Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
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Diablo 3 Difficulty Needs to be Increased?Posted 24 Dec 2012 by
A couple of recent forum posts ask for an increase to Diablo 3 difficulty, and while both got Blued, the CMs didn’t add anything to the conversation. It’s a conversation worth having though, so here they are:
I keep reading about this feature, unfortunately, I came to the game after it was removed. It sounds really interesting and cool, and I wish that, once I got better gear good enough for higher MPs , I could be able to experience it
Vaeflare: We don’t have any current plans for the Invulnerable affix to rear its head and return. We felt it was a frustrating affix for many players, and that it was out of line with the other affixes, which is why we removed it. In a similar way, we feel that the Reflects Damage affix isn’t quite where we want it to be, which is why we’re looking intomaking some adjustments to the mechanics of how it works, as well as fixing a related bug.
If it returned, Invulnerable Minions would be interesting and probably not so bad now. Players are better, characters are much stronger, and Inferno is easier than back in v1.03. Everyone has a variety of AoE attacks to hit the boss and minions at once, players would lead the minions into crowds of regular monsters to keep their procs and life leech going, etc.
And that’s just the problem with the game, according to some:
Petition bring it back! But you get 1000% MF for being there.
Grimiku: Discussing this subject matter is fine, but I am locking this thread since we try to avoid petitions on the forums. You’re welcome to recreate the thread so long as it’s not in a petition format.
Not much from the Blue there, but I skimmed over the B.net thread to see the response, and it was mostly full of agreement. One is never sure if the B.net forums are 100% trolls or just 90%, but how do you guys feel about the difficulty? I hear a lot of complaints about D3 (and many compliments as well) but “it’s too easy” isn’t often chief amongst the gripes. It can certainly become very easy if you’re well-geared for farming runs on MP0 or MP1, but that’s kind of the point; those levels are there to let players blast through on item runs. The higher MP levels are there for a bigger challenge, and most people I’ve talked to feel that they serve that purpose pretty well.
I certainly haven’t heard anyone pining for a return to the early days of D3, before Paragon levels and Monster Power, when legendaries neither existed nor functioned, when Inferno was “doubled” and a very harsh gear check, when monsters enraged in long battles and healed completely every time you died and left the area, when multiplayer games were harder than solo since monsters got huge health boosts, etc.
That said, I’ll ask all the same… who thinks D3 is too easy now? Anyone who hasn’t played 1000+ hours, or used a Romney-sized bankroll to outfit themselves via the Auction House? And would a return of Invulnerable Minions help things?