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Diablo 3 PTR v1.0.7 Changes

Posted 31 Jan 2013 by

Some game updates have been added to the PTR and the changes since the last update are as follows:

Achievements

Rare Colossal Golgors will now count towards the “Rare Kill” achievements

Monk

Wave of Light

  • Follow-up weapon damage increased from 390% to 829%
  • Skill Rune – Explosive Light
    • Weapon damage increased from 430% to 914%
  • Skill Rune – Pillar of the Ancients
    • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)

Crafting

General

A new crafting reagent, Demonic Essence, has been added to the game

  • This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
    • Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
  • Nephalem Valor will not be required in order for Demonic Essences to drop
  • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
    • MP 0: 20.0000% 15.0000%
    • MP 1: 23.0000% 16.5000%
    • MP 2: 26.4500% 18.1500%
    • MP 3: 30.4175% 19.9650%
    • MP 4: 34.9801% 21.9615%
    • MP 5: 40.2271% 24.1577%
    • MP 6: 46.2612% 26.5734%
    • MP 7: 53.2004% 29.2308%
    • MP 8: 61.1805% 32.1538%
    • MP 9: 70.3575% 35.3692%
    • MP 10: 80.9112% 38.9061%

Blacksmith

Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

  • The values for several of the fixed core stats have been increased:
    • Archon Spaulders:
      • Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
      • Strength could already roll in this range, and so remains unchanged
    • Archon Gauntlets:
      • Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
      • Dexterity and Intellect could already roll in this range, and so remained unchanged
    • Archon Armor:
      • Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
    • Razorspikes:
      • Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
  • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
    • The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
      • Archon Gloves
        • Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
      • Razorspikes
        • Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)

Jeweler

Marquise Topaz

  • Weapon: Melee attackers take 2200 2500 per hit
  • These gems can only be created at the Jeweler and will require the following reagents:
    • 3 Radiant Star Gems
    • 20 million gold
    • 1 10 Demonic Essence

Dueling

General

  • Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
  • Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
    • Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
  • Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
    • He’s now also available in the Act II and Act III/Act IV hubs
  • A PvP chat channel has been added

General

Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above

  • These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
    • Skeleton King
    • Spider Queen
    • Maghda
    • Zoltun Kulle
    • Ghom
    • Cydaea
    • Rakanoth
    • Izual
  • The drop rate from the above bosses will now scale according to your Monster Power level:
    • MP 0: 20%
    • MP 1: 23.2%
    • MP 2: 26.912%
    • MP 3: 31.218%
    • MP 4: 36.213%
    • MP 5: 42.007%
    • MP 6: 48.728%
    • MP 7: 56.524%
    • MP 8: 65.568%
    • MP 9: 76.059%
    • MP 10: 88.228%

Monsters

  • Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)

Thanks Genocides


Tagged As: | Categories: Diablo 3 Patches, Diablo 3 PTR