Diablo 3 Patch v1.0.4 Looking Like Tuesday 21st Release

Posted 18 August 2012 by Rushster

With the magic find blog still to come from Jay, and an estimated release date of the patch hitting by the end of the month, we were not quite sure when it would arrive. Well the good news is it could be this Tuesday as the patch has now been loaded onto their servers (if you know where to look). I would hope things go live in this week’s maintenance window and Jay’s Blog appears on Monday. We’ll be updating the DiabloNut database as soon as the patch is live for everyone as always.

The chaps over at Horadric.ru have been busy digging into the files which you may want to check out.

Update: Lots of rumors and speculations are flying about the whole new Magic Find system. We’ll get the full info from Jay Wilson’s article coming up on Monday (most likely) but click through if you want to see the current rumors. Gear switching is “fixed,” Special DiabloWikiBoE Legendaries will drop every 500 elite kills, and more.

The rumor comes from a second hand source posted on Reddit. It’s given some credence by the datamining, which has data strings for the Levels of Excellence, which are generated by killing elites and reward you with fatter lewt.

  • MF swapping made obsolete. Your MF rises ‘slowly’ to its max equipped value ie over ~120 seconds from you equipping a piece, its MF bonus is added to your character sheet – cant swap just before final blow, unless you want to kite around last mob for 120 secs.
  • Levels of Excellence added. Gain a temporary ‘level of excellence’ on each elite kill. This number is tracked on your character perpetually and you don’t lose it if you change games/acts etc.
  • Every time you kill your 500th elite, a guaranteed Legendary drops (ilvl and affix rolls depending on Act and MF Gear as usual). This resets your ‘Level of Excellence’ to zero.
  • This Legendary is DiabloWikiBind On Equip, so now while a certain amount of farming guarantees everyone a legendary drop, you need to make a choice – use it/save it for alt OR put it on AH/Trade. Can’t use and pass on. This will provide the much needed item sink, else a guaranteed Legendary drop will eventually flood the economy.
  • This LoE system was favored for its simplicity and effectiveness. Its pretty much the WoW ‘token’ system, which essentially guarantees end game gear progression, as long as you’re running the content, even if you’re missing out on drops.
  • They’ve spent a lot of time and effort making Legendaries cool. Needed to strike a balance between them being too common and too rare. Hence this system, as well as making them BoE, to ensure balance of economy. There will be some changes to affix rolls of class specific items”
  • Levels of Excellence data strings and icons, datamined by the guys at Horadric.ru.

    AltLevelUpRewards – Search magic items, and {s1} {s2 search for gold}
    AltLevelUnlocked – A new portrait of perfection
    AltLevelUp – {s1}-level improvement
    AltLevelUnlockedTitle – you got
    ParagonLevels_title – Levels of improvement
    ParagonLevels – Now the resulting experience allows you to earn levels of perfection! With each level of improvement you get a bonus to find gold and magic items. Updates command bar: a menu button and the scale of the achievements of pumping perfection

    "Levels of Excellence" icons.

  • nice! from what i have read until now, that is better and more then i expected. Actually gives some goals to strive for again!

  • So basically there will be a guaranteed legendary drop once you kill 500 elites and then the counter is reset. This legendary will be bind on equip to prevent market saturation. At least that’s what I could get from the google translation of the page.

    • Yep, that’s what I saw as well.

      Also, the Legendaries are looking REALLY interesting, although without knowing the actual level of each item, it’s hard to tell how useful they will be. I definitely hope to be able to at least see all of the new abilities, but since my current main character is my Demon Hunter, there’s two weapons that immediately stood out to me as being incredibly useful, but neither of them was one of the “cool new abilities.”

      EDIT – Looks like Hellrack is the weapon that got the Rooting Ability, and the Buriza-Do Kyanon (I don’t recognize this name,) which is a lvl 40 xbow, got the Chance to Pierce. Well, so much for that.

      Anyways, I think that a lot of the new Legendaries look FUN. They may not end up being the most useful or the most powerful items, but they look like items that will make gameplay more enjoyable, and that’s more important to me than the any kind of stat/affix boost.

    • i’m probably misreading it, but where is that bit of info?

  • yeah… keep dreaming… everybody know that they are going to miss their fourth week ETA and delay it…:/

  • I was gonna ask if you guys wanted a translation because I’d be happy to make one, but looks like Diablofans already took the stuff from horadric.ru.

  • Damn, I was hoping I would have my new rig ready before the patch hits, oh well. Hopefully this will be a step in the right direction.

  • The changes to Legendaries is awesome.

    The changes to the class skills is nice, but kind of underwhelming. Buffs to damage is not what most of the skills need. *sigh* At least it is a good step in the right direction.

  • Let there be a 3rd comment in a row with the word “direction”.

  • The changes to damage of the Gargantuan make it seem that pure summoners WILL be a possibility to explore now :)

  • Wizard changes, still 90% skills are useless.

    • Ya… im suprised some **** didnt get reworked for storm and ice armor. heres to hoping its just not datamined yet

    • the monk on the other hand always had the least amount of skills and now he also got the least amount of changes, most of the auras are still useless.
      at least his damage was beefed up a bit. Any way the changes tell me it’s time to play my witch doctor some more…

  • Yeah….their “buff a bunch of dmg” as balancing mechanism isn’t very encouraging. Many skills need much bigger changes than more dmg and I’m worried that the less used defensive skills/runes are barely getting any attention.

    Oh, and Wave of Light is still way overpriced. The 2nd hit of 45% is way way way too low.

    • I agree that just damage won’t fix certain problems with skills, but they are totally revamping legendaries. If they were to completely revamp a bunch of skills too, we wouldn’t be getting this patch for another 3 months.

      • Yeah, I think for now they’re aiming for the low hanging fruit. Lots more time for patches in the future to fix more skills/runes.