Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.
Approximate topic starting times:
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Fascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.
The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.
I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.
Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.
That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.
On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).
He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…
First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.
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Diablo 3 Difficulty Needs to be Increased?Posted 24 Dec 2012 by
A couple of recent forum posts ask for an increase to Diablo 3 difficulty, and while both got Blued, the CMs didn’t add anything to the conversation. It’s a conversation worth having though, so here they are:
I keep reading about this feature, unfortunately, I came to the game after it was removed. It sounds really interesting and cool, and I wish that, once I got better gear good enough for higher MPs , I could be able to experience it
Vaeflare: We don’t have any current plans for the Invulnerable affix to rear its head and return. We felt it was a frustrating affix for many players, and that it was out of line with the other affixes, which is why we removed it. In a similar way, we feel that the Reflects Damage affix isn’t quite where we want it to be, which is why we’re looking intomaking some adjustments to the mechanics of how it works, as well as fixing a related bug.
If it returned, Invulnerable Minions would be interesting and probably not so bad now. Players are better, characters are much stronger, and Inferno is easier than back in v1.03. Everyone has a variety of AoE attacks to hit the boss and minions at once, players would lead the minions into crowds of regular monsters to keep their procs and life leech going, etc.
And that’s just the problem with the game, according to some:
Petition bring it back! But you get 1000% MF for being there.
Grimiku: Discussing this subject matter is fine, but I am locking this thread since we try to avoid petitions on the forums. You’re welcome to recreate the thread so long as it’s not in a petition format.
Not much from the Blue there, but I skimmed over the B.net thread to see the response, and it was mostly full of agreement. One is never sure if the B.net forums are 100% trolls or just 90%, but how do you guys feel about the difficulty? I hear a lot of complaints about D3 (and many compliments as well) but “it’s too easy” isn’t often chief amongst the gripes. It can certainly become very easy if you’re well-geared for farming runs on MP0 or MP1, but that’s kind of the point; those levels are there to let players blast through on item runs. The higher MP levels are there for a bigger challenge, and most people I’ve talked to feel that they serve that purpose pretty well.
I certainly haven’t heard anyone pining for a return to the early days of D3, before Paragon levels and Monster Power, when legendaries neither existed nor functioned, when Inferno was “doubled” and a very harsh gear check, when monsters enraged in long battles and healed completely every time you died and left the area, when multiplayer games were harder than solo since monsters got huge health boosts, etc.
That said, I’ll ask all the same… who thinks D3 is too easy now? Anyone who hasn’t played 1000+ hours, or used a Romney-sized bankroll to outfit themselves via the Auction House? And would a return of Invulnerable Minions help things?