It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
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Diablo 3 Patch 2.0.1 Now Available on the PTRPosted 12 Dec 2013 by
It’s all go with shiny new stuff today. If you’re sick of watching people play Reaper of Souls – sick as in green with envy well now is your chance to enjoy some new things for yourself. (Closed Beta for RoS has also begun, so check your email and your B.net account for an invite.)
The PTR server is available for Diablo 3 vanilla now and full details of how to load it can be found on Battle.net.
The PTR contains many of the new game features in Reaper of Souls. You can not level to 70 or play a Crusader or use the new lvl 61+ skills, but you get lots of skill tweaks to the existing classes, Adventure Mode, Nephalem Rifts, Loot 2.0, Cursed Chests, Paragon Points, and lots more. See the full feature list comparison here:
How to Participate:
To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn’t been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app.
Step 1: Create a PTR account by logging in to your Battle.net Account Management page. Select your Diablo III game license, and then click “Create a PTR account.”
Step 2: Download and install the Battle.net desktop application.
Step 3: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select “Diablo III” from the menu on the left-hand side of the application.
Step 4: On the Diablo III screen, there is a drop-down menu right above the “Play” button (note that this may say “Install” if you do not have Diablo III currently installed). Select “Beta: Reaper of Souls” from this drop-down menu before proceeding.
Step 5: You should now have the option to install and play the patch 2.0.1 PTR.
Please note that the 2.0.1 PTR and Reaper of Souls Closed Beta are running on the same client and, as a result, participants will be able to interact and even play with one another.
- If you do not have a Reaper of Souls Closed Beta license attached to your account, you will only be able to access and test content available in patch 2.0.1.
- If you have a Reaper of Souls Closed Beta license attached, you will have access to all patch 2.0.1 content as well as expansion-only content including (but not limited to) Act V, the Crusader, and Adventure Mode.
While the 2.0.1 PTR is only available in English and Korean, accounts from all regions are eligible to participate.
PTR Character Copy:
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into PTR client and create a level 1 character. After you’re done, return to the main character screen.
Step 2: Click on the “PTR Copy” button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 3: Select your region.
Step 4: Click “Copy.” This will copy all characters on your account from the selected region.
Step 5: You will be disconnected from the PTR client.
Step 6: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost.
In addition, you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is up will result in an error.
The full patch notes of the changes you’ll find in vanilla are after the break.
New Feature: Clans & Communities
To better enable players to find and play with others who share similar interests, two new social features have been added to Diablo III: Clans and Communities.
Anyone can create or join a Clan, and doing so will give you access to the Clan window (default hotkey N) and display your clan tag next to your name. In the Clan window, you’ll find a Members roster, a private chat channel, and a News & Info tab where Clan affairs and information can be posted for all members to read. Clans can support a large number of players with a currently undetermined cap and require an invitation to join.
In addition to Clans, players will also be able to join Communities. Like Clans, each Community has a Members roster, a designated chat channel, and a News & Info tab where stories and a Community description can be posted. While you are only able to join a single Clan, you can join multiple different Communities. Additionally, Communities can be designated as Public or Private, are organized by categories (such as Classes, Regional, and Game Type) and allow a nearly unlimited number of players, making them a great option for meeting new people outside your Clan!
New Event: Cursed Chests
Chests scattered about Sanctuary are now occasionally cursed, starting an event once they are inspected. Some chest events spawn in both Campaign and Adventure modes, while others are exclusive to Adventure mode. Like other events, completing a cursed chest event provides a small gold and experience reward. Chests offer a variety of challenges, including endless monster waves, timed events, and potentially spawning bosses out in the open world! Once the associated event is completed, the chest will be cleansed into a Radiant Chest, ripe for the looting!
Itemization Updates (Loot 2.0)
Treasure seekers rejoice! Loot has undergone several changes in Patch 2.0.1, all of which are designed to improve the item hunt in Diablo III. Major changes include (but are not limited to):
- Players will now occasionally find “smart drops.” Smart drops are items that drop with stats tailored to the character who found them.
- Item properties are now separated into two categories: Primary and Secondary. Primary stats are stats that have the greatest impact on a character;s power and/or survivability, while Secondary stats generally offer utility or character power in an indirect way. These stat groups will no longer compete against one another when an item is rolled.
- Stat ranges on items have been narrowed significantly (ex: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200). In addition, players can now view the stat ranges on items in their inventory by pressing and holding CTRL while an item’s tooltip is open.
- Several new stats have been added to Rares and Legendary items with the goal of supporting and/or encouraging the use of specific builds.
- All Legendary items have been reworked with one or all the above points in mind.
The Paragon leveling system has undergone several significant revisions to promote additional diversity and character customization past level cap:
- Paragon levels are now account-wide and shared across all characters. However, Paragon levels are tracked independently for Hardcore and Normal mode characters.
- In addition, there is no longer a cap on Paragon levels; they may be gained infinitely.
- Bonuses gained upon achieving Paragon levels have been redesigned. Players no longer gain static primary stats and Magic/Gold find. Instead, players will now earn Paragon points in four separate categories: Core, Offense, Defense, and Utility.
- With these changes in mind, the Paragon leveling curve has been updated.
All classes have undergone significant revision. Additional details and patch notes will be available in the future as changes continue throughout development and testing.
Crafting has received several quality of life changes. Major changes include (but are not limited to):
- Crafting materials have been condensed into two item level tiers: 1-63 and 64-70. This change is to reduce the amount of stash space consumed by crafting materials and simplify older crafting recipes.
- In addition, crafted items will now roll with stats appropriate to the character crafting them, operating off of Loot 2.0’s smart drop system. (Note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system.)
The difficulty system has been completely revised. Normal, Nightmare, Hell, and Inferno have been removed, and this tiered system has been replaced with “dynamic difficulty,” allowing monsters to level up with your characters.
There are also now a total of five difficulty settings that players can select from at-will: Normal, Hard, Expert, Master (unlocks at level 60), and Torment (unlocks at level 70). Torment includes a difficulty slider offering an additional six adjustments to tailor your challenges.
Each level offers new bonuses and rewards, visible in the difficulty selection menu. In addition, you can now lower your difficulty setting in-game (however, increasing your difficulty still requires exiting your current game).
Several new potential affixes for elite and champion monsters have been added: Frozen Pulse, Orbiter, Poison Enchanted, Thunderstorm, and Wormhole. In addition, monster density has been adjusted across all Acts.
Note: If you are in the beta or on the PTR then look for ‘IncGamers Community‘ (case sensitive) to meet up with other windswept and interesting people from the Diablo: IncGamers’ community.