Diablo 3 Forum Watch #87: Fan Reactions to v1.0.3

Posted 21 June 2012 by Flux

The v1.03 patch has been out for a few days now, giving most players enough time to try it out and then write forum posts describing their reactions. I skimmed dozens of examples of that tonight, trying to get some sense of the overall reaction… and I can’t. There’s no absence of data — I read hundreds of player comments — there’s just too much disagreement to draw any conclusions.

Lots of people think Inferno is still too hard, or even harder thanks to the higher repair costs, while others think it’s now too easy, or that Blizzard fixed/tweaked/nerfed the wrong things. Some fans are just about ready to give up on D3, while others say that’s absurd just 6 weeks into the game, after just one small content patch. (You’d need solid rubies for lenses to get glasses so rose-tinted that you judged any game system in D2C, especially items, as well-balanced and crafted just six weeks after release.)

Here are a bunch of links and some quotes from pertinent forum threads. The assignation of the threads goes mostly by the OP, but that might not mean much, since most of them have dozens of replies with agree and disagree spread all throughout. But first, the vote, since the quotes are long enough that we’ll be continuing below the click through.


On the whole, what do you think of the changes made in v1.03?

  • 3) Changes were a mixture of good and bad. (45%, 2,227 Votes)
  • 1) I approve of the changes. (34%, 1,655 Votes)
  • 2) I disapprove of the changes. (15%, 730 Votes)
  • 4) Haven't tested / no opinion. (6%, 299 Votes)

Total Voters: 4,910

Loading ... Loading ...


Positive Feedback

Chaosmage provided some pleased feedback on a good public game.

I never died for no reason except my own errors, I found so plentiful of rares it was almost ridiculous (I only got 15% mf from my pants) and butcher dropped a 900dps bow with high stat bonuses for me. (I gonna make a DH now, yes playing with self-found is actually possible now)

Everybody in the party was able to do decent damage and take a few hits if necessary. The melees weren’t grinded by Molten and we ranged never instagibbed by Vortex. The DH provided some decent base ranged damage, my WD some spike range and CC, the Monk buffs and immediate melee aoe and the Barb spike meele, CC and tanking.

We cleared every champ and elite and some dungeons and hadn’t to skip a single pack. But it was also hard at times, frozen has become really nasty but still no death zerging. The game is now balanced.

Click through for lots more, pro, con, and in between.

Vishos doesn’t exactly offer positive feedback, since he thinks Inferno is too easy now, but since the negative coverage below is fully-stocked already, I’m quoting this one here. Vishos provides his char stats and some background info, then compares the v1.03 play to how it used to be.

Prior to this morning I was able to grind out a 5 stack Siegebreaker kill, but it took me a solid 45+ minutes. I would also die at least once to most champion packs, and anything with double anti-melee abilities (descrator, molten, fire chains, plagued) was simply not worth even trying to bring down. Specifically soul ripper elite packs I couldn’t even touch. Siegebreaker himself I had to kite until he began his triple strike move, then leap behind him, dps for 5 seconds or so, and charge away before his next strike. Took me a solid 5 minutes to kill him on average.

Post patch, I can now run through all white mobs without stopping, taking minimal (less than 5% damage) on the way through. I didn’t die to a single elite pack, including a desecrator, mortar, nightmarish, fire chains soul ripper pack. I had my 5 stack in about 10 minutes. Siegebreaker I was able to face tank, leap with iron impact on cooldown, charge with 8% healing rune on cooldown and that was it. Just stood there and dps’d. Never dropped below 50% hp.

An approach I didn’t see elsewhere came courtesy of SlowMoe, who says his machine performance is much improved since v1.03.


