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Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:

Barbarian

DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


Crusader

DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.


Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


Monk

DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.


Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


Wizard

DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)


Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    Diablo 3 PTR v1.0.7 Changes

    Posted 31 Jan 2013 by

    Some game updates have been added to the PTR and the changes since the last update are as follows:

    Achievements

    Rare Colossal Golgors will now count towards the “Rare Kill” achievements

    Monk

    Wave of Light

    • Follow-up weapon damage increased from 390% to 829%
    • Skill Rune – Explosive Light
      • Weapon damage increased from 430% to 914%
    • Skill Rune – Pillar of the Ancients
      • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)

    Crafting

    General

    A new crafting reagent, Demonic Essence, has been added to the game

    • This reagent is account-bound and can be acquired from Elite monsters and bosses in Inferno difficulty
      • Major in-game events that grant a stack of Nephalem Valor when completed now also have a chance to drop Demonic Essence
    • Nephalem Valor will not be required in order for Demonic Essences to drop
    • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
      • MP 0: 20.0000% 15.0000%
      • MP 1: 23.0000% 16.5000%
      • MP 2: 26.4500% 18.1500%
      • MP 3: 30.4175% 19.9650%
      • MP 4: 34.9801% 21.9615%
      • MP 5: 40.2271% 24.1577%
      • MP 6: 46.2612% 26.5734%
      • MP 7: 53.2004% 29.2308%
      • MP 8: 61.1805% 32.1538%
      • MP 9: 70.3575% 35.3692%
      • MP 10: 80.9112% 38.9061%

    Blacksmith

    Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

    • The values for several of the fixed core stats have been increased:
      • Archon Spaulders:
        • Dexterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 100-115)
        • Strength could already roll in this range, and so remains unchanged
      • Archon Gauntlets:
        • Strength and Vitality can now roll 201-230 in their respective stat (up from 100-115)
        • Dexterity and Intellect could already roll in this range, and so remained unchanged
      • Archon Armor:
        • Strength, Dexerity, and Intellect can now roll 201-230 in their respective stat (up from 101-115)
      • Razorspikes:
        • Strength, Dexeterity, Intellect, and Vitality can now roll 201-230 in their respective stat (up from 101-115)
    • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
      • The Rare and Magic reagent costs for Archon Gloves and Razorspikes have been updated:
        • Archon Gloves
          • Now require 20 Iridescent Tears (instead of 50 Exquisite Essences)
        • Razorspikes
          • Now require 30 Exquisite Essence (instead of 25 Iridescent Tears)

    Jeweler

    Marquise Topaz

    • Weapon: Melee attackers take 2200 2500 per hit
    • These gems can only be created at the Jeweler and will require the following reagents:
      • 3 Radiant Star Gems
      • 20 million gold
      • 1 10 Demonic Essence

    Dueling

    General

    • Demon Hunters, Witch Doctors, and Wizards now receive a 30% damage reduction while in the Scorched Chapel
    • Barbarians and Monks now receive a 35% damage reduction while in the Scorched Chapel
      • Note: Barbarians and Monks are receiving an additional 5% reduction due to the fact that they generally need to be closer to their targets (as compared to Demon Hunters, Witch Doctors, and Wizards)
    • Nek the Brawler has been evicted from the Slaughtered Calf Inn and now resides alongside your followers in Act I
      • He’s now also available in the Act II and Act III/Act IV hubs
    • A PvP chat channel has been added

    General

    Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above

    • These plans (excluding the chest piece) will drop randomly in the world and also have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
      • Skeleton King
      • Spider Queen
      • Maghda
      • Zoltun Kulle
      • Ghom
      • Cydaea
      • Rakanoth
      • Izual
    • The drop rate from the above bosses will now scale according to your Monster Power level:
      • MP 0: 20%
      • MP 1: 23.2%
      • MP 2: 26.912%
      • MP 3: 31.218%
      • MP 4: 36.213%
      • MP 5: 42.007%
      • MP 6: 48.728%
      • MP 7: 56.524%
      • MP 8: 65.568%
      • MP 9: 76.059%
      • MP 10: 88.228%

    Monsters

    • Damage reflected back from the Reflects Damage affix should now be capped at 10% of the monster’s current health pool (overkill damage is not considered in the reflect)

    Thanks Genocides


    Tagged As: | Categories: Diablo 3 Patches, Diablo 3 PTR