrushingBlow 5 Crushing
    1xx_Skill_Barbarian_Avalanche 1 of Falling Mountains
    1xx_Skill_WitchDoctor_Piranhas 1 of the Flesh Eaters
    1xx_WrathHeals 1 Dedicated
    1xx_WrathHeals 2 Dedicated
    1xx_WrathHeals 3 Dedicated
    1xx_WrathHeals 5 Dedicated
    1xx_WrathHeals 6 Dedicated
    1xx_WrathHeals 7 Dedicated
    1xx_WrathHeals 8 Dedicated
    1xx_WrathHeals 9 Dedicated
    1xx_WrathHeals 10 Dedicated
    1xx_WrathHeals 11 Dedicated
    1xx_WrathHeals 4 Dedicated

    Changed Affixes

    X1_SplashDamage 1 Splashing Inundating
    X1_SplashDamage 2 Splashing Inundating
    X1_SplashDamage 3 Splashing Inundating
    X1_SplashDamage 4 Splashing Inundating
    X1_SplashDamage 5 Splashing Inundating

    Changed Gizmos

    x1_fortress_LoreChest_InariusLilith TEMP Fortress Lore Ancient Writings
    x1_Catacombs_Door_A Warded Door
    x1_Catacombs_Ground_Clicky Unsettled Stones Stone
    x1_Global_Chest_Locked Sealed Cursed Chest
    X1_Westm_Graveyard_Armor_Rack Armor Memorial

    New Skill UI

    ParagonBonusLabel_StrengthBarbarian Strength
    ParagonBonusLabel_DexterityMonk Dexterity
    ParagonBonusLabel_IntelligenceWizard Intelligence
    ParagonBonusValue_IntelligenceWizard [{VALUE}|+|]
    ParagonBonusValue_StrengthCrusader [{VALUE}|+|]
    ParagonBonusValue_DexterityMonk [{VALUE}|+|]
    ParagonBonusValue_Hitpoints_Regen_Per_Second [{VALUE}|1|] / second
    ParagonBonusLabel_Hitpoints_On_Hit Life On Hit
    ParagonBonusValue_Hitpoints_On_Hit [{VALUE}|1+|]
    ParagonBonusLabel_StrengthCrusader Strength
    ParagonBonusLabel_IntelligenceWitchdoctor Intelligence
    ParagonBonusLabel_DexterityDemonHunter Dexterity
    ParagonBonusValue_StrengthBarbarian [{VALUE}|+|]
    ParagonBonusValue_IntelligenceWitchdoctor [{VALUE}|+|]
    ParagonBonusValue_DexterityDemonHunter [{VALUE}|+|]
    ParagonBonusLabel_Crushing_Blow_Proc_Chance Crushing Blow
    ParagonBonusValue_Crushing_Blow_Proc_Chance [{VALUE}*100|2+|]%
    ParagonBonusLabel_Hitpoints_Regen_Per_Second Life Regeneration
    ParagonBonusLabel_Movement_Bonus_Run_Speed (0) Movement Speed
    ParagonBonusLabel_Splash_Damage_Effect_Percent Area Damage
    ParagonBonusValue_Splash_Damage_Effect_Percent [{VALUE}*100|2+|]%
    ParagonBonusLabel_Resource_Cost_Reduction_Percent_All Resource Cost Reduction
    ParagonBonusValue_Resource_Cost_Reduction_Percent_All [{VALUE}*100|2+|]%
    ParagonBonusLabel_Gold_Find Gold Find
    ParagonBonusValue_Gold_Find [{VALUE}*100|+|]%

    Added Monster Affix Names

    Multishot (Ranged Only) Multishot
    Ballista (Ranged Only) Ballista

    New Messages

    CursedChest_Horde_BonusChestInfo Slay {c_green}{Param1}{/c} monsters to unlock a Bonus Chest!
    CursedChest_Horde_KillCount A total of {c_green}{Param1} monsters{/c} were killed before the timer ended.
    CursedChest_Wave_EarnBonusChest {c_green}Wave {Param1}{/c} cleared! Bonus Chest earned!
    CursedChest_Wave_EndEvent Time has run out! You cleared {c_green}{Param1} waves{/c) of enemies.
    X1_Uber_Diablo_Spawns The nightmare grows darker.

    Added Boss Strings

    x1_FollowerEvent_Scoundrel_Encounter_Name Lyndon’s Brother
    x1_FollowerEvent_Scoundrel_Taunt_Text Rescue Lyndon’s brother!
    x1_FollowerEvent_Scoundrel_Join_Instruction Triggered by {s1}
    x1_FollowerEvent_Scoundrel_Info_Text Your party will teleport in when everyone has accepted.
    x1_FollowerEvent_Templar_Encounter_Name Mysteries of the Order
    x1_FollowerEvent_Templar_Taunt_Text Help Kormac get to the bottom of the corruption of the Templar Order!
    x1_FollowerEvent_Templar_Join_Instruction Triggered by {s1}
    x1_FollowerEvent_Templar_Info_Text Your party will teleport in when everyone has accepted.
    x1_FollowerEvent_Enchantress_Encounter_Name Lysa
    x1_FollowerEvent_Enchantress_Taunt_Text Help Eirena find her sister, Lysa!
    x1_FollowerEvent_Enchantress_Join_Instruction Triggered by {s1}
    x1_FollowerEvent_Enchantress_Info_Text Your party will teleport in when everyone has accepted.
    x1_FollowerEvent_Jeweler_Encounter_Name The Jewel of Dirgest
    x1_FollowerEvent_Jeweler_Taunt_Text Help Shen find the jewel of Dirgest!
    x1_FollowerEvent_Jeweler_Join_Instruction Triggered by {s1}
    x1_FollowerEvent_Jeweler_Info_Text Your party will teleport in when everyone has accepted.
    Uber_Diablo_Encounter_Name Boss: Diablo
    Uber_Diablo_Taunt_Text Defeat Diablo, Lord of Terror!
    Uber_Diablo_Join_Instruction Triggered by {s1}
    Uber_Diablo_Enter_Instruction You are about to enter
    Uber_Diablo_Info_Text Your party will teleport in when everyone has accepted.
    Uber_Portal3_Encounter_Name Boss: The Realm of Turmoil
    Uber_Portal3_Taunt_Text Defeat the Savage Behemoth and the Undying One!
    Uber_Portal3_Join_Instruction Triggered by {s1}
    Uber_Portal3_Info_Text Your party will teleport in when everyone has accepted.

