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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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Diablo 3 Legendary Item Torment Farming Advice from Blizzard

Posted 19 Mar 2014 by

A constant topic of conversation in clan chat is what and where and how best to find Legendary items. Opinions differ as to the best place and especially the best difficulty, and a Blue offered some info when fans sought Diablo 3 Legendary Item Torment farming advice from Blizzard.

If I just want to farm legendaries should I play normal? I’ve been aiming for plvl 100 (I don’t have that much free time) but once I hit it I’d like to hunt legendaries. Are the drops in normal mode the same quality? Does killing more monsters equate to more drops?
Grimiku: Quality of Items

  • An item’s quality is unaffected by difficulty. For example, a level 60 Nailbiter found in Normal has the exact same potential as a level 60 Nailbiter found in Torment VI.The Drop Chance of a Legendary Item
  • Normal through Master receive bonuses to experience and gold, but no bonus to the drop chance for a Legendary item.
  • There is a bonus to the drop chance for a Legendary item starting at Torment I difficulty, and this bonus increases with difficulty. For example, Torment VI has a greater bonus to the chance a Legendary item drops than Torment I does.
  • There are certain Legendary items that only drop in Torment I – VI.
Torment 6 tooltip during the Reaper beta.

Torment 6 tooltip during the Reaper beta.

I’m not sure why, but Blizzard reps have repeatedly declined to state exactly how much each level of Torment increases your legendary item drop chances. The in-game tooltips don’t list the value either, though they did (some of the time) during the Reaper of Souls Beta test. The screen to the right was taken during the Beta, and you can see “250% increased legendary drop rate” listed among the bonuses.That said, the tooltip listed the same bonus for Torment 1 up through Torment 6, so it’s quite possible the info was wrong. The gold and exp increase was listed as 0% for all difficulty levels during much of the beta, and Blizzard confirmed it was bugged and the display would be fixed. And it was, but the Torment 1-6 legendary drop rate text went away at the end of the Beta and it’s not yet returned in Diablo 3 version 2.

It would be nice if they’d tell us the actual figures, though. If not now, then for RoS. Even if they don’t, you want to play on Torment 1 (or higher) if you can hack it in RoS. It doesn’t matter in D3v2, but the Torment-only legs and sets in Reaper of Souls is what many players are putting as their top item finding goal for the future.

Click through for more Blue on why Torment isn’t required in D3 (but will be in ROS) and an issue with the guaranteed legendary from the forever tricky Reset Quests option.

I remember in pre 2.0 you pretty much had to be on Inferno to have a chance at the good legendary drops. Is it worth it to blitz thru the Master difficulty in hopes of good legendary/set drops or does one have to play on torment 1 or 2 to get the good legendaries?
Grimiku: It’s up to you to decide if you want to rush towards a particular difficulty, but I can let you know that items found in higher difficulties aren’t inherently better than those found in lower difficulty settings. For example, a level 60 Azurewrath found in Normal will roll at the same level as a level 60 Azurewrath found in Torment VI. I should also point out that there are some Legendary items that are only found in Torment+ difficulties, but that doesn’t start happening until level 70.

Issues with Reset Quests for the guaranteed legendary drop (now from Diablo) continue. It sounds like it’s still human error causing the problem, as players miss talking to some NPC, or perhaps not properly resetting the quests in the first place.

So, after the new patch I go ahead and kill Diablo for my legendary, all fine. Then I reset my quests, did the whole thing again(all acts and quests), killed Diablo, but this time, it didn’t drop, no gold, no gems, no mats, no gold, only 4 yellow drops. So I killed him again without resetting anything because you know, it could be just a glitch or something, but yea, nothing.

Did this happen to more people? Or am I the lucky one?
Tsarnis: Hi Guys,

I just wanted to let you know that we are currently looking into this on our end. We haven’t yet been able to reproduce this either internally or on live servers and after many attempts, but we are taking your reports seriously and doing our best to get this figured out. If you can come up with a set of specific steps that cause this to occur every time (or nearly every time) please do feel free to post them here and help us out.

One thing I’ve personally seen occur with my friends is that sometimes when doing group quest reset runs, one or more players will forget to press the reset button after completing all of the quests in the game. In other situations one or more players will assume that just because the group leader presses the reset button, that resets the quests for everyone in the group. Either of these situations will result in a player not getting a guaranteed legendary from Diablo.

I mention this just to stress that unless you yourself have pushed the reset button prior to starting your current playthrough, your quests are not reset and you will not get another first kill legendary drop. I am not saying for sure that this is what is occurring in all of the reports in this thread, but I have personally observed these types of “false positives” before, so I figured it was worth mentioning.

Thanks for the reports everyone, and keep them coming!

I’m sure the Bliz tech guys will be glad when Tuesday arrives and people stop bothering with Reset Quests. That said, as much trouble as players have figuring out if they’ve done all the quests, and which one they missed if not, there could clearly be some better techs and tools in-game to help with this issue.