Recent Features

PTR Patch 2.0 First Impressions: Round Two
The majorly-updated version of Patch 2.2.0 hit the PTR last night, and there’s a lot of new stuff and most of it seems pretty awesome. The new goblins are now spawning, there’s a new Legendary Gem, heaps of Legendary items are buffed, most of the Item Sets are tweaked/improved, there are QoL improvements to auto-pickup, […]
Guest Article: New BiS Legendary Rings in Patch 2.2.0
Blizzard has repeatedly spoken of their desire to break up the BiS legendary ring trifecta of RoRG/Unity/SoJ, and the devs want to do it by adding more gear variety, rather than nerfing any of the current big three. Their approach seems to be working, judging by the much greater gear variety seen now on the […]

Diablo 3 Podcast #102: Public Game Leeches, Economics, and Hardcore DH Follies

Posted 23 Jul 2013 by

Flux, Xanth, and Aahz talk about getting started in Hardcore, public game leech problems, selling unidentified legendaries, the lust for better in-game stats, and Demon Hunter squishiness.

This is part one of this podcast. Part two will be posted later this week; it covers the recent burst of Diablo 3 developer interviews, DiabloWikiSharagon system brainstorming, itemization issues in Diablo 3, and more.

  • 0:20 — Intro and Xanth’s B-day and Aahz’s anniversary highlights.
  • 2:30 — Recent Diablo 3 play stories. Aahz’s terror of just getting into Inferno Hardcore public games: to leech or to carry? Xanth debates the ethics of vote kicking useless players and wishes for better game creation/joining controls.
  • 17:30 — The Demon Hunter squishiness debate led Flux to try a Demon Hunter again, with surprising and yet ultimately predictable results. The value of playing an alt for a palate cleanser.
  • 24:45 — Xanth’s charity efforts for new HC players,
  • 28:30 — Economic issues. Aahz’s hopes for a B-club item sale, Xanth’s steady march towards the B-club, economic changes over time. Why do Tomes of Secret still cost so much in Hardcore?
  • 39:40 — The temptation of unidentified legendary selling and buying. How to price the value? Gold up front and hope for a jackpot, or for personal use?
  • 47:50 — Keeping detailed records of your play. Auction sales, item prices, experience gain per run by time, etc. Do many players keep such records? None of the podcast guests do, but are slightly envious of those who do. More stats displayed in-game would be awesome.
  • 52:10 — What if DiabloWikiEHP displayed in the game? Would undervalued stats like blocking percentage be more coveted? DPS is often a lie. Better stats wanted.
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provfides links to every show, plus quick summaries.