    Class Changes

    Added Achivements

    AdventureModeNephalemRiftsKillBosses_Title_Tag You’re Not the Boss of Me
    AdventureModeNephalemRiftsKillBosses_Description_Tag Kill the following Nephalem Rift bosses.
    AdventureModeNephalemRiftsKillBosses_Criteria_1 *Retrieve operand name from appropriate string list*
    Up_All_Night_To_Get_Lucky_Criteria_1 Up All Night To Get Lucky Criteria 1
    CampaignActVWestmarchEvents_Title_Tag Sightseeing
    CampaignActVWestmarchEvents_Description_Tag Complete all of the following events in Westmarch.
    CampaignActVGraveyardEvents_Title_Tag Tomb Wader
    CampaignActVGraveyardEvents_Description_Tag Complete all of the following events in the Briarthorn Cemetery.
    CampaignActVBogEvents_Title_Tag The Bog Slog
    CampaignActVBogEvents_Description_Tag Complete all of the following events in the Blood Marsh.
    CampaignActVPandemoniumEvents_Title_Tag On the Edge of Reality
    CampaignActVPandemoniumEvents_Description_Tag Complete all of the following events in Pandemonium.
    CampaignActVKingEvents_Title_Tag Long Live the King
    CampaignActVKingEvents_Description_Tag Complete all of the events involving King Justinian IV in Act V.
    CampaignActVKingEvents_Criteria_1 *Retrieve operand name from appropriate string list*
    CampaignActVKingEvents_Criteria_2 *Retrieve operand name from appropriate string list*
    CampaignActVKingEvents_Criteria_3 *Retrieve operand name from appropriate string list*
    CampaignActVFollowerArtisanEvents_Title_Tag Everybody Talks
    CampaignActVFollowerArtisanEvents_Description_Tag Complete all of the follower and artisan events in Act V.
    CampaignActVFollowerArtisanEvents_Criteria_5 TEMP NYI
    ClassesAchievementSixLevel70s_Title_Tag Dream Team
    ClassesAchievementSixLevel70s_Description_Tag Reach level 70 with 6 different classes.
    Crusader Crusader
    Crusader_1 Crusader
    Barbarian_Tag_1 Barbarian
    DemonHunter_Tag_1 Demon Hunter
    Monk_Tag_1 Monk
    Witchdoctor_Tag_1 Witch Doctor
    Wizard_Tag_1 Wizard
    Crusader_2 Crusader
    ClassesBarbarianMultipleAvalanches_Title_Tag Bring Down the Mountain
    ClassesBarbarianMultipleAvalanches_Description_Tag Use Avalanche 6 times in 1 minute.
    ClassesBarbarianMultipleAvalanches_Criteria_1 Classes_Barbarian_Multiple_Avalanches Criteria 1
    Butcher_Stun_Kill_Title_Tag_2 The Charcuterie
    Butcher_Stun_Kill_Title_Tag_3 Slaughterhouse High Five
    Belial_Breath_Title_Tag_2 Pants on Fire
    Belial_Breath_Title_Tag_3 The Snake Pit
    Azmodan_Adds_Title_Tag_2 Safety Not Guaranteed
    Azmodan_Adds_Title_Tag_3 Sinfest
    Diablo_no_Help_Title_Tag_2 Putting Leah to Rest
    Diablo_no_Help_Title_Tag_3 Terror a New One
    AdventureModeMetaAchievement_Title_Tag Adventureland
    AdventureModeMetaAchievement_Description_Tag Complete the following Adventure Mode Achievements.
    AdventureModeMetaAchievement_Criteria_1 Bounteous Maximus
    Temp_Adventure_Mode_Meta_Achievement_Criteria_2 Some Hordes
    Temp_Adventure_Mode_Meta_Achievement_Criteria_3 Speed Kills
    Temp_Adventure_Mode_Meta_Achievement_Criteria_4 You’re Not the Boss of Me
    ChallengesKillWoodWraiths_Title_Tag Splinter is Coming
    ChallengesKillWoodWraiths_Description_Tag Kill 25,000 Wood Wraiths or Highland Walkers.
    AdventureModeNephalemRiftsPylons_Title_Tag Blessed Art Thou
    AdventureModeNephalemRiftsPylons_Description_Tag Claim the power from each of the following pylons.
    AdventureModeNephalemRiftsPylons_Criteria_1 Power Pylon
    AdventureModeNephalemRiftsPylons_Criteria_2 Conduit Pylon
    AdventureModeNephalemRiftsPylons_Criteria_3 Channeling Pylon
    AdventureModeNephalemRiftsPylons_Criteria_4 Shield Pylon
    AdventureModeNephalemRiftsPylons_Criteria_5 Speed Pylon
    Temp_Adventure_Mode_Meta_Achievement_Criteria_5 Blessed Art Thou
    CampaignActVLoreBookMeta_Title_Tag Good Reads
    CampaignActVLoreBookMeta_Description_Tag Complete the Act V lore book achievements listed below.
    CampaignActVLoreBookMeta_Criteria_1 People Finder
    CampaignActVLoreBookMeta_Criteria_2 Field Research
    CampaignActVLoreBookMeta_Criteria_3 Historian of Westmarch
    CampaignActVLoreBookMeta_Criteria_4 Beastmaster of Westmarch
    CampaignActVEventsMeta_Title_Tag Prance Around the World
    CampaignActVEventsMeta_Description_Tag Complete the Act V events achievements listed below.
    CampaignActVEventsMeta_Criteria_1 Sightseeing
    CampaignActVEventsMeta_Criteria_2 Tomb Wader
    CampaignActVEventsMeta_Criteria_3 The Bog Slog
    CampaignActVEventsMeta_Criteria_4 On the Edge of Reality
    CampaignActVEventsMeta_Criteria_5 Long Live the King
    CampaignActVEventsMeta_Criteria_6 Everybody Talks
    Prance_Around_the_World_Criteria_7 Cursebreaker of Westmarch
    ChallengesActVChampionKills_Title_Tag Stamp the Champs
    ChallengesActVChampionKills_Description_Tag Kill a champion of all of the following types.
    ChallengesActVChampionKills_Criteria_1 *Retrieve operand name from appropriate string list*
    ChallengesActVChampionKills_Criteria_38 *Retrieve operand name from appropriate string list*
    ChallengesActVRareKills_Title_Tag A Rare Breed
    ChallengesActVRareKills_Description_Tag Kill a rare enemy of all of the following types.
    ChallengesActVKillUniques_Title_Tag Special Assignment
    ChallengesActVKillUniques_Description_Tag Kill all of the following unique enemies.
    X1_SkeletonKing_Timed_Title_Tag The Skeleton Dance
    X1_SkeletonKing_Timed_Description_Tag Kill the Skeleton King at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_3 Boss Timed Criteria
    Boss_Timed_Criteria_4 Boss Timed Criteria
    X1_Maghda_Timed_Title_Tag Cheaper by the Coven
    X1_Maghda_Timed_Description_Tag Kill Maghda at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_5 Boss Timed Criteria
    X1_ZK_Timed_Title_Tag How Imaginative
    X1_ZK_Timed_Description_Tag Kill Zoltun Kulle at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_6 Boss Timed Criteria
    X1_Belial_Timed_Title_Tag What Lies Beneath
    X1_Belial_Timed_Description_Tag Kill the Belial at max level in under 2 minutes on Torment difficulty or higher.
    Boss_Timed_Criteria_7 Boss Timed Criteria
    X1_Ghom_Timed_Title_Tag Ghom Appetit
    X1_Ghom_Timed_Description_Tag Kill Ghom at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_8 Boss Timed Criteria
    X1_Siegebreaker_Timed_Title_Tag Beast Mode
    X1_Siegebreaker_Timed_Description_Tag Kill the Siegebreaker Assault Beast at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_9 Boss Timed Criteria
    X1_Cydaea_Timed_Title_Tag Lust for Life
    X1_Cydaea_Timed_Description_Tag Kill Cydaea at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_10 Boss Timed Criteria
    X1_Azmodan_Timed_Title_Tag The Darker Power
    X1_Azmodan_Timed_Description_Tag Kill Azmodan at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_11 Boss Timed Criteria
    X1_Iskatu_Timed_Title_Tag Not So Endless After All
    X1_Iskatu_Timed_Description_Tag Kill the Iskatu at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_12 Boss Timed Criteria
    X1_Izual_Timed_Title_Tag The Cold Hand of Death
    X1_Izual_Timed_Description_Tag Kill Izual at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_13 Boss Timed Criteria
    X1_Rakanoth_Timed_Title_Tag Positive Thinking
    X1_Rakanoth_Timed_Description_Tag Kill Rakanoth at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_15 Boss Timed Criteria
    X1_Urzael_Timed_Title_Tag Fanning the Flames
    X1_Urzael_Timed_Description_Tag Kill Urzael at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_16 Boss Timed Criteria
    X1_Adria_Timed_Title_Tag A Witch in Time
    X1_Adria_Timed_Description_Tag Kill Adria at max level in under 1 minute on Torment difficulty or higher.
    Boss_Timed_Criteria_17 Boss Timed Criteria
    X1_Malthael_Timed_Title_Tag Sudden Death
    X1_Malthael_Timed_Description_Tag Kill Malthael at max level in under 2 minutes on Torment difficulty or higher.
    Boss_Timed_Criteria_18 Boss Timed Criteria
    Boss_Timed_Criteria_19 Boss Timed Criteria
    Boss_Timed_Criteria_20 Boss Timed Criteria
    X1_UrzaelHC_Timed_Title_Tag Burninating
    X1_UrzaelHC_Timed_Description_Tag Kill Urzael at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_AdriaHC_Timed_Title_Tag What the Hex?
    X1_AdriaHC_Timed_Description_Tag Kill Adria at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_MalthaelHC_Timed_Title_Tag Defying Death
    X1_MalthaelHC_Timed_Description_Tag Kill Malthael at max level in under 2 minutes on Torment difficulty or higher in Hardcore mode.
    Boss_Timed_Criteria_14 Boss Timed Criteria
    Boss_Timed_Criteria_21 Boss Timed Criteria
    Boss_Timed_Criteria_22 Boss Timed Criteria
    X1_IskatuHC_Timed_Title_Tag I Got You, Iskatu
    X1_IskatuHC_Timed_Description_Tag Kill the Iskatu at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_IzualHC_Timed_Title_Tag Angels Can Still Feel Fear
    X1_IzualHC_Timed_Description_Tag Kill Izual at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_RakanothHC_Timed_Title_Tag The Optimist
    X1_RakanothHC_Timed_Description_Tag Kill Rakanoth at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    Boss_Timed_Criteria_23 Boss Timed Criteria
    Boss_Timed_Criteria_24 Boss Timed Criteria
    Boss_Timed_Criteria_25 Boss Timed Criteria
    Boss_Timed_Criteria_26 Boss Timed Criteria
    X1_GhomHC_Timed_Title_Tag Speed Eating
    X1_GhomHC_Timed_Description_Tag Kill Ghom at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_SiegebreakerHC_Timed_Title_Tag Beast of the Northern Wild
    X1_SiegebreakerHC_Timed_Description_Tag Kill the Siegebreaker Assault Beast at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_CydaeaHC_Timed_Title_Tag Death and the Maiden
    X1_CydaeaHC_Timed_Description_Tag Kill Cydaea at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_AzmodanHC_Timed_Title_Tag The Sum of All Hells
    X1_AzmodanHC_Timed_Description_Tag Kill Azmodan at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    Boss_Timed_Criteria_27 Boss Timed Criteria
    Boss_Timed_Criteria_28 Boss Timed Criteria
    Boss_Timed_Criteria_29 Boss Timed Criteria
    X1_MaghdaHC_Timed_Title_Tag Die Well
    X1_MaghdaHC_Timed_Description_Tag Kill Maghda at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_ZKHC_Timed_Title_Tag Zoltun Schooled
    X1_ZKHC_Timed_Description_Tag Kill Zoltun Kulle at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_BelialHC_Timed_Title_Tag Master of Deceit
    X1_BelialHC_Timed_Description_Tag Kill the Belial at max level in under 2 minutes on Torment difficulty or higher in Hardcore mode.
    Boss_Timed_Criteria_30 Boss Timed Criteria
    Butcher_Timed_Criteria_3 Butcher Timed Criteria 1
    X1_SkeletonKingHC_Timed_Title_Tag The King and I
    X1_SkeletonKingHC_Timed_Description_Tag Kill the Skeleton King at max level in under 1 minute on Torment difficulty or higher in Hardcore mode.
    X1_ButcherHC_Timed_Title_Tag Chop Stop
    X1_ButcherHC_Timed_Description_Tag Kill the Butcher at max level in under 2 minutes on Torment difficulty or higher in Hardcore mode.
    ChallengesActVKillScarabs_Title_Tag Scarab Squashing
    ChallengesActVKillScarabs_Description_Tag Kill 120 Scarabs in 10 seconds.
    ChallengesActVKillScarabs_Criteria_1 Challenges_Act_V_Kill_Scarabs Criteria 1
    ClassesBarbarianBattleRage30Minutes_Title_Tag Born to Rage
    ClassesBarbarianBattleRage30Minutes_Description_Tag Keep the same Battle Rage active for 30 minutes.
    ClassesBarbarianBattleRage30Minutes_Criteria_1 Classes_Barbarian_Battle_Rage_30_Minutes Criteria 1
    ClassesCrusaderFallingSwordQuickly_Title_Tag All This and Heaven Too
    ClassesCrusaderFallingSwordQuickly_Description_Tag Use Falling Sword 6 times in 1 minute.
    ClassesCrusaderFallingSwordQuickly_Criteria_1 Classes_Crusader_Falling_Sword_Quickly Criteria 1
    ClassesMonkHealOthersABunch_Title_Tag Come to Heal
    ClassesMonkHealOthersABunch_Description_Tag Heal other players for 2,000,000,000 Life using direct heals.
    ClassesMonkHealOthersABunch_Criteria_1 Classes_Monk_Heal_Others_A_Bunch Criteria 1
    ClassesWizardMultipleEnemiesBlackHole_Title_Tag Space Dementia
    ClassesWizardMultipleEnemiesBlackHole_Description_Tag Damage 30 enemies with one Black Hole cast.
    CampaignActVWestmarchEvents_Coop_Title_Tag The Tourists
    CampaignActVWestmarchEvents_Coop_Description_Tag Complete all of the following events in Westmarch in a cooperative game.
    CampaignActVGraveyardEvents_Coop_Title_Tag Grave Crashers
    CampaignActVGraveyardEvents_Coop_Description_Tag Complete all of the following events in the Briarthorn Cemetery in a cooperative game.
    CampaignActVBogEvents_Coop_Title_Tag Swamp Rats
    CampaignActVBogEvents_Coop_Description_Tag Complete all of the following events in the Blood Marsh in a cooperative game.
    CampaignActVPandemoniumEvents_Coop_Title_Tag Disorderly Conduct
    CampaignActVPandemoniumEvents_Coop_Description_Tag Complete all of the following events in Pandemonium in a cooperative game.
    CraftingAchievementCraftHellfireRing_Title_Tag Put a Ring on It
    CraftingAchievementCraftHellfireRing_Description_Tag Craft a level 70 Hellfire Ring.
    CraftingAchievementCraftHellfireRing_Criteria_1 Crafting_Achievement_Craft_Hellfire_Ring Criteria 1
    ChallengesActVUrzaelMeta_Title_Tag Burnin’ for You
    ChallengesActVUrzaelMeta_Description_Tag Complete the Urzael challenge achievements listed below.
    ChallengesActVUrzaelMeta_Criteria_1 Boing Clash Boom
    ChallengesActVUrzaelMeta_Criteria_2 Light It Up
    ChallengesActVBatteringRamQuickly_Title_Tag Rambunctious
    ChallengesActVBatteringRamQuickly_Description_Tag Complete the Battering Ram encounter in under 90 seconds.
    ChallengesActVBatteringRamQuickly_Criteria_1 Challenges_Act_V_Battering_Ram_Quickly Criteria 1
    ChallengesActVUrzaelMeta_Criteria_3 Cinder, My Regards
    ChallengesActVUrzaelMeta_Criteria_4 Fanning the Flames
    ChallengesActVUrzaelMeta_Criteria_5 Burninating
    ChallengesActVAdriaMeta_Title_Tag Witch, Please!
    ChallengesActVAdriaMeta_Description_Tag Complete the Adria challenge achievements listed below.
    ChallengesActVAdriaMeta_Criteria_1 Move For Me
    ChallengesActVAdriaMeta_Criteria_2 Spellbound
    ChallengesActVAdriaMeta_Criteria_3 Really Most Sincerely Dead
    ChallengesActVAdriaMeta_Criteria_4 A Witch in Time
    ChallengesActVAdriaMeta_Criteria_5 What the Hex?
    ChallengesActVMalthaelMeta_Title_Tag Dead Man’s Party
    ChallengesActVMalthaelMeta_Description_Tag Complete the Malthael challenge achievements listed below.
    ChallengesActVMalthaelMeta_Criteria_1 Cheating Death
    ChallengesActVMalthaelMeta_Criteria_2 Memento Mori
    ChallengesActVMalthaelMeta_Criteria_3 I Am Become Death
    ChallengesActVMalthaelMeta_Criteria_4 Sudden Death
    ChallengesActVMalthaelMeta_Criteria_5 Defying Death
    Boss_Timed_Criteria_31 Boss Timed Criteria
    X1_Diablo_Timed_Title_Tag Shake It Out
    X1_Diablo_Timed_Description_Tag Kill Diablo at max level in under 2 minutes on Torment difficulty or higher.
    Boss_Timed_Criteria_32 Boss Timed Criteria
    X1_DiabloHC_Timed_Title_Tag Dance with the Devil
    X1_DiabloHC_Timed_Description_Tag Kill Diablo at max level in under 2 minutes on Torment difficulty or higher in Hardcore mode.
    ChallengesActVKillFirestartersQuickly_Title_Tag Time the Firestarter
    ChallengesActVKillFirestartersQuickly_Description_Tag Kill all 3 Firestarters within 10 seconds of each other.
    ChallengesActVKillFirestartersQuickly_Criteria_1 Challenges_Act_V_Kill_Firestarters_Quickly Criteria 1
    ChallengesActVChampionKillsHC_Title_Tag No Time for Losers
    ChallengesActVChampionKillsHC_Description_Tag Kill a champion of all of the following types in Hardcore mode.
    ChallengesActVRareKillsHC_Title_Tag The Trophy Life
    ChallengesActVRareKillsHC_Description_Tag Kill a rare enemy of all of the following types in Hardcore mode.
    ChallengesActVKillUniquesHC_Title_Tag Irreplaceable You
    ChallengesActVKillUniquesHC_Description_Tag Kill all of the following unique enemies in Hardcore mode.
    ClassesBarbarianBattleRageKills_Title_Tag What’s My Rage Again?
    ClassesBarbarianBattleRageKills_Description_Tag Kill 10,000 enemies while Battle Rage is active.
    ClassesBarbarianBattleRageKills_Criteria_1 Classes_Barbarian_BattleRage_Kills Criteria 1
    ClassesCrusaderAkaratsChampionKills_Title_Tag Burn in the Light
    ClassesCrusaderAkaratsChampionKills_Description_Tag Kill 2,000 enemies while Akarat’s Champion is active.
    ClassesCrusaderAkaratsChampionKills_Criteria_1 Classes_Crusader_AkaratsChampion_Kills Criteria 1
    ClassesCrusaderSteedChargeKills_Title_Tag My Spirit Pony
    ClassesCrusaderSteedChargeKills_Description_Tag Kill 10 enemies during a single activation of Steed Charge.
    ClassesDemonHunterRainOfVengeanceDuringVengeance_Title_Tag Then We Will Fight in the Shade
    ClassesDemonHunterRainOfVengeanceDuringVengeance_Description_Tag Kill 10 enemies with Rain of Vengeance during a single activation of Vengeance.
    ClassesDemonHunterVengeanceKills_Title_Tag The Life I Chose
    ClassesDemonHunterVengeanceKills_Description_Tag Kill 2,000 enemies while Vengeance is active.
    ClassesDemonHunterVengeanceKills_Criteria_1 Classes_Demon_Hunter_Vengeance_Kills Criteria 1
    ClassesMonkEpiphanyKills_Title_Tag The Will of the Patriarchs
    ClassesMonkEpiphanyKills_Description_Tag Kill 2,000 enemies while Epiphany is active.
    ClassesMonkEpiphanyKills_Criteria_1 Classes_Monk_Epiphany_Kills Criteria 1
    ClassesWitchDoctorPirahnaKills_Title_Tag Something in the Water
    ClassesWitchDoctorPirahnaKills_Description_Tag Kill 10,000 enemies while they are affected by Pirahnas.
    ClassesWitchDoctorPirahnaKills_Criteria_1 Classes_Witch_Doctor_PirahnaKills Criteria 1
    ClassesWitchDoctorBigBadVoodooKills_Title_Tag Rattle Them Bones
    ClassesWitchDoctorBigBadVoodooKills_Description_Tag Kill 2,000 enemies while buffed by Big Bad Voodoo.
    ClassesWitchDoctorBigBadVoodooKills_Criteria_1 Classes_Witch_Doctor_BigBadVoodooKills Criteria 1
    ClassesWizardArchonKills_Title_Tag Magic Trick
    ClassesWizardArchonKills_Description_Tag Kill 2,000 enemies while in Archon form.
    ClassesWizardArchonKills_Criteria_1 Classes_Wizard_Archon_Kills Criteria 1
    CampaignActICursedChestEvents_Title_Tag Cursebreaker of Tristram
    CampaignActICursedChestEvents_Description_Tag Complete the following Cursed Chest events in Act I.
    CampaignActICursedChestEvents_Criteria_1 Campaign_Act_I_CursedChestEvents Criteria 1
    CampaignActIICursedChestEvents_Title_Tag Cursebreaker of Caldeum
    CampaignActIICursedChestEvents_Description_Tag Complete the following Cursed Chest events in Act II.
    CampaignActIICursedChestEvents_Criteria_1 Campaign_Act_II_CursedChestEvents Criteria 1
    CampaignActIIICursedChestEvents_Title_Tag Cursebreaker of Arreat
    CampaignActIIICursedChestEvents_Description_Tag Complete the following Cursed Chest events in Act III.
    CampaignActIIICursedChestEvents_Criteria_1 Campaign_Act_III_CursedChestEvents Criteria 1
    CampaignActIVCursedChestEvents_Title_Tag Cursebreaker of the High Heavens
    CampaignActIVCursedChestEvents_Description_Tag Complete the following Cursed Chest events in Act IV.
    CampaignActIVCursedChestEvents_Criteria_1 Campaign_Act_IV_CursedChestEvents Criteria 1
    CampaignActVCursedChestEvents_Title_Tag Cursebreaker of Westmarch
    CampaignActVCursedChestEvents_Description_Tag Complete the following Cursed Chest events in Act V.
    CampaignActVCursedChestEvents_Criteria_1 Campaign_Act_V_CursedChestEvents Criteria 1
    DiabloWikiBarbarian
    Name Old New
    Threatening Shout – Demoralize Affected enemies are also taunted to attack you for 3 seconds. Affected enemies are also taunted to attack you for 4 seconds.
    Threatening Shout – Intimidate Affected enemies also have their movement speed reduced by 30%. Affected enemies also have their movement speed reduced by 60%.
    Threatening Shout – Falter Affected enemies also have their attack speed reduced by 15% for 15 seconds. Affected enemies also have their attack speed reduced by 20% for 15 seconds.
    Threatening Shout – Terrify Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds. Enemies are severely demoralized. Each enemy has a 100% chance to flee in Fear for 3 seconds.
    Ground Stomp – Trembling Stomp Enemies in the area also take 680% weapon damage. Enemies in the area also take 540% weapon damage.
    Ignore Pain – Advanced Tooltip Cooldown: 30 seconds

