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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Diablo 3 Strategy: Gearing Up for the New and Poor

One day soon, you will be penniless.

One day soon, you will be penniless.

A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!

Here’s the question from VeSee in our Diablo 3 community forum. Diablo 3 Strategy: Gearing Up for the New and Poor?

I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.

Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.

So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?

RoS =/= D3v

Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going DiabloWikiIronborn in D3v was such a bold commitment.)

That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)

Reaper of Souls Gear-Up Tips

So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of DiabloWikiMagic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”

Some question suggestions:

Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.

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Diablo 3 Patch 2.0.4 Testing: Golden Chests and Legendary Materials

Posted 9 Apr 2014 by

Patch 2.0.4 changed a lot of skills and it will be interesting to hear player feedback on that once people have hours to work through the new skills, especially all the Crusader buffs. There are other patch changes don’t take so long to test out, and I hopped on for an hour this afternoon to do some Diablo 3 Patch 2.0.4 Testing. I was mostly curious about Resplendent Chests and Legendary Material drop rates.

Resplendent, At Last

Fans had long complained about Golden chest drops, and Blizzard recently confirmed
that they were bugged and would be buffed in the next patch. But by how much? The patch notes didn’t give any details:

The treasure from Resplendent Chests has been improved to feel more resplendent.

I started up a game on Adventure Mode, it deposited me into Act One, and I skimmed the bounties for one that would be sure to bring me into contact with a golden chest. Yes, it was Goat Caves time!

golden-chest-v204-1There’s your evidence. My take was 4 rare items, 1 blue item, 2 gems, and a potion, plus the usual spray of gold. I hit a few others and they were equivalent to that first one, and everyone in clan chat was debating the quality and what we should call them. “Ungiggling Goblins” was one option, since the golden chests drop about like a Goblin, but don’t run or chuckle in the process. Chests also don’t drop any/many materials though, and Goblins spit out a bunch of those, and generally fewer items than I was getting from the Resplendent chests.

BTW, there’s kind of a weird relationship between finding white/blue/yellow items and materials. At this point in RoS few of us need either. Most players have 1000+ stacks of all the crafting mats, or could readily obtain them if need be. Thus when you find materials they’re not really needed, and yet they are so convenient and stackable that I’m always happy to pick up some more (and once they’re auto-pickup it’ll be even easier). On the other hand, it’s extremely unlikely any Rare item I find will be useful, and there’s zero chance I’ll do anything with a blue item other than salvage it. So would I rather find materials, or items, or should I feel exactly the same about both, and factor in the “full Inventory” and “salvage point and click” time required with items?

Or is there a third option, where people who are broke like to find rares, since they sell for 4-6k and that adds up if you do it non-stop?

That aside, what do you guys think of golden chests now, and will you go out of your way to farm them? I wish they had some reason to be special; some slightly better chance to drop something you didn’t often get from other chests or goblins, etc. I’d like to see one and feel some possible excite, the way I get with Purples, especially now that their legendary material drop rate is so buffed. But later for that.


Radiant Chests; Not So Radiant

Radiant Chest v2.0.4.

Radiant Chest v2.0.4.

My other immediate question was whether the blue-glowing Radiant Chests, that you are awarded for completing a Cursed Chest even or Bounty, had been buffed in drop rate. Prior to this patch they dropped not much different than the bugged Golden Chests, so I was curious.

Short answer: no. I opened half a dozen of them in one quick game and each spit out something like 1 or 2 items (usually Rare), 1 or 2 gems, and a potion. Plus gold stacks. Same as they’ve always been, more or less.

I guess that’s fine, since the main reward for a Cursed Chest is the big EXP bonus, and the monsters that came out of the chest dropped something. Plus, you often get two Radiant Chests side by side if you complete the event successfully, and if they dropped big that would be excessive? Maybe these dropping so stingy makes Golden Chests feel more special, in comparison?



Legendary Materials Everywhere!

Another big change in this patch was a buff to DiabloWikiLegendary Materials drop rates. We posted the details of that just yesterday in that huge DiabloWikiDifficulty article in the news and in the wiki, but here’s the list again:

  • Normal: 15% chance of Death’s Breaths, 5% chance of Legendary Materials.
  • Hard: 18% chance of Death’s Breaths, 6% chance of Legendary Materials.
  • Expert: 21% chance of Death’s Breaths, 7.2% chance of Legendary Materials.
  • Master: 25% chance of Death’s Breaths, 8.6% chance of Legendary Materials.
  • Torment 1: 31% chance of Death’s Breaths, 10.4% chance of Legendary Materials.
  • Torment 2: 37% chance of Death’s Breaths, 12.4% chance of Legendary Materials.
  • Torment 3: 44% chance of Death’s Breaths, 14.9% chance of Legendary Materials.
  • Torment 4: 53% chance of Death’s Breaths, 17.9% chance of Legendary Materials.
  • Torment 5: 64% chance of Death’s Breaths, 21.5% chance of Legendary Materials.
  • Torment 6: 77% chance of Death’s Breaths, 25.8% chance of Legendary Materials.
  • That was yesterday. Today, in v2.0.4, Legendary Materials drop at the same rate as DiabloWikiDeath’s Breaths. This doesn’t mean you’ll find them as often, since only the occasional Purple Unique boss can drop a Legendary Material, while every Purple, plus random Elites, Golden Chests, and Treasure Goblins can drop Death’s Breaths. But it’s a big buff all the same, basically tripling the odds of an Orange Mat falling when it has the chance to fall.

    I didn’t play for long testing this afternoon, but the first Purple I killed was a Goatman I met on the way to that Golden Chest, and he coughed up a DiabloWikiTorn Soul. I didn’t see another Leg Mat by accident in that game, but excited by the prospect of easy orange mats, I did several quick Leg Mat farming games after that, seeking 3 particular materials.

