Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the Greater Rift Guardian (GRG) which is an upgraded version of the regular Rift Guardians.
Difficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.
Shrines: There are virtually no shrines or pylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that Conduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift Leaderboard system.
No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (respec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.
Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as Goldwrap and Harrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)
Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.
Accessing and Process
- # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
- Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to Orek.
- Kill all the mobs in the Greater Rift before the timer runs out.
- No regular or champion mobs drop loot in Greater Rifts.
- The Rift Guardian will drop loot regardless if the timer has run out or not.
- If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
- The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.
Progress Bar and Rift Speed
The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.
When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.
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Diablo 3 Gems Prices Skyrocket, Based on v1.07 Patch PreviewPosted 14 Jan 2013 by
With the new, level 15 gem coming in the v1.07 patch, the prices for Diablo 3 gems have increased dramatically across the realms. I noticed last night when I went to sell a Star Topaz (just something I’d cubed up from idly picking up Flawless Topaz while doing runs) and was surprised when the suggested auction price was considerably higher than I remembered.I checked back on my past gem auction sales (I pick up most of the gams that drop, if they’re in front of me at least, and enjoy cubing them up and selling for a steady profit. One benefit of not playing much spin2win; getting to actually see and pick up gear.) and saw that yes, prices are up considerably for all gems, and especially for Emeralds.
(But not greatly for Rubies, which surprised me since the only stated patch gem change is coming to Rubies with a much higher damage per hit in weapons. No one seems to care, probably because despite what Wyatt says, like 1% of skills in the game do not benefit from Crits, so the Ruby-in-weapon end game market will be quite small, and spending 27m x 3 + 20m upgrade cost for 2% more exp from your helm won’t be a real wise investment.)
Here are the current prices on the Americas softcore GAH for gems, based on an in-game check 15m ago. Prices are likely some/much higher for Hardcore and on Europe due to their smaller economies/less inflation. (As always, your actual price will vary slightly as the market waxes and wanes, but I just sold several Amethyst, Ruby, and Topaz stars for roughly the prices below.)
Tomes of Secret have more than doubled in price as well, since they’re in demand as gem upgrade reagents. (A week ago, before the patch preview, Stars were something like A 620k, E 800k, R 700k, T 630k, and prices for Radiant Stars were around 17m, 22m, 20m, 18m.)
Before you seek quick profit by prying every gem out of your spare gear and striping your Alts like a Cadillac left in the bad part of town, (see our past guide on that econ strat) or stock up now before prices go nigher… bear in mind that attempting to profit on a volatile market is called “speculation” for a reason. Prices may continue to rise, stabilize, or start to drop, and you’re betting your pretend gold on what you think is most likely.
One thing that is certain is that you can make a much nicer profit selling gems now than you could a week ago. Unless you’re much too rich for your own good, you’ll want to take a second to pick up those Flawless Squares, at least the Rubies and Emeralds, for a quick sale and profit, or a slightly slower sale and much bigger profit if you cube them up to Stars or higher. Refer to the tables on the Diablowiki gems page for the full costs of upgrading to every level of gem, but it requires 27 Flawless Squares, 54 Tomes of Secret, and 500k gold to make one Star. (Thus if you find the ingredients yourself you’re profiting over 500k per Star emerald, less the 15% gold fee, at the current prices.)