    Reduce all damage taken by 65% for 5 seconds.

    Cooldown: 30 seconds

    Reduce all damage taken by 50% for 5 seconds.

    Wrath of the Berserker – Slaughter While active Critical Hits have a chance to cause an eruption of blood dealing 280% weapon damage to enemies within 15 yards. While active Critical Hits have a chance to cause an eruption of blood dealing 300% weapon damage to enemies within 15 yards.
    Hammer of the Ancients – Thunderstrike When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunned for 2.0 seconds. When you kill an enemy with Hammer of the Ancients, other enemies within 10 yards are stunned for 2 seconds.
    Call of the Ancients – Advanced Tooltip Cooldown: 120 seconds

    Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 30 seconds. Each deals 100% weapon damage per swing in addition to bonus abilities.

    Talic wields a sword and shield and uses Whirlwind and Leap Attack.
    Korlic wields a massive polearm and uses the Cleave and Furious Charge.
    Madawc dual-wields axes and uses the Weapon Throw and Seismic Slam.

    Cooldown: 120 seconds

    Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 30 seconds. Each deals 180% weapon damage per swing in addition to bonus abilities.

    Talic wields a sword and shield and uses Whirlwind and Leap Attack.
    Korlic wields a massive polearm and uses the Cleave and Furious Charge.
    Madawc dual-wields axes and uses the Weapon Throw and Seismic Slam.

    Call of the Ancients – The Council Rises The Ancients deal 200% weapon damage with each attack and gain 100% additional Armor. The Ancients deal 360% weapon damage with each attack.
    Call of the Ancients – Duty to the Clan Increase duration to 60 seconds. Increase the Ancients\’ duration to 45 seconds and their Armor by 200%.
    War Cry – Charge! Increase Fury generated to 60. Increase Fury generated to 50.
    Seismic Slam – Advanced Tooltip Cost: 30 Fury

    Slam the ground and cause a wave of destruction that deals 550% weapon damage and 4 yard Knockback to enemies in a 45 yard arc.

    Cost: 30 Fury

    Slam the ground and cause a wave of destruction that deals 550% weapon damage to enemies in a 45 yard cone and knocks them up.

