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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Diablo 3 Patch 2.0.4 Testing: Golden Chests and Legendary Materials

Posted 9 Apr 2014 by

Patch 2.0.4 changed a lot of skills and it will be interesting to hear player feedback on that once people have hours to work through the new skills, especially all the Crusader buffs. There are other patch changes don’t take so long to test out, and I hopped on for an hour this afternoon to do some Diablo 3 Patch 2.0.4 Testing. I was mostly curious about Resplendent Chests and Legendary Material drop rates.

Resplendent, At Last

Fans had long complained about Golden chest drops, and Blizzard recently confirmed
that they were bugged and would be buffed in the next patch. But by how much? The patch notes didn’t give any details:

The treasure from Resplendent Chests has been improved to feel more resplendent.

I started up a game on Adventure Mode, it deposited me into Act One, and I skimmed the bounties for one that would be sure to bring me into contact with a golden chest. Yes, it was Goat Caves time!

golden-chest-v204-1There’s your evidence. My take was 4 rare items, 1 blue item, 2 gems, and a potion, plus the usual spray of gold. I hit a few others and they were equivalent to that first one, and everyone in clan chat was debating the quality and what we should call them. “Ungiggling Goblins” was one option, since the golden chests drop about like a Goblin, but don’t run or chuckle in the process. Chests also don’t drop any/many materials though, and Goblins spit out a bunch of those, and generally fewer items than I was getting from the Resplendent chests.

BTW, there’s kind of a weird relationship between finding white/blue/yellow items and materials. At this point in RoS few of us need either. Most players have 1000+ stacks of all the crafting mats, or could readily obtain them if need be. Thus when you find materials they’re not really needed, and yet they are so convenient and stackable that I’m always happy to pick up some more (and once they’re auto-pickup it’ll be even easier). On the other hand, it’s extremely unlikely any Rare item I find will be useful, and there’s zero chance I’ll do anything with a blue item other than salvage it. So would I rather find materials, or items, or should I feel exactly the same about both, and factor in the “full Inventory” and “salvage point and click” time required with items?

Or is there a third option, where people who are broke like to find rares, since they sell for 4-6k and that adds up if you do it non-stop?

That aside, what do you guys think of golden chests now, and will you go out of your way to farm them? I wish they had some reason to be special; some slightly better chance to drop something you didn’t often get from other chests or goblins, etc. I’d like to see one and feel some possible excite, the way I get with Purples, especially now that their legendary material drop rate is so buffed. But later for that.


Radiant Chests; Not So Radiant

Radiant Chest v2.0.4.

Radiant Chest v2.0.4.

My other immediate question was whether the blue-glowing Radiant Chests, that you are awarded for completing a Cursed Chest even or Bounty, had been buffed in drop rate. Prior to this patch they dropped not much different than the bugged Golden Chests, so I was curious.

Short answer: no. I opened half a dozen of them in one quick game and each spit out something like 1 or 2 items (usually Rare), 1 or 2 gems, and a potion. Plus gold stacks. Same as they’ve always been, more or less.

I guess that’s fine, since the main reward for a Cursed Chest is the big EXP bonus, and the monsters that came out of the chest dropped something. Plus, you often get two Radiant Chests side by side if you complete the event successfully, and if they dropped big that would be excessive? Maybe these dropping so stingy makes Golden Chests feel more special, in comparison?



Legendary Materials Everywhere!

Another big change in this patch was a buff to DiabloWikiLegendary Materials drop rates. We posted the details of that just yesterday in that huge DiabloWikiDifficulty article in the news and in the wiki, but here’s the list again:

  • Normal: 15% chance of Death’s Breaths, 5% chance of Legendary Materials.
  • Hard: 18% chance of Death’s Breaths, 6% chance of Legendary Materials.
  • Expert: 21% chance of Death’s Breaths, 7.2% chance of Legendary Materials.
  • Master: 25% chance of Death’s Breaths, 8.6% chance of Legendary Materials.
  • Torment 1: 31% chance of Death’s Breaths, 10.4% chance of Legendary Materials.
  • Torment 2: 37% chance of Death’s Breaths, 12.4% chance of Legendary Materials.
  • Torment 3: 44% chance of Death’s Breaths, 14.9% chance of Legendary Materials.
  • Torment 4: 53% chance of Death’s Breaths, 17.9% chance of Legendary Materials.
  • Torment 5: 64% chance of Death’s Breaths, 21.5% chance of Legendary Materials.
  • Torment 6: 77% chance of Death’s Breaths, 25.8% chance of Legendary Materials.
  • That was yesterday. Today, in v2.0.4, Legendary Materials drop at the same rate as DiabloWikiDeath’s Breaths. This doesn’t mean you’ll find them as often, since only the occasional Purple Unique boss can drop a Legendary Material, while every Purple, plus random Elites, Golden Chests, and Treasure Goblins can drop Death’s Breaths. But it’s a big buff all the same, basically tripling the odds of an Orange Mat falling when it has the chance to fall.

    I didn’t play for long testing this afternoon, but the first Purple I killed was a Goatman I met on the way to that Golden Chest, and he coughed up a DiabloWikiTorn Soul. I didn’t see another Leg Mat by accident in that game, but excited by the prospect of easy orange mats, I did several quick Leg Mat farming games after that, seeking 3 particular materials.

    (The master list of legendary crafting materials, where they drop, and what you use them for, is in this forum thread, and it’s coming soon to the DiabloWiki.net in much more detail.)

