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This afternoon Blizzard ran their monthly live stream conversation with a developer, and saw John Yang and Nevalistis join two fans for some action. They finished up through GR30 and Nevalistis scored 4 legendary items and a set item from the final GRG, so lucky to her. The conversation during the live stream covered a […]
Diablo 3 Podcast #147: Seasons! Prep, Planning, and Caffeine
The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1. We’ll […]

Diablo 3 Podcast #102: Public Game Leeches, Economics, and Hardcore DH Follies

Posted 23 Jul 2013 by

Flux, Xanth, and Aahz talk about getting started in Hardcore, public game leech problems, selling unidentified legendaries, the lust for better in-game stats, and Demon Hunter squishiness.

This is part one of this podcast. Part two will be posted later this week; it covers the recent burst of Diablo 3 developer interviews, DiabloWikiSharagon system brainstorming, itemization issues in Diablo 3, and more.

  • 0:20 — Intro and Xanth’s B-day and Aahz’s anniversary highlights.
  • 2:30 — Recent Diablo 3 play stories. Aahz’s terror of just getting into Inferno Hardcore public games: to leech or to carry? Xanth debates the ethics of vote kicking useless players and wishes for better game creation/joining controls.
  • 17:30 — The Demon Hunter squishiness debate led Flux to try a Demon Hunter again, with surprising and yet ultimately predictable results. The value of playing an alt for a palate cleanser.
  • 24:45 — Xanth’s charity efforts for new HC players,
  • 28:30 — Economic issues. Aahz’s hopes for a B-club item sale, Xanth’s steady march towards the B-club, economic changes over time. Why do Tomes of Secret still cost so much in Hardcore?
  • 39:40 — The temptation of unidentified legendary selling and buying. How to price the value? Gold up front and hope for a jackpot, or for personal use?
  • 47:50 — Keeping detailed records of your play. Auction sales, item prices, experience gain per run by time, etc. Do many players keep such records? None of the podcast guests do, but are slightly envious of those who do. More stats displayed in-game would be awesome.
  • 52:10 — What if DiabloWikiEHP displayed in the game? Would undervalued stats like blocking percentage be more coveted? DPS is often a lie. Better stats wanted.
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provfides links to every show, plus quick summaries.