    Seismic Slam – Shattered Ground Increase damage to 710% weapon damage and increase Knockback distance by 100%. Increase damage to 710% weapon damage and changes the knock up to a 5 yard Knockback.
    Seismic Slam – Strength from Earth Gain 1.0% of your maximum Life for every enemy hit. Gain 1% of your maximum Life for every enemy hit.
    Leap – Iron Impact Gain 100% additional Armor per enemy hit for 3 seconds after landing. Gain 50% additional Armor per enemy hit for 3 seconds after landing.
    Weapon Throw – Throwing Hammer Hurl a hammer with a 30% chance to Stun the enemy for 1.0 seconds. Hurl a hammer with a 30% chance to Stun the enemy for 1 second.
    Whirlwind – Blood Funnel Critical Hits restore 1.0% of your maximum Life. Critical Hits restore 1% of your maximum Life.
    Furious Charge – Stamina Generate 12 additional Fury for each enemy hit while charging. Generate 10 additional Fury for each enemy hit while charging.
    Earthquake – Advanced Tooltip Cost: 50 Fury
    Cooldown: 60 secondsShake the ground violently, dealing 3000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
    Cost: 50 Fury
    Cooldown: 60 secondsShake the ground violently, dealing 2600% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
    Earthquake – Molten Fury Increase Earthquake\’s damage to 5200% weapon damage as Fire. Increase Earthquake\’s damage to 4500% weapon damage as Fire.
    Earthquake – Giant\’s Stride 20 secondary tremors follow your movement and deal 200% weapon damage as Fire each. 20 secondary tremors follow your movement and deal 160% weapon damage as Fire each.
    Earthquake – Cave-In Project 20 secondary tremors up to 12 yards ahead of you that deal 200% weapon damage as Fire each. All enemies within 24 yards are pulled in towards you.
    Revenge – Advanced Tooltip Cost: 1 charge

    Deal 220% weapon damage to all nearby enemies. You heal 2.0% of your maximum Life for each enemy hit.

    Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges.

    Cost: 1 charge

    Deal 220% weapon damage to all nearby enemies. You heal 2% of your maximum Life for each enemy hit.

    Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges.

    Revenge – Blood Law Increase healing to 4.0% of maximum Life for each enemy hit. Increase healing to 4% of maximum Life for each enemy hit.
    Revenge – Best Served Cold Increase your Critical Hit Chance by 10% for 6 seconds after using Revenge. Increase your Critical Hit Chance by 8% for 6 seconds after using Revenge.
    Overpower – Advanced Tooltip Cooldown: 12 seconds

    Deal 480% weapon damage to all targets within 9 yards.

    Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.

    Cooldown: 12 seconds

    Deal 380% weapon damage to all targets within 9 yards.

    Critical Hits have a chance to reduce the cooldown of Overpower by 1 second.

    Overpower – Killing Spree Your Critical Hit Chance is increased by 10% for 5 seconds. Your Critical Hit Chance is increased by 8% for 5 seconds.
    Overpower – Storm of Steel Throw up to 3 axes at nearby enemies that each deal 480% weapon damage. Throw up to 3 axes at nearby enemies that each deal 380% weapon damage.
    Overpower – Revel Increase damage to 960% weapon damage. Increase damage to 760% weapon damage.
    Overpower – Momentum Generate 12 Fury for each enemy hit by Overpower. Generate 8 Fury for each enemy hit by Overpower.
    Animosity – Advanced Tooltip Increase Fury generation by 20%.
    Increase maximum Fury by 20.Fury is used to fuel your most powerful attacks.
    Increase all Fury generation by 30%.
    Increase maximum Fury by 20.Fury is used to fuel your most powerful attacks.
    Relentless – Advanced Tooltip While below 20% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%. While below 30% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%.
    Juggernaut – Advanced Tooltip The duration of control-impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life. The duration of control-impairing effects on you are reduced by 30%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.
    Weapons Master – Advanced Tooltip Gain a bonus based on the weapon type of your main hand weapon:
    Swords/Daggers: 8% increased damage
    Maces/Axes: 5% Critical Hit Chance
    Polearms/Spears: 8% attack speed
    Mighty Weapons: 3 Fury per hit
    Gain a bonus based on the weapon type of your main hand weapon:
    Swords/Daggers: 8% increased damage
    Maces/Axes: 5% Critical Hit Chance
    Polearms/Spears: 8% attack speed
    Mighty Weapons: 1 Fury per hit
    Avalanche – Advanced Tooltip Cooldown: 30 seconds

    Cause a massive deluge of rocks and debris to sweep across an area dealing 1800% weapon damage to all enemies caught in its path.

    Cooldown is reduced by 1 second for every 25 Fury you spend.

    Cooldown: 30 seconds

    Cause a massive deluge of rocks and debris to sweep across an area dealing 1600% weapon damage to all enemies caught in its path.

    Cooldown is reduced by 1 second for every 25 Fury you spend.

    Avalanche – Glacier Giant blocks of ice hit and freeze enemies for 5 seconds. Giant blocks of ice hit and Freeze all enemies hit.
    Avalanche – Snow-Capped Mountain Cave-in from both sides push monsters into a valley in front of you. Cave-in from both sides pushes enemies together, dealing 2000% weapon damage over 2 seconds and Slowing them by 60%.
    Avalanche – Volcanic Eruption Chunks of molten lava rain down from the sky. Chunks of molten lava are launched at random nearby enemies, dealing 2400% weapon damage over 5 seconds.
    Avalanche – Tectonic Rift Store up to 3 charges of Avalanche at a time. Store up to 3 charges of Avalanche.

     

    Check out the rest of the classes and other information after the break.

    DiabloWikiDemon Hunter

    Name Old New
    Spike Trap – Advanced Tooltip Cost: 30 Hatred

    Lay a trap that arms after 2.0 seconds and triggers when an enemy approaches. The trap has a 2.0 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage to all enemies within 8 yards.

    You can have a maximum of 3 Spike Traps active at one time.

    Cost: 30 Hatred

    Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage to all enemies within 8 yards.

    You can have a maximum of 3 Spike Traps active at one time.

    Spike Trap – Long Fuse Increase the arming and re-arming time to 3.0 seconds but increases damage to 300% weapon damage. Increase the arming and re-arming time to 3 seconds but increases damage to 300% weapon damage.
    Fan of Knives – Advanced Tooltip Cooldown: 8 seconds

    Throw knives out in a spiral around you, dealing 450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds.

    Cooldown: 10 seconds

    Throw knives out in a spiral around you, dealing 450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds.

    Fan of Knives – Fan of Daggers Enemies hit are knocked back and Stunned for 2.0 seconds. Enemies hit are knocked back and Stunned for 2.5 seconds.
    Fan of Knives – Pinpoint Accuracy Increase cooldown to 12 seconds and increase damage to 1200% weapon damage. Increase cooldown to 15 seconds and increase damage to 1200% weapon damage.
    Hungering Arrow – Spray of Teeth Critical Hits cause a burst of bone to explode from the enemy, dealing 50% weapon damage to enemies within 10 yards. Critical Hits cause a burst of bone to explode from the enemy, dealing 60% weapon damage to enemies within 10 yards.
    Sentry – Aid Station The turret heals nearby allies for 1.0% of their maximum Life per second. The turret heals nearby allies for 1% of their maximum Life per second.
    Rain of Vengeance – Advanced Tooltip Cooldown: 30 seconds

    Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area.

    Cooldown: 30 seconds

    Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1250% weapon damage over 5 seconds to all enemies in the area.

    Rain of Vengeance – Shade Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2800% weapon damage over 5 seconds to all enemies in the area. Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage over 5 seconds to all enemies in the area.
    Rain of Vengeance – Dark Cloud Launch a volley of guided arrows that rain down on enemies for 3200% weapon damage over 8 seconds. Launch a volley of guided arrows that rain down on enemies for 2650% weapon damage over 8 seconds.
    Rain of Vengeance – Anathema Summon a Shadow Beast that drops grenades from the sky dealing 5400% weapon damage over 8 seconds. Summon a Shadow Beast that drops grenades from the sky dealing 5400% weapon damage over 5 seconds.
    Rain of Vengeance – Flying Strike Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3200% total weapon damage each and stunning enemies hit for 2 seconds. Call a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 3200% total weapon damage over 5 seconds and stunning enemies hit for 2 seconds.
    Rain of Vengeance – Stampede Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4400% total weapon damage. Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 4200% total weapon damage over 6 seconds.
    Elemental Arrow – Screaming Skull Shoot a fiery skull for 300% weapon damage as Fire that has a 40% chance to Fear affected enemies for 1.0 seconds. Shoot a fiery skull for 300% weapon damage as Fire that has a 40% chance to Fear affected enemies for 1 second.
    Elemental Arrow – Nether Tentacles Shoot a shadow tentacle that deals 300% weapon damage to enemies along its path and returns 0.4% of your maximum Life for each enemy hit. Shoot a shadow tentacle that deals 300% weapon damage as Physical to enemies along its path and returns 0.4% of your maximum Life for each enemy hit.
    Elemental Arrow – Lightning Bolts Shoot an electrified bolt for 300% weapon damage as Lightning that Stuns enemies for 1.0 seconds on a Critical Hit. Shoot an electrified bolt for 300% weapon damage as Lightning that Stuns enemies for 1 second on a Critical Hit.
    Numbing Traps – Advanced Tooltip Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds. Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 3 seconds.
    Vengeance – Advanced Tooltip Cooldown: 90 seconds

    Turn into the physical embodiment of Vengeance for 15 seconds.

    Side Guns: Gain 4 additional piercing shots for 75% weapon damage each on every attack.
    Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack.

    Cooldown: 90 seconds

    Turn into the physical embodiment of Vengeance for 15 seconds.

    Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack.
    Homing Rockets: Shoot 4 rockets at nearby enemies for 30% weapon damage each on every attack.

    Vengeance – From the Shadows Summon allies from the shadows that attack and Stun your enemies for 1.0 seconds. Summon allies from the shadows that attack and Stun your enemies for 1 seconds.
    Vengeance – Dark Heart Vengeance pours out of you, continuously dealing 350% weapon damage per second to enemies around you. Vengeance pours out of you, continuously dealing 300% weapon damage per second to enemies around you.
    Vengeance – Personal Mortar Launch 2 grenades at random enemies outside melee range every attack for 175% weapon damage each. Launch 2 grenades at random enemies outside melee range every attack for 150% weapon damage each.
    Single Out – Advanced Tooltip Gain 20% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.
    Ambush – Advanced Tooltip You deal 30% additional damage to enemies above 80% health. You deal 40% additional damage to enemies above 80% health.
    Entangling Shot – Shock Collar Entangled enemies take 100% weapon damage as Lightning over 2 seconds. Entangled enemies take 80% weapon damage as Lightning over 2 seconds.
    Companion – Advanced Tooltip New Active Effects Added Cooldown: 30 seconds

    Active: Your raven deals an additional 1000% damage on its next attack.

