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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

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    Diablo 3 Legendary Item Torment Farming Advice from Blizzard

    Posted 19 Mar 2014 by

    A constant topic of conversation in clan chat is what and where and how best to find Legendary items. Opinions differ as to the best place and especially the best difficulty, and a Blue offered some info when fans sought Diablo 3 Legendary Item Torment farming advice from Blizzard.

    If I just want to farm legendaries should I play normal? I’ve been aiming for plvl 100 (I don’t have that much free time) but once I hit it I’d like to hunt legendaries. Are the drops in normal mode the same quality? Does killing more monsters equate to more drops?
    Grimiku: Quality of Items

    • An item’s quality is unaffected by difficulty. For example, a level 60 Nailbiter found in Normal has the exact same potential as a level 60 Nailbiter found in Torment VI.The Drop Chance of a Legendary Item
    • Normal through Master receive bonuses to experience and gold, but no bonus to the drop chance for a Legendary item.
    • There is a bonus to the drop chance for a Legendary item starting at Torment I difficulty, and this bonus increases with difficulty. For example, Torment VI has a greater bonus to the chance a Legendary item drops than Torment I does.
    • There are certain Legendary items that only drop in Torment I – VI.
    Torment 6 tooltip during the Reaper beta.

    Torment 6 tooltip during the Reaper beta.

    I’m not sure why, but Blizzard reps have repeatedly declined to state exactly how much each level of Torment increases your legendary item drop chances. The in-game tooltips don’t list the value either, though they did (some of the time) during the Reaper of Souls Beta test. The screen to the right was taken during the Beta, and you can see “250% increased legendary drop rate” listed among the bonuses.That said, the tooltip listed the same bonus for Torment 1 up through Torment 6, so it’s quite possible the info was wrong. The gold and exp increase was listed as 0% for all difficulty levels during much of the beta, and Blizzard confirmed it was bugged and the display would be fixed. And it was, but the Torment 1-6 legendary drop rate text went away at the end of the Beta and it’s not yet returned in Diablo 3 version 2.

    It would be nice if they’d tell us the actual figures, though. If not now, then for RoS. Even if they don’t, you want to play on Torment 1 (or higher) if you can hack it in RoS. It doesn’t matter in D3v2, but the Torment-only legs and sets in Reaper of Souls is what many players are putting as their top item finding goal for the future.

    Click through for more Blue on why Torment isn’t required in D3 (but will be in ROS) and an issue with the guaranteed legendary from the forever tricky Reset Quests option.

    I remember in pre 2.0 you pretty much had to be on Inferno to have a chance at the good legendary drops. Is it worth it to blitz thru the Master difficulty in hopes of good legendary/set drops or does one have to play on torment 1 or 2 to get the good legendaries?
    Grimiku: It’s up to you to decide if you want to rush towards a particular difficulty, but I can let you know that items found in higher difficulties aren’t inherently better than those found in lower difficulty settings. For example, a level 60 Azurewrath found in Normal will roll at the same level as a level 60 Azurewrath found in Torment VI. I should also point out that there are some Legendary items that are only found in Torment+ difficulties, but that doesn’t start happening until level 70.

    Issues with Reset Quests for the guaranteed legendary drop (now from Diablo) continue. It sounds like it’s still human error causing the problem, as players miss talking to some NPC, or perhaps not properly resetting the quests in the first place.

    So, after the new patch I go ahead and kill Diablo for my legendary, all fine. Then I reset my quests, did the whole thing again(all acts and quests), killed Diablo, but this time, it didn’t drop, no gold, no gems, no mats, no gold, only 4 yellow drops. So I killed him again without resetting anything because you know, it could be just a glitch or something, but yea, nothing.

    Did this happen to more people? Or am I the lucky one?
    Tsarnis: Hi Guys,

    I just wanted to let you know that we are currently looking into this on our end. We haven’t yet been able to reproduce this either internally or on live servers and after many attempts, but we are taking your reports seriously and doing our best to get this figured out. If you can come up with a set of specific steps that cause this to occur every time (or nearly every time) please do feel free to post them here and help us out.

    One thing I’ve personally seen occur with my friends is that sometimes when doing group quest reset runs, one or more players will forget to press the reset button after completing all of the quests in the game. In other situations one or more players will assume that just because the group leader presses the reset button, that resets the quests for everyone in the group. Either of these situations will result in a player not getting a guaranteed legendary from Diablo.

    I mention this just to stress that unless you yourself have pushed the reset button prior to starting your current playthrough, your quests are not reset and you will not get another first kill legendary drop. I am not saying for sure that this is what is occurring in all of the reports in this thread, but I have personally observed these types of “false positives” before, so I figured it was worth mentioning.

    Thanks for the reports everyone, and keep them coming!

    I’m sure the Bliz tech guys will be glad when Tuesday arrives and people stop bothering with Reset Quests. That said, as much trouble as players have figuring out if they’ve done all the quests, and which one they missed if not, there could clearly be some better techs and tools in-game to help with this issue.