Diablo 3 Open Beta Weekend is Going… Pretty Well?
Posted 22 April 2012 by FluxAfter Friday’s very rocky launch, the Bliz tech guys seem to have gotten things working pretty well on the Diablo III Battle.net front. On Saturday they were running at 200,000 to 500,000 players during peak times with a game cap of 200,000, (those figures have since increased) and most players are reporting pretty good access times and no big lag problems.
Bear in mind that the Battle.net support of the Diablo 3 beta is nothing like we’ll see in the full game. Blizzard has only set up a few servers, and only in North America, to handle the beta load, and their whole point with the free weekend was to stress out those servers by overloading them with an influx of new players. I guess all those jokes about “better today than May 15th” were truer than we knew?
At least that’s how Bashoik is explaining things, now that the crunch has passed.
The servers are busy at this time. Please try again later. (Error 37)
We’re bringing the servers back up with very low player caps (meaning we only let a certain number of people on) to monitor stability. If we just let everyone flood in all at once… well I don’t think we care to find out what would happen. With the caps off we’re more than able to hold everyone (worldwide, mind you) that’s helping us test the open beta.
On the other hand, tech problems remain for many. You’ll want to check out this Blue post on the various error codes and other technical issues. Such as the dreaded Blizzard Battle.net Launcher.
So, are you going to this dang client or what??
Omegal has a helpful troubleshooting guide for new launcher issues.
If you’re wondering that was the sound of Bashiok biting off one of his thumbs in an effort not to type, “Read some work arounds before you start bitching, Nub!”
Assuming you’re not working tech support somewhere, and you’ve still got an even number of fingers, how’s the free weekend going for you guys? Friday’s launch was frustrating for technical issues, but since then have you been able to get on since then and play troublefree? There are dozens of first time reactions posts in our forums, so clearly some new players are getting in and getting it on.






I just tried logging in just then. First attempt was error 37. Immediately after I attempted to log in again and got through. I went to public games and there were apparently 194,425 people in public games. Wow….
im from australia and it has been almost perfect for me. not much lag to report, gameplay feels crisp, they have done a good job of compensating for latency.
^ This. It’s pretty exciting to play with minimal latency effects from Aus. I’m pretty impressed with that part of it.
It’s not the “zero latency” reported by Azzure (get off the Kool-Aid mate), but it’s _much_ better than D2 on US-West and much better than I expected.
the game is pretty boring single player
multi-player is definitely the way to play it
only the most minor video stutters, and only occasionally
I’m playing in NYC, and twice I’ve played with players with Chinese symbols for names
of course they could be just a few blocks from me
I’m the opposite, i find the game very boring in MP but fun enough in SP.
Each to there own.
its too boring running around trying to find stuff single player
is it defiled crypt 1 or is it defiled crypt 2 or is it defiled crypt 3 ?
OMG ! Its Tal Rasha’s Tomb all over again, only this time its in the beginning of the game
at least with multi player you can split up and find the stairs and quest objectives quickly
But there’s only three of them, and the “wrong” ones can spawn special quests. Really, if actually playing the game is boring, it’s time to put down the beta.
“if actually playing the game is boring …”
I am disappointed with the beta
it is boring
but if we change of definition of
“actually playing the game”
from
“slowly and deliberately exploring every inch of every hallway”
to
“working together as a team to quickly and efficiently complete quest objectives, while at the same time watching each others backs and not playing recklessly”
then the game becomes incredibly fun
but exploring every inch of every hallway is not
I guess that’s why I was so disappointed when the announced they were delaying PvP
playing PvP together as team was one of the things I was looking forward to the most; its why I still play Warhammer Online, and its also why I was excited for GW2
so I’m very, very glad to have participated in the open beta
I now know that from the very second the game comes out, I will ONLY be playing public multi player games
which is completely opposite of what I did in D2
Comparing the Act 1 defiled crypts to the Tal Rasha’s tomb search is like comparing Normal Blood Raven to Hell Duriel…
Personally, I think neither one of them is “boring.” However, I find mp in the beta very frustrating as I like to clear everything during my play-throughs, and most people seem to only care about rushing through the quest objectives. Apparently they don’t want the extra gold and gear that comes from hunting down the champions and rares that could be hiding in every obscure corner of the map…
there were some ups and downs, but less than 24 hours later i can safely say that i am very satisfied having tried out all of the classes… and i have a good idea of my class priorities for 15th of May
Monk!
Well trying to connect and it timing out or service unavailable 3006 300008, seems to mess up the dns on my router and requires a reset on the router. We’ve got two computers behind the router and they’ve been able to play at the same time although the experience isn’t as smooth as I had hoped.
Logged in last night with zero errors to max a Demon Hunter, even the latency was much lower then in earlier patches, I noticed one or two lagspikes that lasted around 2 sec each though.
Friday and earlier Saturday it was a challenge to get on due to busy signals bur once I got on it was Gravy, Have played to lvl 9 and beaten the beta with WD, DH and Barb, started a wiz and it felt slow and I wasn’t really feelin him. Just gotta try monk next. Thought WD was gonna be my fave but I love the feel of the barb. The DH is my second fave atm just because of all the snares and the Guided arrow (forget the d3 name). I wasn’t invited to the beta but i’ll be livin it up till monday anyway. =)
Yeah, the Wizard doesn’t seem to have any good spammable ranged spells in the beta (at lvl 9)… it felt way better using short rnage stuff like the Spectral blade and Shock Pulse…
You start with magic missile.
Magic Missile indeed feels slow-ish until you get runes for it. Sadly they bumped up the awesome Split rune past beta levels, but you can still get Charged Blast, which can potentially one-shot a lot of stuff.
I got into beta without much problem. What surprised me the most was how little data is transferred between server and client. I’ve been playing for almost 3 hours and it barely consumed 20MB. In comparison WoW ate up almost 100MB data in 1 hour. Data usage is a very valid point for me since I’m playing tethered off my phone. I was going to get cable but with tmobile’s 5GB monthly 4G I may get away with just that.
As for the game itself, I don’t get the criticism, imho it is truly a Diablo game, it has the atmosphere, music and everything to it.
i agree, watching the vids i wasn’t sure. but playing it at max settings @ 2500×1600 (or thereabouts) really makes everything pop. i even like the colours, like when that fat zombie explodes and leaves purple muck everywhere :b
latency from 850 to 3500 xD = DC
even if it is 300 msec it still lagy … and disconnect
any one near Turkey with good latency!?