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The State of the Monk: Additional follower or future OP class?

state of the monk in diablo 3It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).

I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:

Hello everyone!

I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.

My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.

I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class! :D

1. Current Monk Issues


This is really at the forefront of the monk issues.

Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.

Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.

Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.


Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.

Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.

Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.

Resource Management

This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.

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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Diablo 3 Guide: How to Sell in the Auction House

Posted 19 Dec 2012 by

Here’s a quick Diablo 3 guide to finding accurate prices for your gear in the Diablo III Auction House, and thus listing them at the right price for a quick sale. I’ve been doing a lot of buying and selling of late, and I often see threads from people asking how to figure item value. It seems like many people can’t, in as much as the items I see listed on the Auction House are often wildly over their value in the market. A lot of those are surely intentional, as people throw up their mid-range legendaries with absurdly-inflated prices and hope someone clicks buyout by accident.

I wish Blizzard released some Auction House figures, just for our curiosity. What’s the average price by item type? By modifier? By legendary? What’s the greatest cumulative amount of gold anyone has sold or bought? What percent of auctions end in a sale? Etc. Personally, I’d be shocked to hear that even 1/100 auctions sell. Probably more like 1/10,000, given how wildly overpriced most auctions seem to be.

If you actually want your item to sell, you need to price them appropriately, but not so cheaply that you feel like you’re getting ripped off. How can you turn mediocre Rares into more gold than the 2000 or so you get from the vendor in-game? Read on. As I said in the Billion Gold Prices article and the Max Magic/Gold Find item list, I’m working on a master list of a sort of pricing guide for every item slot. Best and most valuable mods for that item, best legendaries, etc.

This article is not that one, though. It’s just a short how-to guide on quickly finding the value of your items, so you can price them appropriately in the Auction House. With lots of illustrations, for to make glorious visual assistance.

Let's move those items from Auctions to Completed.

Let’s move those items from Auctions to Completed, shall we?

Diablo 3 Guide: Item Sale Values

Figuring out what your item is worth is the first step in selling it. Well, in selling it for a good price. You can put up anything at 500 gold and hope for the best, but there’s an odd sense of failure or regret when you post something that sells instantly. You’re happy it sold, but for me at least, I always think that means I should have priced it a bit higher. Do what you can to banish that thought from your head, and you’ll be happier. For all you know, the one person on who would have bought your item just happened to search it out a moment after your auction went live, and if you’d asked even 5 gold more they’d have passed you buy by.

So, how to know what your item is worth? The game provides a handy tool. While in the Auction House, just right click on anything on a character, in your inventory, or in your stash and select the “Search for similar items” option.

Right click for similar items.

Right click for similar items.

This will instantly pop you to the search page, with the mods on your item entered into the variable fields. Sadly this does not work on legendaries; it takes you to the search page, but with just the base item type selected so you have to enter the values manually. (And you still can’t sort or rank items by the values for affixes that don’t normally occur on that item type, such as critical hit damage on a Witching Hour belt.)

Click through for the rest of the guide with screenshots and some general thoughts on current market trends in the GAH.

Search fields automatically completed.

Search fields automatically completed.

This is the next thing you’ll see; the search page with all the fields already filled in.

Here you need to remove some of the irrelevant mods. No one’s going to put a value on Lightning Resistance, other than perhaps a Monk trying to flesh out his OWE res, but without any Dexterity this isn’t likely an item a Monk would want anyway. You also want to normalize the other values. Lower them a bit, no one’s going to search on “71 Vitality,” so I usually drop mine down to the next lower round number, to get a reasonable amount of comps.

If you’re having trouble finding other similar items, drop the number a bit further, especially if it’s a non-essential figure. On these pants every point of INT adds to value. The Vit is also useful, but this isn’t Hardcore so it’s not *that* valuable. So I dropped it down to 60 just to get more results. If that still doesn’t do it, you can just

Or remove the value entirely, and just keep the affix.


Here you see another problem; I’m trying to sell an item in my stash, but when I look at the returns I see my own pants as the comparable. You can fix this by logging into a game and equipping the item you’re trying to sell, but there’s another quick way to work around.

On the Search Equipment field, select the generic class you want to compare to, rather than one of your own characters. It doesn’t really matter which class you pick (unless you want to search on some class-specific item type or mod) but since these pants have INT I should choose a WD or a Wizard.


