The Ring of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)
Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:
I got 5 RORGS with very minimal effort and so can you!!
How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.
What to do:
Do not kill any mobs except those required for objectives. Do not kill goblins. Do not open chests including resplendent chests. Do not destroy breakables (pots, barrels, looting bodies etc). Do not pop fortune shrines. Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.
First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.
As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.
Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.
First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)
Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what difficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.
Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
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Diablo 3 Patch Exteeeeeeeeended Maintanence ExplanationPosted 4 Mar 2014 by
Lylirra: When we first brought up the game servers this morning, we received immediate reports from players of critical issues affecting gameplay that did not manifest in our internal testing environment (there’s many why this can happen, but they’re moot at this point so I’ll just move on to your actual question). We received reports of a recurring game crash, for example, and of the constant character chat/follower chat following any XP gain — something, while minor, would still greatly impact the player experience if it we didn’t fix it right away. There was also a new bug that only affected certain characters, but allowed them to gain significant amounts of XP in very small period of times; this wasn’t an exploit, but an actual bug, and it was pretty meaty.
As a result, we made the decision to bring the game servers down ASAP rather than risk these issues to continue to affect gameplay and the game environment as a whole. It wasn’t an ideal situation, because we know that bringing down game servers without warning isn’t a good experience for our players, and certainly one not made lightly (it’s not something we like to do and actively try to avoid it whenever possible). We felt it was best course of action at the time, however, and genuinely apologize for any inconvenience this may have caused you or other players.
I sincerely hope your hero has survived to fight another day, though. If not, as a fellow HC player, I will raise my coffee mug in your character’s honor and hum a small dirge of remembrance. May his spirit live on through the deeds of those who rise in his wake.
Though painful for some, the bugs didn’t impact many players and there will not be a rollback. Click through for some more Blue detail on that.
Lylirra: No. We will not be performing a rollback. The number of characters online at the time was actually very minimal, so ideally the number of Hardcore deaths should be incredibly, incredibly small.
Now, that does not minimize the frustration of those affected by the shutdown (nor do I feel it should); however, it does provide context and scope. Game-wide rollbacks are a pretty significant endeavor and would affect all players, not just those who may have lost a hero; as a result, its something we typically reserve for game-breaking issues.
Yes, and it looks like taunting customers is how Blizzard rolls. “If we killed your character and wasted hours/days of your time, and therefore your money, oops. Sucks to be you.”
Lylirra: Not at all. I know it’s easy to vilify Blizzard employees and see us as heartless individuals who don’t care about or have the ability to relate to our players in any significant way, but that’s pretty darn far from the truth. I’m an avid Hardcore player, and I know the pang of loss that’s felt when one of my characters dies, be it at my own hand or to a situation that was out of my control. Those characters can often become an extension of who we are as players, particularly if it’s a character that’s lived through many challenging battles.
The salute I gave is one I give to each of my Hardcore friends when their heroes pass. I know it’s a little RP and probably more than a little nerdy, but I still like to commemorate HC deaths whenever one is brought to my attention. I feel it’s the very least I can do as a fellow defender of Sanctuary.
I like that last guy who pops in just to prove that there’s always someone somewhere (on Battle.net) who can (and will) bitch about anything. Don’t anyone point him to Blizzard North’s Diablo 2 era response to Hardcore death, or he’ll need to change his panties.