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Diablo 3 Strategy: Gearing Up for the New and Poor

One day soon, you will be penniless.

One day soon, you will be penniless.

A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!

Here’s the question from VeSee in our Diablo 3 community forum. Diablo 3 Strategy: Gearing Up for the New and Poor?

I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.

Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.

So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?

RoS =/= D3v

Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going DiabloWikiIronborn in D3v was such a bold commitment.)

That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)

Reaper of Souls Gear-Up Tips

So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of DiabloWikiMagic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”

Some question suggestions:

Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.

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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Diablo 3 Patch v1.07: Patch Notes

Posted 15 Jan 2013 by

The Diablo 3 patch v1.07 is live and playable on the PTR and the patch notes have been posted. Keep in mind that these may change and be added to during the testing period, before the patch goes live on the full realms. The notes are extensive and detail huge buffs to a number of Monk skills, the properties of the new level 15 Marquise gems, and more. Click through to read the full list, because long.

PTR Patch 1.0.7 – v.

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

Patch Features

  • General
  • Auction House
  • Bosses
  • Classes
  • Crafting
  • Items
  • Monsters
  • User Interface
  • Bug Fixes
  • Patch Features

    New Feature: Dueling

    For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with DiabloWikiNek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.


  • DiabloWikiNephalem Valor stacks will now persist through Acts
  • Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
  • The resurrection timer will no longer increase if a player is killed multiple times in a row
  • Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time

    Te experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:

  • MP 1: 25% (up from 10%)
  • MP 2: 50% (up from 20%)
  • MP 3: 80% (up from 30%)
  • MP 4: 120%(up from 45%)
  • MP 5: 165% (up from 60%)
  • MP 6: 215% (up from 75%)
  • MP 7: 275% (up from 95%)
  • MP 8: 340% (up from 115%)
  • MP 9: 420% (up from 135%
  • MP 10: 510% (up from 160%)
  • When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)

    Auction House

    User Interface

  • Cancelled PayPal auctions will now display a UI error
  • Bug Fixes

  • Stash Tab Art will now properly update when viewed in the Auction House


  • DiabloWikiMonster Power is now available for Public Games
  • Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
  • “Report Botting” has been added to the right-click > report player menus
  • The UI now displays how many players are online
  • Bosses


  • DiabloWikiIzual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
  • Classes


    Bug Fixes

  • Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
  • DiabloWikiDemon Hunter
    Bug Fixes

  • The Reflects Damage affix will now properly reflect damage caused by Bola Shot
  • DiabloWikiMonk
    Active Skills

    DiabloWikiCyclone Strike

  • Weapon damage increased from 100% to 313%
  • DiabloWikiDashing Strike

  • Weapon damage increased from 160% to 303%
  • DiabloWikiExploding Palm

  • Explosion damage increased from 30% to 50% of the target’s maximum health
  • DiabloWikiInner Sanctuary

  • Radius increased from 8 yards to 11 yards
  • Skill Rune – DiabloWikiForbidden Palace

  • Damage bonus increased from 10% to 15%
  • Skill Rune – DiabloWikiSanctified Ground

  • Now reduces enemy movement speed by 80% (up from 60%)
  • DiabloWikiLashing Tail Kick

  • Weapon damage increased from 235% to 470%
  • DiabloWikiMystic Ally

  • The amount of damage a Mystic Ally can take from a single hit is now capped
  • The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance
  • Skill Rune – DiabloWikiEternal Ally

  • Weapon Damage increased from 40% to 60%.
  • The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds).
  • Skill Rune – DiabloWikiFire Ally

  • The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds.
  • Skill Rune – DiabloWikiWater Ally

  • The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%).
  • The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
  • DiabloWikiSweeping Wind

  • Base weapon damage increased from 15% to 20% per stack.
  • Skill Rune – DiabloWikiBlade Storm

  • Weapon damage increased from 20% to 26% per stack
  • Skill Rune – DiabloWikiCyclone

  • Weapon damage increased from 20% to 26% per stack
  • DiabloWikiTempest Rush

  • Weapon Damage increased from 85% to 155%
  • DiabloWikiWave of Light

  • Weapon damage increased from 390% to 829%.
  • Monk Passive Skills

    DiabloWikiNear Death Experience

  • Dying will now reset the cooldown.
  • Bug Fixes
    Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player

    Witch Doctor

    Active Skills

    DiabloWikiSpirit Barrage

  • Skill Rune – DiabloWikiWell of Souls
  • The secondary missiles fired by this rune can now hit the primary target
  • Wizard

    Active Skills

    DiabloWikiArcane Orb

  • Weapon damage increased from 175% to 200%
  • Skill Rune – DiabloWikiObliteration

  • Weapon damage increased from 228% to 260%
  • DiabloWikiBlizzard

  • Weapon damage increased from 210% to 510% over 6 seconds
  • Proc coefficient increased from 0.01 to 0.0125
  • Skill Rune – DiabloWikiGrasping Chill

  • Proc coefficient increased from 0.01 to 0.0125
  • Skill Rune – DiabloWikiFrozen Solid

  • Proc coefficient increased from 0.01 to 0.0125
  • Skill Rune – DiabloWikiStark Winter

  • Proc coefficient increased to from 0.005 to 0.0125
  • Skill Rune – DiabloWikiSnowbound

  • Proc coefficient increased to from 0.01 to 0.0125
  • Skill Rune – DiabloWikiUnrelenting Storm

  • Weapon damage increased from 280% to 680%
  • DiabloWikiShock Pulse

  • Weapon damage increased from 105% to 150%
  • Proc coefficient increased from 0.667 to 0.8
    Skill Rune – DiabloWikiFire Bolts