    Passive: Summons a raven companion that pecks at enemies for % of your weapon damage as Physical.

    Companion – Spider Companion New Active Effects Added Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by % for seconds.

    Passive: Summons a spider companion that attacks enemies in front of her for % weapon damage as Physical.

    The spider\’s attacks Slow enemies by % for seconds.

    Companion – Boar Companion New Active Effects Added Active: Your boar charges to you, then taunts all enemies within 20 yards for 5 seconds.

    Passive: Summons a boar companion that attacks enemies in front of him for % of your weapon damage as Physical.

    The boar increases your Life regeneration by per second and increases your resistance to all damage types by %.

    Companion – Wolf Companion New Active Effects Added Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds.

    Passive: Summons a wolf companion that attacks enemies in front of him for % of your weapon damage as Physical.

    Companion – Bat Companion New Active Effects Added Active: Instantly gain 50 Hatred.

    Passive: Summons a bat companion that attacks for % of your weapon damage as Physical.

    The bat grants you [] Hatred per second.

    Companion – Ferret Companion New Active Effects Added Active: Instantly pick up all health globes and gold within 60 yards.

    Passive: Summons a pair of ferret companions that each attack for % of your weapon damage as Physical.

    The ferrets collect gold for you and increase gold found on monsters by %.

     

    DiabloWikiMonk

    Name Old New
    Breath of Heaven – Advanced Tooltip Cooldown: 15 seconds

    A blast of divine energy heals you and all allies within 12 yards for 8092.2716 – 9744 Life.

    Heal amount is increased by 30% of your Health Globe Healing Bonus.

    Cooldown: 15 seconds

    A blast of divine energy heals you and all allies within 12 yards for 10734.646 – 14038 Life.

    Heal amount is increased by 30% of your Health Globe Healing Bonus.

    Breath of Heaven – Circle of Scorn Breath of Heaven also sears enemies for 627% weapon damage as Holy. Breath of Heaven also sears enemies for 505% weapon damage as Holy.
    Breath of Heaven – Circle of Life Increase the healing power of Breath of Heaven to 16184.5432 – 19488 Life.

    Heal amount is increased by 30% of your Health Globe Healing Bonus.

    Increase the healing power of Breath of Heaven to 21469.292 – 28075 Life.

    Heal amount is increased by 30% of your Health Globe Healing Bonus.

    Breath of Heaven – Zephyr Enemies exposed to Breath of Heaven run away in Fear for 3.5 seconds. Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
    Mantra of Retribution – Advanced Tooltip Cost: 50 Spirit

    Recite a Mantra that causes you and your allies within 60 yards to reflect damage back at enemies, dealing Holy damage equal to 40% of the damage taken. Lasts 3 minutes.

    For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.

    Only one Mantra may be active at a time.

    Cost: 50 Spirit

    Recite a Mantra that inflicts damage back at enemies, dealing 101% of your weapon damage as Holy when you and your allies within 60 yards block, dodge or are hit. Lasts 3 minutes.

    For 3 seconds after activation, the effect increases to 202% of your weapon damage as Holy.

    Only one Mantra may be active at a time.

    Mantra of Retribution – Collateral Damage Enemies damaged by Mantra of Retribution have a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies. Enemies damaged by Mantra of Retribution have a 75% chance to suffer a feedback blast, dealing 101% weapon damage as Holy to itself and nearby enemies.
    Mantra of Retribution – Against All Odds When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit. When dealing damage, Mantra of Retribution has a chance to restore 3 Spirit.
    Mantra of Retribution – Indignation When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds. When taking damage from the Mantra of Retribution, enemies have a 20% chance to be stunned for 3 seconds.
    Mantra of Retribution – Transgression Mantra of Retribution also increases attack speed by 8% for you and your allies. Mantra of Retribution also increases attack speed by 10% for you and your allies.
    Mantra of Retribution – Retaliation Increase the amount of damage reflected by the Mantra to 60%. Increase the amount of damage inflicted by the Mantra to 202%.
    Mantra of Conviction – Annihilation Enemies affected by Mantra of Conviction have a 15% increased chance to receive a Crushing Blow. Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds.
    Fists of Thunder – Bounding Light Every third hit also releases chain lightning, dealing 73% weapon damage as Lightning to up to 3 additional enemies. Every third hit also releases chain lightning, dealing 195% weapon damage as Lightning to up to 3 additional enemies.
    Fists of Thunder – Static Charge Your primary enemy is charged with static electricity for 5 seconds and takes 172% weapon damage as Lightning when you attack other enemies with Fists of Thunder. Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time an enemy with Static Charge gets hit, every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning.
    Wave of Light – Advanced Tooltip Cost: 75 Spirit

    Focus a wave of light that crushes enemies for 604% weapon damage as Holy, followed by an additional 101% weapon damage as Holy to all enemies in a line.

    Cost: 75 Spirit

    Focus a wave of light that crushes enemies for 473% weapon damage as Holy, followed by an additional 79% weapon damage as Holy to all enemies in a line.

    Wave of Light – Wall of Light Increase damage of the initial strike to 928% weapon damage as Holy and adds a knockback. Increase damage of the initial strike to 709% weapon damage as Holy and adds a knockback.
    Wave of Light – Explosive Light Release bursts of energy that deal 830% weapon damage as Holy to nearby enemies. Release bursts of energy that deal 731% weapon damage as Holy to nearby enemies.
    Wave of Light – Pillar of the Ancients Summon an ancient pillar that deals 636% weapon damage followed by an additional 636% weapon damage after 2 seconds. Summon an ancient pillar that deals 498% weapon damage followed by an additional 498% weapon damage after 2 seconds.
    Sweeping Wind – Advanced Tooltip Cost: 75 Spirit

    Surround yourself in a vortex that continuously deals 28% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 84% weapon damage.

    Cost: 75 Spirit

    Surround yourself in a vortex that continuously deals 25% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 76% weapon damage.

    Sweeping Wind – Blade Storm Intensify the vortex, increasing the damage per stack to 42% weapon damage. This increases the damage with 3 stacks to 126% weapon damage. Intensify the vortex, increasing the damage per stack to 40% weapon damage. This increases the damage with 3 stacks to 119% weapon damage.
    Sweeping Wind – Fire Storm Increase the radius of the vortex to 14 yards and changes the damage dealt to Fire. Increase the radius of the vortex to 14 yards.

    Sweeping Wind\’s damage turns into Fire.

    Sweeping Wind – Cyclone While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 31% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 31% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.

    Sweeping Wind\’s damage turns into Lightning.

    Sweeping Wind – Master of Wind Increase the duration of the vortex to 15 seconds. Increase the duration of the vortex to 15 seconds.

    Sweeping Wind\’s damage turns into Cold.

    Serenity – Instant Karma 50% of all projectiles and melee attacks are reflected back at the enemy attacker while Serenity is active. While under the effects of Serenity, your movement is unhindered.
    Serenity – Tranquility Extend the protective shield to allies within 45 yards for 1 seconds, and makes them immune to control impairing effects including Slow and Frozen. Protect allies within 45 yards with a shield that removes control impairing effects and redirects up to 18496.6208 damage to you for 3 seconds.

    Shield amount is increased by 40% of your Health Globe Healing Bonus.

    Serenity – Unwelcome Disturbance When Serenity ends, the shield explodes and deals 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life. While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second.
    Crippling Wave – Advanced Tooltip Generate: Spirit per attack

    Unleash a series of large sweeping attacks that deal 143% weapon damage as Physical to all enemies in front of you.

    Every third hit also dazes enemies around you within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

    Generate: Spirit per attack

    Unleash a series of large sweeping attacks that deal 143% weapon damage as Physical to all enemies in front of you.

    Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.

    Crippling Wave – Tsunami Increase the range of Crippling Wave\’s third attack to 17 yards. Increase the range of Crippling Wave\’s third attack to 17 yards.

    Crippling Wave\’s damage turns into Cold.

    Seven-Sided Strike – Advanced Tooltip Cost: 50 Spirit
    Cooldown: 30 secondsDash rapidly between nearby enemies, dealing 2777% weapon damage over 7 strikes.
    Cost: 50 Spirit
    Cooldown: 30 secondsDash rapidly between nearby enemies, dealing 2477% weapon damage over 7 strikes.
    Seven-Sided Strike – Sudden Assault Teleport to the enemy and increase damage dealt to 4177% weapon damage over 7 strikes. Teleport to the enemy and increase damage dealt to 2777% weapon damage over 7 strikes.
    Seven-Sided Strike – Fulminating Onslaught Each strike explodes, dealing 577% weapon damage as Holy in a 7 yard radius around the enemy. Each strike explodes, dealing 477% weapon damage as Holy in a 7 yard radius around the enemy.
    Way of the Hundred Fists – Fists of Fury Perform a short dash to the first enemy and deal an additional 871% weapon damage as Holy over 3 seconds to enemies you hit. Perform a short dash with the first attack and enemies hit take an additional 60% weapon damage as Holy over 3 seconds. Fists of Fury damage can stack multiple times on the same enemy.
    Way of the Hundred Fists – Windforce Flurry Every third hit also generates a wave of wind that deals 221% weapon damage as Physical to enemies directly ahead of you. Every third hit also generates a wave of wind that deals 191% weapon damage as Cold to enemies directly ahead of you.

    Way of the Hundred Fists\’s damage turns into Cold.

    Exploding Palm – Advanced Tooltip Cost: 40 Spirit

    Cause a enemy to Bleed for 1331% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies.

    Cost: 40 Spirit

    Cause a enemy to Bleed for 1179% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies.

    Exploding Palm – Impending Doom Increase the duration of the Bleed effect to deal 2537% weapon damage as Physical over 12 seconds. Increase the duration of the Bleed effect to deal 2149% weapon damage as Physical over 12 seconds.
    Exploding Palm – Essence Burn Instead of bleeding, the enemy will burn for 1832% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 343% weapon damage as Fire over 3 seconds. This effect can happen multiple times. Instead of bleeding, the enemy will burn for 1623% weapon damage as Fire over 9 seconds. If the enemy dies while burning, it explodes causing all nearby enemies to burn for 258% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
    Lashing Tail Kick – Hand of Ytar Attack enemies at long range.

    Enemies hit are Slowed by 80% for 3 seconds.

    Enemies are chilled at long range, Slowing them by 80% for 3 seconds.

    Lashing Tail Kick\’s damage turns into Cold.

    Lashing Tail Kick – Scorpion Sting Enemies hit have a 65% chance to be stunned for 2 seconds. Enemies hit have a 85% chance to be stunned for 1.5 seconds.

    Lashing Tail Kick\’s damage turns into Lightning.

