A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.
I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:
Helltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)
Diablo 3 “Gear Sets”
This whole presentation reminds me of the hot (pre-game) topic of Gear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.
Fascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.
The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.
I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.
Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.
That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.
On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).
He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…
First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.
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Diablo 3 Legendary Item Torment Farming Advice from BlizzardPosted 19 Mar 2014 by
A constant topic of conversation in clan chat is what and where and how best to find Legendary items. Opinions differ as to the best place and especially the best difficulty, and a Blue offered some info when fans sought Diablo 3 Legendary Item Torment farming advice from Blizzard.
Grimiku: Quality of Items
- An item’s quality is unaffected by difficulty. For example, a level 60 Nailbiter found in Normal has the exact same potential as a level 60 Nailbiter found in Torment VI.The Drop Chance of a Legendary Item
- Normal through Master receive bonuses to experience and gold, but no bonus to the drop chance for a Legendary item.
- There is a bonus to the drop chance for a Legendary item starting at Torment I difficulty, and this bonus increases with difficulty. For example, Torment VI has a greater bonus to the chance a Legendary item drops than Torment I does.
- There are certain Legendary items that only drop in Torment I – VI.
I’m not sure why, but Blizzard reps have repeatedly declined to state exactly how much each level of Torment increases your legendary item drop chances. The in-game tooltips don’t list the value either, though they did (some of the time) during the Reaper of Souls Beta test. The screen to the right was taken during the Beta, and you can see “250% increased legendary drop rate” listed among the bonuses.That said, the tooltip listed the same bonus for Torment 1 up through Torment 6, so it’s quite possible the info was wrong. The gold and exp increase was listed as 0% for all difficulty levels during much of the beta, and Blizzard confirmed it was bugged and the display would be fixed. And it was, but the Torment 1-6 legendary drop rate text went away at the end of the Beta and it’s not yet returned in Diablo 3 version 2.
It would be nice if they’d tell us the actual figures, though. If not now, then for RoS. Even if they don’t, you want to play on Torment 1 (or higher) if you can hack it in RoS. It doesn’t matter in D3v2, but the Torment-only legs and sets in Reaper of Souls is what many players are putting as their top item finding goal for the future.
Click through for more Blue on why Torment isn’t required in D3 (but will be in ROS) and an issue with the guaranteed legendary from the forever tricky Reset Quests option.
Grimiku: It’s up to you to decide if you want to rush towards a particular difficulty, but I can let you know that items found in higher difficulties aren’t inherently better than those found in lower difficulty settings. For example, a level 60 Azurewrath found in Normal will roll at the same level as a level 60 Azurewrath found in Torment VI. I should also point out that there are some Legendary items that are only found in Torment+ difficulties, but that doesn’t start happening until level 70.
Issues with Reset Quests for the guaranteed legendary drop (now from Diablo) continue. It sounds like it’s still human error causing the problem, as players miss talking to some NPC, or perhaps not properly resetting the quests in the first place.
Did this happen to more people? Or am I the lucky one?
Tsarnis: Hi Guys,
I just wanted to let you know that we are currently looking into this on our end. We haven’t yet been able to reproduce this either internally or on live servers and after many attempts, but we are taking your reports seriously and doing our best to get this figured out. If you can come up with a set of specific steps that cause this to occur every time (or nearly every time) please do feel free to post them here and help us out.
One thing I’ve personally seen occur with my friends is that sometimes when doing group quest reset runs, one or more players will forget to press the reset button after completing all of the quests in the game. In other situations one or more players will assume that just because the group leader presses the reset button, that resets the quests for everyone in the group. Either of these situations will result in a player not getting a guaranteed legendary from Diablo.
I mention this just to stress that unless you yourself have pushed the reset button prior to starting your current playthrough, your quests are not reset and you will not get another first kill legendary drop. I am not saying for sure that this is what is occurring in all of the reports in this thread, but I have personally observed these types of “false positives” before, so I figured it was worth mentioning.
Thanks for the reports everyone, and keep them coming!
I’m sure the Bliz tech guys will be glad when Tuesday arrives and people stop bothering with Reset Quests. That said, as much trouble as players have figuring out if they’ve done all the quests, and which one they missed if not, there could clearly be some better techs and tools in-game to help with this issue.