    1. Dashing along Old Tristram Road and checking the three cellars for DiabloWikiSarkoth or DiabloWikiGorathra, in search of a DiabloWikiShimmering Quill to make another DiabloWikiUnbound Bolt.

    2. A quick run through Alcarnus to pop DiabloWikiMaghda, seeking a DiabloWikiMaghda’s Tormented Soul to make items from DiabloWikiCain’s Destiny.
    3. Browsing the Act Four Bounties to see if DiabloWikiKao’ Ahn or DiabloWikiOah’ Tash was advertised as a Bounty target, as only purple Morlu melee dudes can drop the DiabloWikiShuddering Demon Bone required for the DiabloWikiArchfiend Arrows quiver.

    My luck was pretty good. In 3 games I got a Shimmering Quill and a Maghda’s Tormented Soul, which I promptly turned into a new pair of gloves. You can see them below, along with the INT gloves and pants another guy in the clan had just made, thanks to the newly much-cheaper crafting cost.


    Reduced Legendary Crafting Costs

    This one almost feels like a bug, though it’s clearly intentional. Prior to this patch, lots of the better Set and Legendary crafting recipes had a Flawless Royal gem as an ingredient. That’s the highest level gem in Reaper of Souls, manufactured from 81 DiabloWikiMarquise Gems and around 10m in gold upgrade costs (save gold by finding DiabloWikiImperials), and that served as a substantial DiabloWikibottleneck to the manufacture of those items. Items like the ones in Cain’s Destiny.

    Cain's Destiny reduced crafting costs in v2.0.4.

    Cain’s Destiny reduced crafting costs in v2.0.4.

    As you see in the screen, that recipe still requires a gem… but a Marquise Gem. Wut? Why require a gem at all, then? You find dozens of Marquise gems an hour in Reaper of Souls.

    I had been urging a reduction in the excessive Flawless Royal Gem crafting cost since the beta (I harangued John Yang about it during our live stream.) but I thought they’d lower it to a plain Royal (27 Marquise and 3.3m cost), or a Flawless Imperial (9 Marquise and 900k cost). Flawless Imperial are required to enchant legendary jewelry, and that seems a pretty fair cost to most players. Requiring just a Marquise for the set item crafting is irrelevant to the cost. The only bottleneck on making those now will be the 2 Souls and the Leg Mat, and with Leg Mats so much easier to find… expect to see a *lot* of legendary crafting.

    In fact, I’d strongly recommend it. You can pretty easily produce items as good or better than most Legendary finds, of exactly the item type you want, and when there are good legendary or set bonuses (like +8% IAS from 2 items of Cain’s Destiny) you’ll easily upgrade by rolling your own.


    Drunken Mouse Syndrome

    Unfortunately, there’s a bug in the patch that impacted my play experience, and kept me from pushing up the difficulty to improve my leg mat finding rate. (Because Hardcore.) It’s on the Known Issues, and thankfully it wasn’t the new Crusader suicide shield bug.

    As the Blue post concludes from lots of player feedback, anyone running Windows in magnified mode (+125% is the usual option, for people with big monitors and bad eyes) will experience some loss of cursor precision in DiabloWikiPatch 2.0.4. I am among them, and I noticed the problem as soon as I logged in this afternoon. My mouse felt kind of floaty just moving through the create game interface, and when I was in game with the map open, I felt a bit drunk as I pointed at the Bounties… and my mouse sailed drunkenly around the screen, like it was preparing to give a wedding toast and had been imbibing some liquid courage.

    It wasn’t terrible, or unplayable, but it was instantly noticeable, and I asked if anyone else in the clan was feeling it. A couple of people were, and this was before any of us had read the Known Issues thread, and before Blue tech support had updated that thread to conclude that it was the magnification within Windows that was causing the issues.

    what you did there birdI can reproduce this here on my work desktop by running Windows at a higher display font size of 125%. Cursor response when playing in fullscreen isn’t as crisp and the gloved gauntlet cursor becomes corrupted when mousing over selectable objects.

    This info has been passed on to the department able to investigate it. I’m afraid I don’t have any sort of ETA at this time as to what they’ll be able to do about it or when.

    As for a possible workaround right now, changing the desktop font size back to 100% (the default) seems to work. You need to log out of Windows and back in when making this change before it takes effect.

    The pelican sums up my reaction to this work around. To paraphrase one guy from the Blue bug thread, “But in 100% size I can’t see or read text, so all I can do is play Diablo 3… oh wait.”

    There’s a visual aspect to it also, which is kind of nice since it showed (before the Blue thread) that I wasn’t just imagining it. Whenever my cursor hovers or anything clickable, it gets all pixelly looking. Seen in the screen below on a Waypoint.

    Cursor issues in Patch 2.0.4.

    Cursor issues in Patch 2.0.4.

    Conclusion

    So, how are you guys enjoying the patch changes? We’ll record a podcast soon and talk about the bigger skill changes, especially those impacting the Crusader, but what’s your instant reaction? I think the changes to leg mat drop rates and the lowered crafting costs will make a big difference in player gear, as most players have found a fair number of legendary crafting plans by now, but were limited in their item creation by the very rare leg mats and/or the very high Flawless Royal gem costs. Now that both those bottlenecks have been loosened, take yourself to Haedrig and set him to crafting you some upgrades, forthwith.

    Other than that… first impressions of the patch? What changes do you think look good, what changes aren’t good enough, or what else did you want to see fixed/buffed?

  • Legendary Crafting Materials: what, where, who, how?
  • Patch 2.0.4 full notes.