The second part of our analysis of every Legendary Gem newly added to Diablo 3. We cover the last 11, discussing all of their strengths and weaknesses, what type of build they’re best for, twinking uses, melee-bias, and more. Featuring Flux, Katniss, and Ynzerg. See part one of this podcast for all the basic info […]
The first weekend of Diablo 3 Seasons has ended. How did the ladder rushers enjoy the experience? Which fast leveling strategies worked best (and worst), and does the Torment 6 “kill nothing but level fast” cheese need to be fixed? Featuring Wolfpaq, Rankil, N3rdwords, Katniss, and Flux. Following up Friday’s Season-prep show, this is a […]
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Diablo 3 Quest Exp in Inferno and (Un)Inspiring PresencePosted 24 Apr 2013 by
Two short posts from Blizzard about a change and an un-change coming up in v1.08. The first informs us that experience for completing quests will become available to level 60+ characters, including quests completed in Inferno difficulty.
When she says “every little bit” she means it literally. When testing on the PTR over the weekend I got 24,000 exp for every quest I completed on Inferno. Which would be great at like, level 14… but once you’re into the higher paragon levels and needing well over 100m per level up, that’s not even a rounding error. Each Zombie Dog is (was) worth 12k in the Arena, for the sake of comparison.
In other news, the Barbarian’s passive skill Inspiring Presence was set to get a buff from 2% up to 4% health regen per second. Was…
Making it affect the whole group though is nice. I would suggest extending the range of the group effect as well as allowing it to stack for multiple barbs running inspiring presence but leave it at 2%.
Grimiku: Thanks for the feedback! Based on discussions we’ve seen from players testing Inspiring Presence on the PTR, we’re going to go ahead and change Inspiring Presence back to its previous values. In a future PTR build, it will return 2% of your maximum Life per second instead of 4%. This is being done to keep it in line with other Life regeneration skills.
*Edit* I should note that we’re keeping the part where it will buff your allies.
The PTR is a great place to test changes like these, and your feedback goes a long way to help us achieve the balance we’re seeking. So, if you feel the value should be higher than the intended 2%, please let us know why. (For these situations, we really appreciate information based on testing in the PTR environment. Also, if you can provide videos or a detailed analysis, that’s always a plus.
For those of you (us) who wondered if any bonus was so large it could be officially deemed OP(B), I guess we’ve got our answer. Giving that class the best party Mantra in the game, to go along with the best offensive skills, and by far the best passives, was finally a bridge too far.
Still, the blue post says the issue is open for debate, so there’s still hope that they can tack on a shared 4% Attack Speed and 5% Critical hit Chance bonus to Inspiring Presence, to allow the Barb to outdo all of the Follower’s shared bonuses with a single passive skill.