    Tempest Rush – Bluster Enemies hit are knocked back and deal 20% reduced damage for 1 seconds. Enemies hit are knocked back and deal 20% reduced damage for 1 second.
    Blinding Flash – Advanced Tooltip Cooldown: 15 seconds

    Create a flash of light that blinds all enemies within 20 yards for 3.5 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

    Cooldown: 15 seconds

    Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.

    Blinding Flash – Faith in the Light For 3.5 seconds after using Blinding Flash, all of your attacks are empowered to deal 43% additional weapon damage as Holy. For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 50% additional weapon damage as Holy.
    Blinding Flash – Replenishing Light 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 3.5 seconds. Each enemy you Blind restores 10 Spirit.
    Blinding Flash – Mystifying Light Blinded enemies have a 50% chance to attack each other. Blinded enemies are also slowed by 80% for 5 seconds.
    Blinding Flash – Self Reflection Increase the duration enemies are blinded to 7.5 seconds. Increase the duration enemies are blinded to 6 seconds.
    Blinding Flash – Soothing Light Increase the chance elite enemies will miss attacks to 60%. Allies within the Blinding Flash have their Life per Second increased by 2394.6518 for 3 seconds. The heal amount is increased by 90% of your Life per Second.
    Guiding Light – Advanced Tooltip When you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds. Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30%, for 10 seconds.
    Pacifism – Advanced Tooltip While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%. The duration of control-impairing effects on you are reduced by 25%.

    Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds.

    Combination Strike – Advanced Tooltip Each different Spirit Generator skills you use increases your damage by 8% for 3 seconds. Each different Spirit Generator you use increases your damage by 10% for 3 seconds.
    Cyclone Strike – Advanced Tooltip Cost: 50 Spirit

    Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

    Cost: 50 Spirit

    Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.

    Cyclone Strike – Eye of the Storm Reduce the Spirit cost of Cyclone Strike to 26 Spirit. Reduce the Spirit cost of Cyclone Strike to 26 Spirit.

    Cyclone Strike\’s damage turns into Lightning.

    Cyclone Strike – Wall of Wind Increase Dodge Chance by 20% for 3 seconds after using Cyclone Strike. Increase Dodge Chance by 20% for 3 seconds after using Cyclone Strike.

    Cyclone Strike\’s damage turns into Cold.

    Epiphany – Inner Fire Engulf yourself in flames, causing your attacks to assault enemies in front of you for 353% weapon damage as Fire. Engulf yourself in flames, causing your attacks to assault enemies for 353% weapon damage as Fire.
    Dashing Strike – Advanced Tooltip Cost: 1 Charge

    Quickly dash up to 50 yards, striking enemies along the way for 352% weapon damage as Physical.

    You gain a charge every 6 seconds and can have up to 2 charges stored at a time.

    Cost: 1 Charge

    Quickly dash up to 50 yards, striking enemies along the way for 305% weapon damage as Physical.

    You gain a charge every 6 seconds and can have up to 2 charges stored at a time.

    Dashing Strike – Barrage The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 259% weapon damage as Physical over 2 seconds. The last enemy you dash through is obliterated with a barrage of strikes, taking an additional 498% weapon damage as Physical over 2 seconds.
    Dashing Strike – Way of the Falling Star Gain 25% increased movement speed for 3 seconds when using Dashing Strike. Gain 20% increased movement speed for 3 seconds when using Dashing Strike.
    Dashing Strike – Blinding Speed Gain 20% increased chance to Dodge for 3 seconds when using Dashing Strike.

    Dashing Strike\’s damage changes to Cold.

    Gain 29% increased chance to Dodge for 3 seconds when using Dashing Strike.

    Dashing Strike\’s damage changes to Cold.

    Dashing Strike – Flying Side Kick Perform a flying kick that has a 15% chance to Stun enemies hit for 1 second. Perform a flying kick that has a 40% chance to Stun enemies hit for 4 second.
    Mystic Ally – Fire Ally Active: Your mystic ally splits into multiple allies that explode for 277% weapon damage as Fire.

    Passive: A mystic ally fights by your side that increases your damage by 10%.

    Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire.

    Passive: A mystic ally fights by your side that increases your damage by 10%.

    Mystic Ally – Earth Ally Active: Your mystic ally turns into a boulder for 8 seconds. The boulder rolls toward nearby enemies, knocking them up.

    Passive: A mystic ally fights by your side that increases your Life by 20%.

    Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up.

    Passive: A mystic ally fights by your side that increases your Life by 20%.

    Mystic Ally – Air Ally Active: You gain 75 Spirit.

    Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.

    Active: You gain 100 Spirit.

    Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2.

    Mystic Ally – Enduring Ally Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life.

    Passive: A mystic ally fights by your side that increases your Life per Second by 825.742.

    Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 1 seconds.

    Passive: A mystic ally fights by your side that increases your Life per Second by 825.742.

    Unity – Advanced Tooltip Didn’t Exist! Each ally affected by your Mantras increases your damage by 5% and has 5% increased damage.

     

    DiabloWikiWizard

    Name Old New
    Electrocute – Surge of Power Gain 3 Arcane Power for each enemy hit.

    This skill is affected by your characters:

    Gain 3 Arcane Power for each enemy hit.

    Electrocute\’s damage turns into Arcane.

    This skill is affected by your characters:

    Slow Time – Advanced Tooltip Cooldown: 15 seconds

    Invoke a bubble of warped time and space for 12 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.

    Cooldown: 15 seconds

    Invoke a bubble of warped time and space for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.

    Slow Time – Time Warp Enemies caught in the bubble of warped time take 12.5% more damage. Enemies caught in the bubble of warped time take 10% more damage.
    Slow Time – Point of No Return Enemies that enter or leave the Slow Time area are stunned for 3.5 seconds. Enemies that enter or leave the Slow Time area are stunned for 3 seconds.
    Slow Time – Stretch Time Time is sped up for any allies standing in the area, increasing their attack speed by 12.5%. Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
    Arcane Orb – Arcane Orbit Create 4 Arcane Orbs that orbit you, exploding for 221% weapon damage as Arcane when enemies get close. Create 4 Arcane Orbs that orbit you, exploding for 236% weapon damage as Arcane when enemies get close.
    Arcane Orb – Scorch Launch a burning orb that deals up to 100% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 379% weapon damage as Fire over 5 seconds. Launch a burning orb that deals up to 100% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 320% weapon damage as Fire over 5 seconds.
    Blizzard – Advanced Tooltip Cost: 40 Arcane Power

    Call down shards of ice that deal 673% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area do not stack.

    Cost: 40 Arcane Power

    Call down shards of ice that deal 807% weapon damage as Cold over 6 seconds to enemies in a 12 yard radius. Multiple casts in the same area do not stack.

    Blizzard – Unrelenting Storm Increase the duration and damage of Blizzard to deal 1143% weapon damage as Cold over 8 seconds. Increase the duration and damage of Blizzard to deal 1296% weapon damage as Cold over 8 seconds.
    Blizzard – Stark Winter Increase the area of effect and damage of Blizzard to deal 818% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius. Increase the area of effect and damage of Blizzard to deal 941% weapon damage as Cold over 6 seconds to enemies in a 22 yard radius.
    Blizzard – Grasping Chill After the Blizzard ends, the ground is covered in a low-lying mist for 2.5 seconds that Slows the movement speed of enemies by 80%. The amount Blizzard Slows the movement speed of enemies by is increased to 80%.
    Blizzard – Snowbound Reduce the casting cost of Blizzard to 10 Arcane Power. Reduce the casting cost of Blizzard to 13 Arcane Power.
    Blizzard – Frozen Solid Enemies caught in the Blizzard have a 30% chance to be Frozen for 4 seconds. Enemies caught in the Blizzard have a 40% chance to be Frozen for 1.5 seconds.
    Frost Nova – Advanced Tooltip Cooldown: 13 seconds

    Blast nearby enemies with an explosion of ice and freeze them for 3 seconds.

    Cooldown: 11 seconds

    Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.

    Frost Nova – Bone Chill Enemies take 60% more damage while frozen or chilled by Frost Nova. Enemies take 33% more damage while frozen or chilled by Frost Nova.
    Frost Nova – Frozen Mist Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 1019% weapon damage as Cold over 8 seconds. Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
    Frost Nova – Cold Snap Reduce the cooldown to 8 seconds and increase the Freeze duration to 4 seconds. Reduce the cooldown to 7.5 seconds and increase the Freeze duration to 3 seconds.
    Frost Nova – Deep Freeze Gain a 10% bonus to Critical Hit Chance for 13 seconds if Frost Nova hits 5 or more enemies. Gain a 10% bonus to Critical Hit Chance for 11 seconds if Frost Nova hits 5 or more enemies.
    Hydra – Advanced Tooltip Cost: 15 Arcane Power

    Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 78% weapon damage as Fire.

    Only one Hydra may be active at a time.

    Cost: 15 Arcane Power

    Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 66% weapon damage as Fire.

    Only one Hydra may be active at a time.

    Hydra – Frost Hydra Summon a Frost Hydra that breathes a short range cone of frost, causing 136% weapon damage as Cold to all enemies in the cone. Summon a Frost Hydra that breathes a short range cone of frost, causing 108% weapon damage as Cold to all enemies in the cone.
    Hydra – Lightning Hydra Summon a Lightning Hydra that electrocutes enemies for 166% weapon damage as Lightning. Summon a Lightning Hydra that electrocutes enemies for 138% weapon damage as Lightning.
    Hydra – Blazing Hydra Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 130% weapon damage as Fire over 5 seconds. Burn damage can stack multiple times on the same enemy. Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.
    Hydra – Mammoth Hydra Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 215% weapon damage per second as Fire to enemies caught on the burning ground. Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 178% weapon damage per second as Fire to enemies caught on the burning ground.
    Hydra – Arcane Hydra Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 133% weapon damage as Arcane to enemies near the explosion. Summon an Arcane Hydra that spits Arcane Orbs that explode on impact, dealing 111% weapon damage as Arcane to enemies near the explosion.
    Magic Missile – Conflagrate Missiles pierce through enemies and cause them to burn for 371% weapon damage as Fire over 3 seconds. Missiles pierce through enemies and cause them to burn for 82% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy.
    Shock Pulse – Advanced Tooltip This is a Signature spell. Signature spells are free to cast.

    Release a medium range pulse of 3 unpredictable charges of electricity that deal 204% weapon damage as Lightning.

    This is a Signature spell. Signature spells are free to cast.

    Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.

    Shock Pulse – Fire Bolts Cast 3 bolts of fire that each deal 288% weapon damage as Fire. Cast 3 bolts of fire that each deal 274% weapon damage as Fire.
    Shock Pulse – Power Affinity Gain 5 Arcane Power for each enemy hit. Gain 5 Arcane Power for each enemy hit.

    Shock Pulse\’s damage turns into Arcane.

    Shock Pulse – Explosive Bolts Slain enemies explode, dealing 252% weapon damage as Lightning to every enemy within 10 yards. Slain enemies explode, dealing 184% weapon damage as Cold to every enemy within 10 yards.

