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Diablo 3 Podcast #152: Realm of Trials & Grifts Improvements
This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux. Click through for approximate segment […]
Greater Rift Changes Coming: Less RNG, No Conduit Pylons?
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]

Diablo 3 Podcast #102: Public Game Leeches, Economics, and Hardcore DH Follies

Posted 23 Jul 2013 by

Flux, Xanth, and Aahz talk about getting started in Hardcore, public game leech problems, selling unidentified legendaries, the lust for better in-game stats, and Demon Hunter squishiness.

This is part one of this podcast. Part two will be posted later this week; it covers the recent burst of Diablo 3 developer interviews, DiabloWikiSharagon system brainstorming, itemization issues in Diablo 3, and more.

  • 0:20 — Intro and Xanth’s B-day and Aahz’s anniversary highlights.
  • 2:30 — Recent Diablo 3 play stories. Aahz’s terror of just getting into Inferno Hardcore public games: to leech or to carry? Xanth debates the ethics of vote kicking useless players and wishes for better game creation/joining controls.
  • 17:30 — The Demon Hunter squishiness debate led Flux to try a Demon Hunter again, with surprising and yet ultimately predictable results. The value of playing an alt for a palate cleanser.
  • 24:45 — Xanth’s charity efforts for new HC players,
  • 28:30 — Economic issues. Aahz’s hopes for a B-club item sale, Xanth’s steady march towards the B-club, economic changes over time. Why do Tomes of Secret still cost so much in Hardcore?
  • 39:40 — The temptation of unidentified legendary selling and buying. How to price the value? Gold up front and hope for a jackpot, or for personal use?
  • 47:50 — Keeping detailed records of your play. Auction sales, item prices, experience gain per run by time, etc. Do many players keep such records? None of the podcast guests do, but are slightly envious of those who do. More stats displayed in-game would be awesome.
  • 52:10 — What if DiabloWikiEHP displayed in the game? Would undervalued stats like blocking percentage be more coveted? DPS is often a lie. Better stats wanted.
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provfides links to every show, plus quick summaries.