Now when I hover on the items, I don’t get distracted by the display of other gear, plus that display doesn’t cover up the prices, which makes it easier for me to skim down the list. Also note that I’ve sorted by Buyout price, so they go from cheapest to most expensive, since in this auction (as in almost all of mine) I’m going for a quick sale at the lower end of the market.) I don’t see the comparison to the pants I’m trying to sell either, but I can click back to the sell Tab to view them again, or just refer to the search fields below for the approximate stats.


These are quite similar in stats and going for 100k, with just a few hours left in the auction. My pants had 8% more All Res, and the other auction was about to end, so I tried to be greedy and listed them for 111,111.


Though I didn’t do it with these pants it’s a good idea to use the Buyout option to try to leverage your sale price. Set a lower price, say 90k for these pants as the bid, and then put the Buyout at something higher, such as 111k. The lower figure might catch someone’s eye, and then if they’re impatient they’ll just do the Buyout. I almost always do buyouts myself, since when I want an item I want it now. The only time I bid is when there’s a huge disparity, like 300k bid and 800k buyout, but there’s a whole psychological angle there that many people are susceptible to.



These pants did not sell for 111k, but I cut the price to 94,444 the next day, and they did sell at that. Which is a fairly rare state of affairs in the GAH these days, as you can see by the many other non-selling auctions in my recent results.

Current Auction House Trends

I’ve been using the GAH a lot for the past month+, and it seems to be getting harder and harder to sell anything. Maybe that’s related to the time of the year; many people are home from college for holidays, others aren’t finding as much online time with family and other real life distractions, etc. But it’s making selling tougher.

All through Oct and November I had little trouble selling 8 or 10 Rares a day. All fairly low-end stuff, 30-100k or so, of the type of items that are very easily found while doing farming runs in Inferno. High MF helps with finding Legendaries, but it also boosts your odds of 6 affix rares, and those have made up most of my item sales.

For the past couple of weeks though, I’ve had to really cut prices. Search, find comparables at 250k, set my item to 166k, and hope for the best. Lately I’m lucky to see 1/3 or 1/5th of auctions go through, even offering items at a very good price. (I’m probably not an ideal GAH profiteer, since I don’t have the patience to keep relisting the same item and waiting for it to sell. I’d rather move a lot of inventory and if that means taking an 80k sale over a 110k maybe, I’ll do the 80k just to free up a sales slot for another item sitting in my stash.

I have noticed a few things selling; dual find gear, with both MF and GF, has more value than I’d expect. I’ve moved quite a few junky rares for 20-40k just because they had 18% GF and 19% MF, or values like those. The following 3 items recently sold for 25-40k.

ah-sales-find2 ah-sales-find3

I’m not sure who is so hard up for GF/MF that they’ll buy those items; maybe they’re getting ready for Followers being able to wear more armor in D3X?

Pickup Radius

The hat below I’m trying to get 450k for, and I think it would have sold in a snap if it wasn’t a stupid Monk hat. Comparable helms for all classes are 1m and up, and this is part of the reason why I don’t usually pick up rares of class-specific gear; it limits the potential sales market too much.


If you’re wondering why a helm with such mediocre survival stats is (theoretically) worth nearly 500k… pickup radius. It’s all about the pickup radius. The socket and double find and another decent stat are nice, but pickup radius is wildly valuable these days, since everyone wants it and since it is so seldom found on Legendaries. And with Legendaries dropping so regularly in v1.05, it’s getting cheaper and cheaper to equip even a low budget character in very good green and orange gear, but that often comes at the expense of their pickup radius equipment.

Thus any rares with even semi-decent end game stats and pickup radius are very valuable. Case in point:


If you can’t read without clicking, those pants sold for 1,275,000, and they’re crap. Seriously, without pickup radius as a mod, they’re probably vendor trash. Maybe 25k on the GAH, but I don’t think I’d have even bothered to list them. Lately I’m not trying to sell anything for less than around 40-50k (which means comparables are 75k or more) since I’ve got a backlog of good auctionable items.

But with nice vit, pickup radius, and 2 sockets, these sold in a snap for well over 1m. And honestly, I should probably have set a higher price and waited patiently.


I’ve got a bunch of other recent GAH observations and theories, relating to item types worth picking up, the wildly-inflated prices of most jewelery, the weird price premium a perfect seed puts on any legendary, and more, but I’ll save those for another day.

I’m curious how others are finding the GAH of late, though. How are you guys doing on sales? Finding it harder to move stuff? Or are there things selling that you’ve found that aren’t mentioned here?