    Shock Pulse\’s damage turns into Cold.

    Wave of Force – Impactful Wave Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for 5 seconds.

    Wave of Force gains 5 second cooldown.

    Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds.

    Wave of Force gains 5 second cooldown.

    Meteor – Advanced Tooltip Cost: 40 Arcane Power

    Summon an immense Meteor that plummets from the sky, crashing into enemies for 506% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 169% weapon damage as Fire over 3 seconds.

    Cost: 40 Arcane Power

    Summon an immense Meteor that plummets from the sky, crashing into enemies for 501% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 167% weapon damage as Fire over 3 seconds.

    Meteor – Molten Impact Increases the damage of the Meteor impact to 1934% weapon damage as Fire and the molten fire to 646% weapon damage as Fire over 3 seconds.

    Adds a 15 second cooldown.

    Increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 549% weapon damage as Fire over 3 seconds.

    Adds a 15 second cooldown.

    Meteor – Meteor Shower Unleash a volley of 7 small Meteors that each strike for 230% weapon damage as Fire. Unleash a volley of 7 small Meteors that each strike for 228% weapon damage as Fire.
    Meteor – Comet Summon a Comet that deals 596% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact.

    The impact site is covered in a freezing mist that deals 199% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

    Summon a Comet that deals 590% weapon damage as Cold and has a 20% chance to freeze enemies for 1 second upon impact.

    The impact site is covered in a freezing mist that deals 197% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

    Spectral Blade – Advanced Tooltip This is a Signature spell. Signature spells are free to cast.

    Summon a spectral blade that strikes all enemies up 15 yards in front of you for 168% weapon damage as Arcane.

    This is a Signature spell. Signature spells are free to cast.

    Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.

    Ice Armor – Advanced Tooltip Cost: 25 Arcane Power

    Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 4 minutes.

    Only one Armor may be active at a time.

    Cost: 25 Arcane Power

    Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 3 seconds. Lasts 10 minutes.

    Only one Armor may be active at a time.

    Ice Armor – Frozen Storm A whirling storm of ice builds around you, dealing 11% weapon damage as Cold every second. A whirling storm of ice builds around you, dealing 28% weapon damage as Cold every second.
    Storm Armor – Advanced Tooltip Cost: 25 Arcane Power

    Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147% weapon damage as Lightning. Lasts 4 minutes.

    Only one Armor may be active at a time.

    Cost: 25 Arcane Power

    Bathe yourself in electrical energy, periodically shocking a nearby enemy for 147% weapon damage as Lightning. Lasts 10 minutes.

    Only one Armor may be active at a time.

    Diamond Skin – Advanced Tooltip Cooldown: 15 seconds

    Transform your skin to diamond for 3 seconds, absorbing up to 17836.0272 damage from incoming attacks.

    Cooldown: 15 seconds

    Transform your skin to diamond for 3 seconds, absorbing up to 14367.9108 damage from incoming attacks.

    Diamond Skin – Sleek Shell Reflect 100% of damage absorbed back at the attacker. Increases your movement speed by 30% while Diamond Skin is active.
    Diamond Skin – Crystal Shell Increase the maximum amount of damage absorbed to 35672.0544 damage. Increase the maximum amount of damage absorbed to 28735.8216 damage.
    Diamond Skin – Prism Reduce the Arcane Power cost of all skills by 7 while Diamond Skin is active. Reduce the Arcane Power cost of all skills by 9 while Diamond Skin is active.
    Magic Weapon – Advanced Tooltip Cost: 25 Arcane Power

    Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 5 minutes.

    Cost: 25 Arcane Power

    Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.

    Magic Weapon – Electrify Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning. Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 61% weapon damage as Lightning.
    Magic Weapon – Ignite Attacks burn enemies, dealing 32% weapon damage as Fire over 3 seconds. Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds.
    Energy Armor – Advanced Tooltip Cost: 25 Arcane Power

    Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 4 minutes.

    Only one Armor may be active at a time.

    Cost: 25 Arcane Power

    Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.

    Only one Armor may be active at a time.

    Explosive Blast – Advanced Tooltip Cost: 20 Arcane Power
    Cooldown: 6 secondsGather an infusion of energy around you that explodes after 1.5 seconds for 1021% weapon damage as Arcane to all enemies within 12 yards.
    Cost: 20 Arcane Power
    Cooldown: 6 secondsGather an infusion of energy around you that explodes after 1.5 seconds for 616% weapon damage as Arcane to all enemies within 12 yards.
    Explosive Blast – Short Fuse Immediately release the energy of Explosive Blast for 1021% weapon damage as Fire. Immediately release the energy of Explosive Blast for 909% weapon damage as Fire.
    Explosive Blast – Obliterate Increase the explosion radius to 181 yards. Release an enormous Explosive Blast that deals 760% weapon damage as Arcane to all enemies within 18 yards.
    Explosive Blast – Time Bomb Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1334% weapon damage as Arcane. Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 1039% weapon damage as Arcane.
    Explosive Blast – Unleashed Reduce the casting cost of Explosive Blast to 15 Arcane Power. Increases the damage of Explosive Blast to 970%.
    Explosive Blast – Chain Reaction Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 355% weapon damage as Fire. Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 320% weapon damage as Fire.
    Ray of Frost – Black Ice Enemies killed by Ray of Frost leave behind a patch of ice that deals 1104% weapon damage as Cold to enemies moving through it over 3 seconds. Enemies killed by Ray of Frost leave behind a patch of ice that deals 810% weapon damage as Cold to enemies moving through it over 3 seconds.
    Familiar – Advanced Tooltip Cost: 20 Arcane Power

    Summon a Familiar that attacks your enemies for 110% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 5 minutes.

    Cost: 20 Arcane Power

    Summon a Familiar that attacks your enemies for 179% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.

    Familiar – Cannoneer The Familiar\’s projectiles explode on impact, dealing 203% weapon damage as Arcane to all enemies within 6 yards. The Familiar\’s projectiles explode on impact, dealing 240% weapon damage as Arcane to all enemies within 6 yards.
    Archon – Advanced Tooltip Cooldown: 120 seconds

    Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your Armor and resistances are increased by 50%.

    Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.

    Cooldown: 120 seconds

    Transform into a being of pure arcane energy for 20 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities and your damage, Armor and resistances are increased by 20%.

    Each enemy killed while in Archon form increases your damage by 6% for the remaining duration of Archon.

    Archon – Arcane Destruction An explosion erupts around you when you transform, dealing 6309% weapon damage as Arcane to all enemies within 15 yards. An explosion erupts around you when you transform, dealing 3680% weapon damage as Arcane to all enemies within 15 yards.
    Teleport – Calamity Cast a short range Wave of Force upon arrival, dealing 422% weapon damage as Arcane to all nearby enemies and stunning them for 1.5 seconds. Cast a short range Wave of Force upon arrival, dealing 252% weapon damage as Arcane to all nearby enemies and stunning them for 1.5 seconds.
    Teleport – Safe Passage For 5 seconds after you Teleport, you will take 46% less damage. For 5 seconds after you Teleport, you will take 27% less damage.
    Blur – Advanced Tooltip Decrease melee damage taken by 20%. Decrease damage taken by 20%.
    Temporal Flux – Advanced Tooltip Enemies that take Arcane damage are slowed by 60% for 3 seconds. Enemies that take Arcane damage are slowed by 80% for 2 seconds.
    Power Hungry – Advanced Tooltip Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.

    You can have up to 5 charges of Power Hungry.

    Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free.

    You can have up to 10 charges of Power Hungry.

    Illusionist – Advanced Tooltip When you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

    When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

    When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.

    When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.

    Cold Blooded – Advanced Tooltip All damage dealt to chilled and frozen targets is increased by 10%. Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
    Paralysis – Advanced Tooltip Lightning spells have a 20% chance to Stun all targets hit for 1.5 seconds. Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds.
    Black Hole – Advanced Tooltip Cost: 35 Arcane Power
    Cooldown: 8 secondsConjure a Black Hole at the target location that draws enemies to it and deals 376% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
    Cost: 20 Arcane Power
    Cooldown: 12 secondsConjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.
    Black Hole – Supermassive Increases the Black Hole radius to 20 yards and damage to 583% weapon damage as Lightning over 2 seconds. Increases the Black Hole radius to 20 yards and damage to 570% weapon damage as Lightning over 2 seconds.
    Black Hole – Event Horizon The Black Hole also has a chance to absorb enemy projectiles and objects within 15 yards. The Black Hole also absorbs enemy projectiles and objects from Elite monster affixes within 15 yards.
    Black Hole – Blazar Conjure a Black Hole at the target location that draws enemies to it and deals 376% weapon damage as Fire over 2 seconds to all enemies within 15 yards.

    After the Black Hole disappears, an explosion occurs that deals 372% weapon damage as Fire to enemies within 15 yards.

    Conjure a Black Hole at the target location that draws enemies to it and deals 360% weapon damage as Fire over 2 seconds to all enemies within 15 yards.

    After the Black Hole disappears, an explosion occurs that deals 464% weapon damage as Fire to enemies within 15 yards.

    Black Hole – Spellsteal Enemies hit by Black Hole deal 10% reduced damage for 3 seconds. Each enemy hit by Black Hole grants you 1% increased damage for 3 seconds. Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.
    Black Hole – Absolute Zero Each enemy you hit grants 12% increased damage for the next Cold spell you cast.

    Black Hole\’s damage turns into Cold.

    Each enemy hit increases the damage of your Cold spells by 4% for 10 seconds.

    Black Hole\’s damage turns into Cold.

    Unwavering Will – Advanced Tooltip Standing still for 2 seconds increases the following attributes:

    Armor: 20%
    All Resistances: 20%
    Damage: 10%

    Standing still for 1.5 seconds increases the following attributes:

    Armor: 20%
    All Resistances: 20%
    Damage: 10%

    Dominance – Advanced Tooltip Killing an enemy grants a shield that absorbs 8257.42 damage for 5 seconds. This effect can stack up to 10 times.

    Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 1 second.

    Killing an enemy grants a shield that absorbs 4954.452 damage for 5 seconds. This effect can stack up to 10 times.

    Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.

    Elemental Exposure – Advanced Tooltip Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

    Elemental damage from weapons contributes to Elemental Exposure.

    Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.

    Elemental damage from your weapon contributes to Elemental Exposure.

     

    DiabloWikiCrusader

    Name Old New
    Sweep Attack – Advanced Tooltip Cost: 20 Wrath

    Sweep a mystical flail through enemies up to 18 yards before you, dealing 500% weapon damage.

    Cost: 20 Wrath

    Sweep a mystical flail through enemies up to 18 yards before you, dealing 400% weapon damage.

