Diablo 3 Open Beta Finishes
Posted 23 April 2012 by RushsterThe title says it all. I hope you all had a great weekend of play time and don’t forget to let us know what you thought of the Beta in the forums. The servers are now offline and closed testers will have to wait until they come live again.
Party’s over guys. For now.
Update: We’re running a quick ‘n’ dirty poll on the facebook page with three choices just to get a rough idea of what the open beta players’ assessment of it was. We’ll probably run a more extensive poll here later in the week but for now this should give us an overall impression.






Yep, had a great WE with D3. The most important thing for me was, if the game is playable with the UMTS-connection i got. And it totally is!
:):) Got a latency usually in between 280ms to 420ms. But lags only came in at latency-spikes above that, with around 550ms marking the point, where it begins reducing the fun playing. And due to the circumstances I was also able to test with reduction to isdn-/56k-modem-speed: Had around 20-50ms more at that time, still beeing able to play without any problems 

Thx Blizz for giving us all the chance to clear our doubts about the game before having to spend the money on it. (Although there’s still a doubt left concerning longtime-replayability, as the part of connecting to/identifying with your character isn’t nearly as deep as it was with D2, as I’d already feared.) I hope you got the data needed from the weekend.
As of now I have to say: See you at may, 15th on europe
Silverfang
And take into account that the beta ran on US servers so you should still get some improvement when it’s on EU servers.
And add to that, even when there was a low ping (1000ms), it was still playable.
Amazing stuff Blizz, I want closed beta access cause I’m suffering withdrawal symptoms… god help me when the game comes out
Same here, the withdrawal symptoms kinda suck. I should be studying and writing a report, I want to play D3, but instead I sit here and read about the game. So I do not get my fun and I don’t get anything done
Uh….1 sec ping is playable?!?
When I first started playing a month or so back, I was getting 500-800ms and it was horrendous. Now, I average 40ms.
Your definition of playable is completely different from mine.
Yeahh. Even above 1 sec ping is “playable,” although I wouldn’t count it as a fun time. Had a phase of about 5 minutes between 1300ms and 1700ms latency in between. Frequent jumpbacks at that time and enemies dropping dead way past the time I’ve hit them, but still got my one or other massacrebonus and wasn’t in danger of dying. (Ok… the difficulty of the beta has to be accused for the latter, i think ^^)
Irony – the one thing D3 is on-time about is removing players’ open beta access.
FFS. Indeed. You would think they would **** that up for a day or two….but no
Still was mighty generous of them to let us have a bit of fun with the game.
Is gona be epics!
It’s a stress test. **** is meant to go wrong. It’s also a free service so they don’t have to be on time about anything. If you bought the game you’ve paid for Diablo 3 on the 15th. Anything else is freebies.
Oh calm down. It was probably just a joke.
But they did mess up and some people got to play early, so if the comment is taken seriously, then there is your extra time.
Played the beta as many ppl around here during the weekend and I must say that D3 reminds me more of the original Diablo than D2 (and for me that is a good thing). It should be a great game and Barb and monk were my favourite classes. 21 days and counting
it’s all in the songs baby.
Dropped everything this weekend to get Overachiever.
I HAVE NO REGRETS
Also got to meet Nizaris in game, now that was just cool.
my wife and I had a great time playing over the weekend when we could. I think we got in about 10 hours. Would have been more if a) they didn’t have so many issues as they did on the few servers they had running beta and b) last night my comcast connection got super bad to where I couldn’t even load web pages. It wasn’t dead dead but might as well have been.
As if I wasn’t excited about this game before being able to preview it…Now I’m even more so. The atmosphere is so awesome. All the little details they put in are just amazing. From the crows flying away, rats scurrying for cover, old tristram falling apart, and sounds of foot falls on water. Can’t say I noticed the sound of skulls rolling across the ground tho like they said existed in the latest reveal video.
I’ve had the “normal” beta for a while now, so I was used to playing by myself or with one other friend who also had beta. During this open beta weekend though, getting to play consistently with three other friends was awesome. We all had a blast.
