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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Diablo 3 Legendary Drop Rates Revealed – Updated

Posted 4 May 2014 by

We’ve got the Diablo 3 Legendary drop rates for all set and legendary items in the game. Thanks to site reader Childe for helping us assemble them, via a Korean site where they first leaked. These are the *weighted* item drop rates, much like the old Diablo 2 Treasure Classes. These figures do not tell you your chances of finding a legendary item. What they tell you is IF the game rolls a legendary or set item for a given slot, WHICH of the possible items will appear.

We’ve got all the data in three forum threads, and you’ll want to spend some time crawling over them, since it’s a huge trove of useful data. Note that 15% of item drops are un-Smart Drops, which is why your characters will sometimes find items “only” for other classes. (Including legendaries.)

The different threads for difficulty level are due to the odds changing with DiabloWikiTorment-only gear. For instance, there aren’t any Torment-only Fists, or Spears, or Swords, etc, so the drop odds for the legendary items of those types are the same on all difficulty levels. Most types of armor though have several Torment-only items, though.

For example, there are five legendary helms that can drop for five classes (Barb is the exception), on all difficulty levels. They are the DiabloWikiBroken Crown, DiabloWikiLeoric’s Crown, DiabloWikiBlind Faith, DiabloWikiAndariel’s Visage, DiabloWikiMempo of Twilight, and the DiabloWikiDeathseer’s Cowl, and all have a 16.67% chance of dropping. (That’s 1/6, even odds for each.) The Barbarian is different, since the DiabloWikiSkull of Resonance can only drop for him. Thus his odds are 15.38% for the other 6 helms, and 7.69% for the Helm of Resonance. (That’s 2/13 for the first 6 and 1/15 for the Skull of Resonance.)

Things get more complicated when you take your Barbarian into Torment+, since then the basic 6 helms can still drop (11.76% each), or the Helm of Resonance (5.88%), but you might also get one of the Torment-only helms: DiabloWikiImmortal King’s (5.88%), Raekor’s Will (5.88%), DiabloWikiCrown of the Invoker (5.88%), or DiabloWikiEyes of the Earth (5.88%). The odds for the normal helms drop since the total odds have to equal 100%, and there are more Torment-only helms being added into the chances. The other classes see their odds for the different helms change in Torment as well, but somewhat differently than the Barb’s since they all have a different number of possible set/leg helms to choose from.)

Again, those are the percent chance that a given set/leg helm will drop IF THE GAME ROLLS A LEGENDARY OR SET HELM for your drop. (Just to emphasize that point again, since it was always misunderstood when we were talking about Diablo 2 unique drop odds back in the ago.)

 

Now I Understand!

Looking over the numbers, I had a number of light bulb moments. Now I see why Blackthorn’s Set items are so damn common! They’re weighted the same as legendary items, while most Set Items are weighted half as common. DiabloWikiBlackthorn’s Jousting Mail (pants) are 30.3% chance to be the set/leg pants you get if you are playing a Barb/Crus/Monk/Wiz. Or 23.62% if you’re a DH or WD, since those classes have DiabloWikiSwamp Land Waders dropping, which changes the odds for all pants.

This is why we can't have nice things.

This is why we can’t have nice things.

And now I know why I’ve found every other bow in the game but not a DiabloWikiKridershot. If the game decides to drop a legendary bow (there are no set bows) the DiabloWikiUskang, DiabloWikiThe Raven’s Wing, DiabloWikiEtrayu, DiabloWikiCluckeye, or DiabloWikiWindforce all have a 19.61% chance of rolling, while the much-coveted Kridershot is down at 1.96%. (The bow weighting odds odds are the same on Torment+, since there are no Torment-only bows.)Hand Crossbows do the same thing to the DiabloWikiCalamity. On Normal-Master you’re looking at 17.86% odds for the DiabloWikiIzzuccob, DiabloWikiBalefire Caster, DiabloWikiDanetta’s Spite, or DiabloWikiDanetta’s Revenge, with the DiabloWikiK’mar Tenclip at 8.94%, and the Calamity at 1.79%. Yes, that’s 1/10th as likely to drop. It’s even worse on Torment+, when DiabloWikiNatalya’s Slayer starts to drop. All the others shift to 16.4%, Nat’s and K’mar Tenclip get a 8.2% chance, and Calamity decreases to 1.64%. Good luck with that!

Most other weapons and several types of armor have similar weighting issues, where the one or two items you really want in that slot are MUCH less likely to drop. That’s not a surprise of course, but seeing the actual figures can put the “I’ll never find X” into a harsher reality.

 

Conclusion

These figures may not be final, as the info is still being correlated from the Korean info leak and some of the items listed (all with 0% drop odds) aren’t enabled in the game. There may be additional factors to consider as well. For instance, the whole thing with the game assigning 5-7 items of each slot to drop in each game. That’s a real thing, confirmed by a lot more testing results I’ve seen since we posted that article, but it’s not known how those items figure in with these drop odds.

Also, I’m skeptical about the figures for Set Items. They are listed as weighted at 1/2 the frequency of legendary items (in most cases) but my experience and that of other players I’ve talked to is that sets are *much* less common that that. Maybe 1/3 to 1/5th (to 1/10th?) as frequently found as legendaries. That’s partially explained by the fact that many sets are Torment-only, and the fact that there are zero set items in many weapon slots, so all those times you find a spear or a bow there’s a 0% chance of it being a set item. That said, it’s possible that other code in the game sets limits that impact these drop odds.

This appears to be the master weighting list, but there may be other lists in the code that further cut the odds of set items, or raise or lower specific items in frequency for all classes, for all monsters, for some specific monsters, etc. We know that sometimes classes with a 0% listed rate for certain items will find them anyway (violating their Smart Drop). And we know that legendary items get a drop bonus in Nephalem Rifts, and Blizzard said they’re about to buff legendary drop rates from gambling. They could just as easily put in buffs for specific items or item types, from certain monsters, etc. For instance, bow-using monsters had special weighted odds to drop legendary bows in Diablo 2.

That said, it’s great info and I enjoyed poking through it. What do you guys notice that seems surprising, or that’s not balanced correctly, or that confirms your darkest suspicions?

Update: By request, here are the ultra-rare items, most of them set to drop at 1/10th the standard rate:

Armor:

5 May List updated

As many of you have pointed out there were some omissions in the tables and they have once again been updated with the following additions on all three lists.

 

Update:  The DiabloNut Armory has now been populated with :

 


Tagged As: | Categories: *Featured, Datamining, Legendary Items, Strategy News