This show covers numerous changes made in Patch 2.1.1, then focuses intently on fixes and changes needed for the Realm of Trials and Greater Rifts. Why not more player control in selecting the level, competitive PvPvE Grifting, running lower Grifts for Leaderboard record times, etc. Featuring Rankil, N3rdwards, and Flux. Click through for approximate segment […]
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
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Diablo 3 Interface Fixes and “ID All” FeaturePosted 31 Mar 2013 by
An improvement to the Diablo 3 interface inventory was included in v1.07, and I’ve been noting and enjoying it in my recent play. The way it works now is that you can ID items while at the Blacksmith’s anvil/salvage window, but you can *not* equip items while there. So if you right click to ID, and then right click something already IDed you will not equip it. Not with that window open. It’s very handy to avoid those accidental item switches that can very easily lead to salvaging or selling an item you didn’t mean to rid yourself of.
A fan complained about that problem, selling off something he’d RMAHed for, and got a blue reply:
As SirCris pointed out, one of the changes we made in patch 1.0.7 was that you can now identify items while in the vendor window. So if you talk to a vendor, you will be able to identify it using right click, and then you can also choose to sell it with a second right click. As usual, if you accidentally sell an item, you can still retrieve it from the vendor’s buy-back tab.
While you are in the vendor window, you should no longer be able to right click on an item in your inventory and accidentally equip it. Effectively, having a vendor window open while identifying your items should help ensure that you do not inadvertently equip items while you are identifying them.
In related news, here’s a blue post explaining how the ID All function will work, coming up soon-ish.
Will ID All identify these UNID items all at once, or does it just do them one after another, merely eliminating the individual clicks?
Travis Day: There will be a cast bar and at the end of the cast bar all items will be identified.
How long will the cast bar last? Longer if you’ve got more items? I assume that everything will just be IDed at once, but it would be kind of fun if it went item to item. Say every .3 seconds another item in your Inventory would flash to IDed, moving left to right, top to bottom, and you could follow along with the cursor, viewing each item in turn while they clicked along like dominoes.