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The upcoming Reaper of Souls patch went live for testing on the PTR last night, and here are some quick reactions from my own play and from comments I’ve seen from other testers. First up, here’s a quote from Amedon, who got some testing done with his Crusader. Diablo 3 Patch 2.12 PTR First Impressions […]
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Diablo 3 PTR v1.0.7 Changes

Posted 31 Jan 2013 by

Some game updates have been added to the PTR and the changes since the last update are as follows:

Achievements

Rare Colossal Golgors will now count towards the “Rare Kill” achievements

Monk

Wave of Light

  • Follow-up weapon damage increased from 390% to 829%
  • Skill Rune – Explosive Light
    • Weapon damage increased from 430% to 914%
  • Skill Rune – Pillar of the Ancients
    • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)

Crafting

General

A new crafting reagent, Demonic Essence, has been added to the game

  • This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
    • Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
  • Nephalem Valor will not be required in order for Demonic Essences to drop
  • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
    • MP 0: 20.0000% 15.0000%
    • MP 1: 23.0000% 16.5000%
    • MP 2: 26.4500% 18.1500%
    • MP 3: 30.4175% 19.9650%
    • MP 4: 34.9801% 21.9615%
    • MP 5: 40.2271% 24.1577%
    • MP 6: 46.2612% 26.5734%
    • MP 7: 53.2004% 29.2308%
    • MP 8: 61.1805% 32.1538%
    • MP 9: 70.3575% 35.3692%
    • MP 10: 80.9112% 38.9061%

Blacksmith

Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

  • The values for several of the fixed core stats have been increased:
    • Archon Spaulders:
      • Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
      • Strength could already roll in this range, and so remains unchanged
    • Archon Gauntlets:
      • Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
      • Dexterity and Intellect could already roll in this range, and so remained unchanged
    • Archon Armor:
      • Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
    • Razorspikes:
      • Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
  • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
    • The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
      • Archon Gloves
        • Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
      • Razorspikes
        • Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)

Jeweler

Marquise Topaz

  • Weapon: Melee attackers take 2200 2500 per hit
  • These gems can only be created at the Jeweler and will require the following reagents:
    • 3 Radiant Star Gems
    • 20 million gold
    • 1 10 Demonic Essence

Dueling

General

  • Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
  • Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
    • Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
  • Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
    • He’s now also available in the Act II and Act III/Act IV hubs
  • A PvP chat channel has been added

General

Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above

  • These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
    • Skeleton King
    • Spider Queen
    • Maghda
    • Zoltun Kulle
    • Ghom
    • Cydaea
    • Rakanoth
    • Izual
  • The drop rate from the above bosses will now scale according to your Monster Power level:
    • MP 0: 20%
    • MP 1: 23.2%
    • MP 2: 26.912%
    • MP 3: 31.218%
    • MP 4: 36.213%
    • MP 5: 42.007%
    • MP 6: 48.728%
    • MP 7: 56.524%
    • MP 8: 65.568%
    • MP 9: 76.059%
    • MP 10: 88.228%

Monsters

  • Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)

Thanks Genocides


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