    (The master list of legendary crafting materials, where they drop, and what you use them for, is in this forum thread, and it’s coming soon to the DiabloWiki.net in much more detail.)

    1. Dashing along Old Tristram Road and checking the three cellars for DiabloWikiSarkoth or DiabloWikiGorathra, in search of a DiabloWikiShimmering Quill to make another DiabloWikiUnbound Bolt.

    2. A quick run through Alcarnus to pop DiabloWikiMaghda, seeking a DiabloWikiMaghda’s Tormented Soul to make items from DiabloWikiCain’s Destiny.
    3. Browsing the Act Four Bounties to see if DiabloWikiKao’ Ahn or DiabloWikiOah’ Tash was advertised as a Bounty target, as only purple Morlu melee dudes can drop the DiabloWikiShuddering Demon Bone required for the DiabloWikiArchfiend Arrows quiver.

    My luck was pretty good. In 3 games I got a Shimmering Quill and a Maghda’s Tormented Soul, which I promptly turned into a new pair of gloves. You can see them below, along with the INT gloves and pants another guy in the clan had just made, thanks to the newly much-cheaper crafting cost.


    Reduced Legendary Crafting Costs

    This one almost feels like a bug, though it’s clearly intentional. Prior to this patch, lots of the better Set and Legendary crafting recipes had a Flawless Royal gem as an ingredient. That’s the highest level gem in Reaper of Souls, manufactured from 81 DiabloWikiMarquise Gems and around 10m in gold upgrade costs (save gold by finding DiabloWikiImperials), and that served as a substantial DiabloWikibottleneck to the manufacture of those items. Items like the ones in Cain’s Destiny.

    Cain's Destiny reduced crafting costs in v2.0.4.

    Cain’s Destiny reduced crafting costs in v2.0.4.

    As you see in the screen, that recipe still requires a gem… but a Marquise Gem. Wut? Why require a gem at all, then? You find dozens of Marquise gems an hour in Reaper of Souls.

    I had been urging a reduction in the excessive Flawless Royal Gem crafting cost since the beta (I harangued John Yang about it during our live stream.) but I thought they’d lower it to a plain Royal (27 Marquise and 3.3m cost), or a Flawless Imperial (9 Marquise and 900k cost). Flawless Imperial are required to enchant legendary jewelry, and that seems a pretty fair cost to most players. Requiring just a Marquise for the set item crafting is irrelevant to the cost. The only bottleneck on making those now will be the 2 Souls and the Leg Mat, and with Leg Mats so much easier to find… expect to see a *lot* of legendary crafting.

    In fact, I’d strongly recommend it. You can pretty easily produce items as good or better than most Legendary finds, of exactly the item type you want, and when there are good legendary or set bonuses (like +8% IAS from 2 items of Cain’s Destiny) you’ll easily upgrade by rolling your own.


    Drunken Mouse Syndrome

    Unfortunately, there’s a bug in the patch that impacted my play experience, and kept me from pushing up the difficulty to improve my leg mat finding rate. (Because Hardcore.) It’s on the Known Issues, and thankfully it wasn’t the new Crusader suicide shield bug.

    As the Blue post concludes from lots of player feedback, anyone running Windows in magnified mode (+125% is the usual option, for people with big monitors and bad eyes) will experience some loss of cursor precision in DiabloWikiPatch 2.0.4. I am among them, and I noticed the problem as soon as I logged in this afternoon. My mouse felt kind of floaty just moving through the create game interface, and when I was in game with the map open, I felt a bit drunk as I pointed at the Bounties… and my mouse sailed drunkenly around the screen, like it was preparing to give a wedding toast and had been imbibing some liquid courage.

    It wasn’t terrible, or unplayable, but it was instantly noticeable, and I asked if anyone else in the clan was feeling it. A couple of people were, and this was before any of us had read the Known Issues thread, and before Blue tech support had updated that thread to conclude that it was the magnification within Windows that was causing the issues.

    what you did there birdI can reproduce this here on my work desktop by running Windows at a higher display font size of 125%. Cursor response when playing in fullscreen isn’t as crisp and the gloved gauntlet cursor becomes corrupted when mousing over selectable objects.

    This info has been passed on to the department able to investigate it. I’m afraid I don’t have any sort of ETA at this time as to what they’ll be able to do about it or when.

    As for a possible workaround right now, changing the desktop font size back to 100% (the default) seems to work. You need to log out of Windows and back in when making this change before it takes effect.

    The pelican sums up my reaction to this work around. To paraphrase one guy from the Blue bug thread, “But in 100% size I can’t see or read text, so all I can do is play Diablo 3… oh wait.”

    There’s a visual aspect to it also, which is kind of nice since it showed (before the Blue thread) that I wasn’t just imagining it. Whenever my cursor hovers or anything clickable, it gets all pixelly looking. Seen in the screen below on a Waypoint.

    Cursor issues in Patch 2.0.4.

    Cursor issues in Patch 2.0.4.

    Conclusion

    So, how are you guys enjoying the patch changes? We’ll record a podcast soon and talk about the bigger skill changes, especially those impacting the Crusader, but what’s your instant reaction? I think the changes to leg mat drop rates and the lowered crafting costs will make a big difference in player gear, as most players have found a fair number of legendary crafting plans by now, but were limited in their item creation by the very rare leg mats and/or the very high Flawless Royal gem costs. Now that both those bottlenecks have been loosened, take yourself to Haedrig and set him to crafting you some upgrades, forthwith.

    Other than that… first impressions of the patch? What changes do you think look good, what changes aren’t good enough, or what else did you want to see fixed/buffed?

  • Legendary Crafting Materials: what, where, who, how?
  • Patch 2.0.4 full notes.