Recent Features

The Diablo 3 Podcast #155: Fave LGems and Achievement Bonuses
The fans have voted their favorite Legendary Gems, but what if LGems could be used on Followers? Why are players suddenly rolling over Greater Rift 50+? Should Achievements grant in-game bonuses as well? And Blizzcon 2014 is coming in just two weeks! Show features HolyKnight3000, Rankil, and Flux Click through for approximate segment starting times […]
Randomization and level design in the future of Diablo 3
Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]

Diablo 3 Gameplay Systems and Crusader Panel Slides

Posted 9 Nov 2013 by

The Diablo 3 Gameplay Systems and Crusader panel was held earlier today and much was revealed receiving a good reception from the crowd. Our report from Flux is incoming but in the meantime here are key slides from the presentation showing off some of the new skills and examples of loot 2.0 changes.

There is much to be excited about. First few stills are here the other 70 are after the break.

Did you watch the panel? On a scale of 1 to 10 how hopeful are you that what you saw today is going to make the game a lot more enjoyable for you. Also, do you think this will bring a lot of the community back to Sanctuary?

Keep an eye on the BlizzCon Coverage Section for the full transcripts (not bullet point lists) of the Diablo 3 Panels, videos, hands-on reports, photos, screenshots and more.