    Sweep Attack – Blazing Sweep Enemies hit by the attack will catch on fire for 260% weapon damage over 2 seconds. Enemies hit by the attack will catch on fire for 170% weapon damage over 2 seconds.
    Sweep Attack – Trip Attack Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds. Enemies hit by the sweep attack have a 50% chance to be tripped, stunning them for 2 seconds.
    Falling Sword – Advanced Tooltip Cost: 25 Wrath
    Cooldown: 30 secondsLaunch yourself into the heavens and come crashing down on your enemies, dealing 1450% weapon damage to everything within 14 yards of where you land.
    Cost: 25 Wrath
    Cooldown: 30 secondsLaunch yourself into the heavens and come crashing down on your enemies, dealing 1100% weapon damage to everything within 14 yards of where you land.
    Falling Sword – Superheated The ground you fall on becomes superheated for 6 seconds, dealing 245% weapon damage as Fire per second to all enemies who pass over it. The ground you fall on becomes superheated for 6 seconds, dealing 200% weapon damage as Fire per second to all enemies who pass over it.
    Falling Sword – Part the Clouds You build a storm of lightning as you fall which covers the area you land on for 5 seconds. Lightning strikes random enemies under the cloud, dealing 200% weapon damage as Lightning and stunning them for 2 seconds. You build a storm of lightning as you fall which covers the area you land on for 5 seconds. Lightning strikes random enemies under the cloud, dealing 165% weapon damage as Lightning and stunning them for 2 seconds.
    Fist of the Heavens – Advanced Tooltip Cost: 30 Wrath

    Call forth a pillar of lightning from the heavens that explodes, dealing 630% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward, dealing 430% weapon damage to enemies through whom they pass.

    Cost: 30 Wrath

    Call forth a pillar of lightning from the heavens that explodes, dealing 440% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outward, dealing 320% weapon damage to enemies through whom they pass.

    Fist of the Heavens – Fissure Creates a fissure of lightning energy that deals 530% weapon damage to nearby monsters. If there is another fissure nearby, powerful lightning will arc between them. Creates a fissure of lightning energy that deals 340% weapon damage to nearby monsters. If there is another fissure nearby, powerful lightning will arc between them.
    Steed Charge – Rejuvenation While riding the War Horse you will recover 15% of your Life. While riding the War Horse you will recover 10% of your Life.
    Steed Charge – Nightmare The War Horse is consumed with righteous fire, scorching all who walk in its path for 900% weapon damage as Fire over 4 seconds. The War Horse is consumed with righteous fire, scorching all who walk in its path for 600% weapon damage as Fire over 4 seconds.
    Condemn – Advanced Tooltip Cooldown: 15 seconds

    Build up a massive explosion, unleashing it after 3 seconds, dealing 1250% weapon damage as Holy to all enemies within 15 yards.

    Cooldown: 15 seconds

    Build up a massive explosion, unleashing it after 3 seconds, dealing 1160% weapon damage as Holy to all enemies within 15 yards.

    Blessed Hammer – Advanced Tooltip Cost: 10 Wrath

    Summon a blessed hammer that spins around you, dealing 245% weapon damage as Holy to any enemy it hits.

    Cost: 10 Wrath

    Summon a blessed hammer that spins around you, dealing 200% weapon damage as Holy to any enemy it hits.

    Blessed Shield – Advanced Tooltip Cost: 20 Wrath

    Hurl a celestial shield at enemies, dealing 380% weapon damage and 100% of shield Block Amount as damage. The shield will ricochet between 3 nearby enemies.

    Cost: 20 Wrath

    Hurl a celestial shield at enemies, dealing 280% weapon damage and 100% of shield Block Amount as damage. The shield will ricochet between 3 nearby enemies.

    Judgment – Advanced Tooltip Cooldown: 20 seconds

    Pass judgment on all enemies within 20 yards of the targeted location, rooting them in place for 7 seconds.

    Cooldown: 20 seconds

    Pass judgment on all enemies within 20 yards of the targeted location, rooting them in place for 6 seconds.

    Judgment – Deliberation Increases the duration of the root to 12 seconds. Increases the duration of the root to 10 seconds.
    Judgment – Resolved Damage dealt to judged monsters has a 10% chance to be a Crushing Blow. Damage dealt to judged monsters has a 0% chance to be a Crushing Blow.
    Shield Glare – Subdue Enemies hit by the glare will be slowed by 80% for 10 seconds. Enemies hit by the glare will be slowed by 80% for 6 seconds.
    Akarat\’s Champion – Rally Any time you deal damage there is a 50% chance you will reduce the cooldown of your skills by 1 second.

    Does not affect Akarats Champion.

    Any time you deal damage there is a 50% chance you will reduce the cooldown of your skills by 1 second.

    Does not affect Akarat\’s Champion.

    Akarat\’s Champion – Prophet Gain 150% additional armor while Akart\’s Champion is active. Gain 150% additional armor while Akarat\’s Champion is active.
    Akarat\’s Champion – Hasteful While in the form of Akarats Champion, your movement speed is increased by 30%. While in the form of Akarat\’s Champion, your movement speed is increased by 30%.
    Consecration – Advanced Tooltip Cooldown: 30 seconds

    Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 825.742 Life per second while standing on the consecrated ground.

    Cooldown: 30 seconds

    Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 1651.484 Life per second while standing on the consecrated ground.

    Consecration – Shattered Ground Enemies standing on consecrated ground will take 115% weapon damage as Fire per second. Enemies standing on consecrated ground will take 95% weapon damage as Fire per second.
    Bombardment – Advanced Tooltip Cooldown: 1 seconds

    Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 515% weapon damage to enemies within 12 yards of the impact zone.

    The bombardment continues on randomly targeted monsters nearby for the next 5 seconds.

    Cooldown: 1 seconds

    Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 440% weapon damage to enemies within 12 yards of the impact zone.

    The bombardment continues on randomly targeted monsters nearby for the next 5 seconds.

    Bombardment – Annihilate Each impact has a 100% chance to deal a Crushing Blow. Each impact has a 0% chance to deal a Crushing Blow.
    Bombardment – Mine Field Each impact scatters 2 mines onto the battlefield which explode when enemies walk near them dealing 250% weapon damage to everything within 10 yards. Each impact scatters 2 mines onto the battlefield which explode when enemies walk near them dealing 160% weapon damage to everything within 10 yards.
    Bombardment – Impactful Bombardment A single, much larger ball of explosive pitch is hurled at the targeted location dealing 4690% weapon damage to everything within 18 yards. A single, much larger ball of explosive pitch is hurled at the targeted location dealing 3950% weapon damage to everything within 18 yards.
    Punish – Advanced Tooltip Generate: Wrath per attack

    Strike your enemy for 140% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 seconds.

    Generate: Wrath per attack

    Strike your enemy for 200% weapon damage and gain Hardened Senses, increasing your Block Amount by 50% for 5 seconds.

    Smite – Advanced Tooltip Generate: Wrath per attack

    Smite enemies 15 yards away with holy chains that deal 125% weapon damage as Holy. The chains break off and strike at 3 enemies within 20 yards, each dealing 85% weapon damage as Holy.

    Generate: Wrath per attack

    Smite enemies 15 yards away with holy chains that deal 165% weapon damage as Holy. The chains break off and strike at 3 enemies within 20 yards, each dealing 125% weapon damage as Holy.

    Slash – Advanced Tooltip Generate: Wrath per attack

    Ignite the air in front of you, dealing 140% weapon damage as Fire.

    Generate: Wrath per attack

    Ignite the air in front of you, dealing 190% weapon damage as Fire.

    Slash – Electrify The slash becomes pure lightning, and has a 20% chance to stun enemies for 2 seconds. The slash becomes pure lightning, and has a 25% chance to stun enemies for 1.5 seconds.
    Slash – Crush You have a 5% chance to deal a Crushing Blow. You have a 0% chance to deal a Crushing Blow.
    Iron Skin – Charged Up Your metal skin is electrified, dealing 300% weapon damage as Lightning per second to enemies within 8 yards. Your metal skin is electrified, dealing 250% weapon damage as Lightning per second to enemies within 8 yards.
    Iron Skin – Explosive Skin When Iron Skin expires the metal explodes off, dealing 1300% weapon damage to enemies within 12 yards. When Iron Skin expires the metal explodes off, dealing 1050% weapon damage to enemies within 12 yards.
    Heaven\’s Fury – Advanced Tooltip Cooldown: 20 seconds

    Call down a furious ray of Holy power that deals 1500% weapon damage as Holy over 6 seconds to all enemies caught within it.

    Cooldown: 20 seconds

    Call down a furious ray of Holy power that deals 1260% weapon damage as Holy over 6 seconds to all enemies caught within it.

    Heaven\’s Fury – Ascendancy The ray of Holy power grows to encompass 12 yards, dealing 2040% weapon damage as Holy over 6 seconds to enemies caught within it. The ray of Holy power grows to encompass 12 yards, dealing 1680% weapon damage as Holy over 6 seconds to enemies caught within it.
    Heaven\’s Fury – Blessed Ground The ground touched by the ray becomes blessed, scorching it and dealing 1250% weapon damage over 5 seconds to any enemy who walks through it. The ground touched by the ray becomes blessed, scorching it and dealing 975% weapon damage over 5 seconds to any enemy who walks through it.
    Heaven\’s Fury – Fires of Heaven The ray is focused on your shield in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 1200% as Holy to all enemies it hits.

    The cooldown is removed. Now costs 40 Wrath.

    The ray is focused on your shield in a pulse that is deflected in a tightly focused beam across the battlefield, dealing 950% as Holy to all enemies it hits.

    The cooldown is removed. Now costs 40 Wrath.

    Justice – Advanced Tooltip Generate: Wrath per attack

    Hurl a hammer of justice at your enemies, dealing 120% weapon damage.

    Generate: Wrath per attack

    Hurl a hammer of justice at your enemies, dealing 175% weapon damage.

    Justice – Crack When the hammer hits an enemy there is an 80% chance it will crack into 2 smaller hammers which fly out and deal 120% weapon damage as Holy. When the hammer hits an enemy there is an 80% chance it will crack into 2 smaller hammers which fly out and deal 175% weapon damage as Holy.
    Justice – Hammer of Pursuit The hammer will now seek out nearby targets and deal 155% weapon damage. The hammer will now seek out nearby targets and deal 200% weapon damage.
    Shield Bash – Shattered Shield The shield shatters into other smaller fragments, hitting more enemies. The extra enemies hit take 450% weapon damage and 140% of your shield\’s Block Amount as damage. The shield shatters into other smaller fragments, hitting more enemies. The extra enemies hit take 325% weapon damage and 100% of your shield\’s Block Amount as damage.
    Shield Bash – Pound Shield Bash will now deal 700% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards. Shield Bash will now deal 550% weapon damage plus 150% shield Block Amount as damage as Holy. The range is reduced to 8 yards.
    Fervor – Advanced Tooltip When an enemy dies within 15 yards, you gain 10% Attack Speed for 3 seconds When an enemy dies within 15 yards, you gain 10% Attack Speed for 3 seconds.