Got all achievements, cos I’m sucker for that game.
D :
Feels like they run out of time and many cool features/wishes are out of the box on the release day.
What i dont like:
1) The rune system as it is now just sucks, could be completly removed. Why have it since everyboy will end with the same combos in the same situation?. Liked more the idea of farming/trading for runes then plan wich skill to upgrade with wich runes, plus it would give both a very visual differenciation on same class players and a benefit. It could have been as simple as adding 5 sockets to each skill to be filled with different quality runes as you get them playing.
2) Cant name created games, nor find a particular game by its name.
3) The chat system should show avatars of the player, like old D2
4) Guild support in some way?
5) Talisman? Charms? Sockets? Gems? i mean, variety of item types apart from equip & weapons.
6) Just 4 players per game? i loved the chat/trade games in old D2 where one could show its gear and be proud of it.
7) Emotes/sounds or some fastway to tell others common things like \hey this way\ or \help me\…
8) Voicechat?
What i liked:
1) Visuals, great graphics, animations and cool things.
2) Mini quest/scripted events.
3) Boosfigth, figthing the skeleton king is cool and so i suposse it will be to figth more bosses/miniboses in the final game.
4) The crafting system.
Conclusion: Like the game but have the feeling it could have been awesome… and they missing the chance.
PD:edited for paragraph breaks.
What you didn’t like:
1) Even in the beta, where the choices are incredibly limited, I regularly see a lot of variation in people’s builds. When people go up in level and more runes are unlocked the build diversity will increase exponentially. I liked the idea of dropped/tradeable runes as well, but I’m not going to state blatant falsehoods (e.g. “everyone has the same combos!”) to try to make my point.
2) Why do you need to have a named game? If you want a private game with friends, it’s incredibly easy to do that with the system in place. If you want a game to run a particular quest… start the game at that quest. There is no need for named games.
3) D3′s chat system has flaws, but D2′s wasn’t amazing either. The character avatars at the bottom didn’t really add that much to things.
4) What would a “guild” in Diablo 3 be for? I’m not opposed to the idea, but nor do I want to see them waste development time on it if it’ll just be a glorified chat room.
5) Gems and sockets are in the game.
6) Perhaps it’s just a matter of preference, but 8-player games became very impersonal for some, and encouraged splitting up and “leeching” (where one or more players wouldn’t really need to contribute).
7) This is also in the game. Try the num-pad.
What I didn’t like about your post:
1) Paragraph breaks are your friend. Use them.
At level 13 and above yes the customization is staggering The thing is in the early levels the skills aren’t diverse enough. Makes making a second character of the same class not worth doing for replayabilities sake.
Liking the game so far. WD still my first choice event though there doesn’t seem to be any sort of pet class option. Zombie Dogs do pathetic damage and are very frail.
I thought I had my play order for classes but the wizard fell to the bottom. The Demon Hunter was on the bottom but now it went up 1 place to 4 so its WD, Monk, Barb, DH, Wizard.
Just to add my two cents here.
When the basic skill for the monk got a chance to upgrade the rune, I chose not to.
I didn’t like the way I would *always* warp over to a mob.
So I disagree with @Justice, and reckon that with the vast number of people playing this, they’ll all be quite different.
And personally, I loved that teleport, so even when other spirit-building attacks with runes of their own were unlocked I stuck with good ol’ Fists of Thunder. I regularly see other Monks using Deadly Reach, and sometimes Crippling Wave (though that one is a bit more rare since it doesn’t unlock until 11).
I had some bad luck in this falling on a busy 40-hours-of-work weekend.
I managed to finish the beta with a Barb, and halfway through again with a WD.
I’m still thankful to have gotten the opportunity to play. It was a nice surprise after the beta closure date was announced.
I tried the open beta last weekend with a female demon hunter.
I loved it.
Graphics, gameplay, scene.
Good job blizz
I’m looking forward to the final release.