  • Weapon damage increased from 152% to 195%
  • Proc coefficient increased from 0.667 to 0.8
  • Skill Rune – DiabloWikiExplosive Bolts

  • Weapon damage increased from 70% to 105%
  • Proc coefficient increased from 0.5 to 0.8
  • Skill Rune – DiabloWikiLightning Affinity

  • Proc coefficient increased from 0.667 to 0.8
  • Skill Rune – DiabloWikiLiving Lightning

  • Weapon damage increased from 37% to 52%
  • Passive Skills

    DiabloWikiCritical Mass

  • Critical Mass now affects the cooldowns of DiabloWikiArchon: Teleport and Archon: Slow Time while in Archon Form
  • DiabloWikiTemporal Flux

  • Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
  • DiabloWikiUnstable Anomaly

  • Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
  • Dying will now reset the cooldown
  • Bug Fixes

  • Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit
  • Crafting


  • A new crafting reagent, DiabloWikiDemonic Essence, has been added to the game
  • This reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty
  • Nephalem Valor will not be required in order for Demonic Essences to drop
  • However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:
    • MP 0: 20.0000%

    • MP 1: 23.0000%
    • MP 2: 26.4500%
    • MP 3: 30.4175%
    • MP 4: 34.9801%
    • MP 5: 40.2271%
    • MP 6: 46.2612%
    • MP 7: 53.2004%
    • MP 8: 61.1805%
    • MP 9: 70.3575%
    • MP 10: 80.9112%
  • The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%


    Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)

    Each crafted item will have the following characteristics:

  • iLevel 63
  • 6 Affixes
  • Account-bound
  • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

    Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe).


    A new Rare recipe has been added to the Jeweler for an Amulet. This amulet will have the following characteristics:

  • iLevel 63
  • 6 Affixes
  • Account-bound
  • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game

    Crafting the item will require the 1 Demonic Essence as well as:

  • 100,000 gold
  • 1 Perfect Gem (varied depending on which core stat you select)
  • 1 Fiery Brimstone
  • A new tier of account-bound gems of has been added to the game: DiabloWikiMarquise. Marquise Gems stats are as follows:

    Marquise Emerald

  • Weapon: Increased Critical Hit Damage by 110%
  • Helm: +33% Extra Gold from Monsters
  • Armor: +62 Dexterity
  • Marquise Topaz

  • Weapon: Melee attackers take 2200 per hit
  • Helm: 33% Better chance of finding magical items
  • Armor: +62 Intelligence
  • Marquise Amethyst

  • Weapon: Each Hit adds +700 Life
  • Helm: +19% Life
  • Armor: +62 Vitality
  • Marquise Ruby

  • Weapon: +150 Minimum and +150 Maximum Damage
  • Helm: Increases Bonus Experience by 33%
  • Armor: +62 Strength
  • These gems can only be created at the Jeweler and will require the following reagents:

  • 3 Radiant Star Gems
  • 20 million gold
  • 1 Demonic Essence
  • Un-socketing Marquise gems will cost 5 million gold. The designs for the Marquise gems will drop randomly from all level 63 monsters.

  • Note: The designs are not account-bound
  • Items


    Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above. These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:

  • Skeleton King
  • Spider Queen
  • Maghda
  • Zoltun Kulle
  • Ghom
  • Cydaea
  • Rakanoth
  • Izual
  • The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each. Please note that neither the Crafting plans nor the Jeweler Design are account-bound.

  • Holding shift while buying health potions will attempt to purchase 5 potions at once
  • Follower items below iLevel 60 will no longer drop in Inferno.
  • Goldskin now has a limit on the number of times it can proc on a single target.
  • Vendors

    DiabloWikiSquirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each

    Bug Fixes

  • DiabloWikiGoldskin will no longer proc when attacking monsters that drop no loot
  • Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
  • All Staves of Herding can now be sold to a vendor for 0 gold
  • Monsters


    The DiabloWikiReflects Damage affix has been redesigned:

  • It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
  • A visual effect will display whenever the durational buff is active
  • Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
  • Damage dealt by the Molten affix has been reduced by 40%
  • Damage dealt by the Plagued affix has been increased by 120%
  • DiabloWikiFallen Lunatics should now detonate in a more consistent manner
  • The Triune Berserker before Alcarnus should no longer swing faster after a few attacks.


  • The Act II Keywarden (DiabloWikiSokahr) should now only use its mortar ability in Inferno difficulty
  • The Act III Keywarden (DiabloWikiXah’Rith) should now only use its rain of corpses ability in Inferno difficulty
  • The Act IV Keywarden (DiabloWikiNekarat) should now only use its earthquake and charge abilities in Inferno difficulty
  • Bug Fixes

  • Rare Sand Dwellers will now spawn in The Forgotten Ruins
  • Champion Plague Swarms will now spawn in Cryder’s Outpost
  • Champion Fallen Cur will now spawn in The Storm Halls
  • User Interface


    Legendary items now have a new mini-map icon

  • This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
  • Note: The icon will only display when Legendary items are dropped by a monster, not a player
  • Bug Fixes

  • Fixed an issue causing the Enable Monster Power option to reset
  • Fixed an issue affecting the scroll speed of text
  • Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0.
  • Bug Fixes

  • Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
  • Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
  • Tons of new stuff there and some big boosts to the Monk’s skills, including ones that players actually use. I’m eager to get onto the PTR and test stuff out myself, especially since I’ve been playing a lot of Monk lately.

    There is a thread detailing undocumented changes and bugs found by players which you can add to should you discover anything.

    Tagged As: | Categories: Diablo 3 Patches