Balanced Feedback

One of the best v1.03 posts I’ve read is this one, in which BeingMused covers the Good and Bad of v1.03. Unsurprisingly, in this world of staking out strong partisan opinions and then arguing for/against them, his long and balanced post has no replies as of yet, while numerous identical pro/con screeds have dozens. He touches on Inferno changes, Ilvl drop rates, crafting changes, repair costs, and more. Short quote:

- Inferno balance: Mostly good. You are given a lot more leeway defensively, which has made a gigantic difference playing as melee. Prior to the patch I could easily solo Act2 with a few pieces of MF gear, but Act3 was a bit too dicey for my tastes (doable in a party, of course). Post the patch, without any build tweaks, I could immediately jump into Act3 and solo it. I could even shift some of my defensive skills towards offense. I think that is good for build freedom. The only people who I knew who were having a rougher go of things were DH and Wizard friends who had not prepared for the IAS change, and were used to killing off-screen enemies via glass cannony, super high DPS setups. They’ve just got to figure out a more flexible build setup. A DH friend who *had* already shifted away from an IAS build was doing just as well as before, if not better.

The only downsides: it feels like enemy HP is too high compared to their damage. This might speak to my lack of DPS, but it seems like they could have nerfed damage a little bit less and nerfed monster health a little bit instead. That impression might change with more gear/skill changes. Also, while the gaps between the Acts were too high, I still liked the fact that elites in Act4 were overwhelmingly difficult – it gives me a very long term goal of something to work towards in softcore.


Negative Feedback

The thread with the most replies thus far is Azzure’s, in which he fears that he’s done with the game, at least until future patches improve things. He’s full of complaints, including that Inferno is too hard, that builds are too limited by Inferno’s difficulty forcing so many defensive skills, the boring item system, the broken legendary/set items, those both dooming the RMAH, the “terriblness” of the story/dialogue, the broken crafting system, and more. With over 200 replies, you can bet many/most/all of those points are disputed, redirected, and discussed in great detail.

Summercy thanks Blizzard for ruining the game and thus allowing him to break his addiction. His three points of hate: IAS nerf, destructibles drop nerf, and repair costs increase.

Add I Bring Realm Down to the list of “higher repair costs are terrible since I die a lot)” applicants. An hour of unsuccessful Inferno Belial battles in a big party = now I’m poor. (I do wonder what sort of gains any player expects from a play session composed entirely of dying repeatedly against one of the hardest single bosses in the game?)

RPGLegend does not live up to his name by ranting about many things and saying that Blizzard has lost their touch.

Next to the increased repair costs, the most common complaint was from players whose glass cannon DHs and Wizards are now useless, thanks to the nerfs to Increased Attack Speed. Oddly, perhaps since Blizzard gave warning about this one and explained their reasoning, most of the players sound resigned and maybe depressed, but not angry or raging, the way they were about some of the other complaint issues.

  • Blue Templar asks how the IAS nerf affected you.

  • Conclusion?

    As always on the Internet and in real life, it’s easier to complain than praise, and people are more motivated to make themselves heard for a problem than for a compliment. In that light, it’s not surprising that we’ve got a ton of complaints, most of them focused on the same few issues. Throw in your comment if you like, but be sure you vote, as that should give us a better sense of the overall community consensus than the vocal minority that always fills forums and comment threads.

    Tagged As: | Categories: Diablo 3 Patches, Forums, Inferno, Items
  • Breakables and chest not calculating MF anymore? This is what I have biggest issue with. So far, after about 190 hours played and so far got only one set item and 4 legendaries and ALL of them came either from some chest or breakable.

  • Monster affixes are still insane. YOU WILL still die through no fault of your own. Ranged charcters will still be constantly vortexed into melee range, teleported on top of, walled, and jailed. Constantly.

    Blizzard’s decision to make breakables/chests worthless is idiotic.

    Blizzard is not listening to the community and instead has circled the wagon and is defending their “artistic vision.” They are telling people what is fun instead of listening to the players tell them what is fun.

    Drops are still terrible. Legendaries still suck. Items are still boring and bland. Repair costs are insane. Quest rewards suck.

    Diablo 3 needs a lot of work. I’m sure eventually they’ll stop holding the fort, listen to the fans and make changes. But it is going to take a while to get the game into decent shape.

    Yeah, you can have fun on lower levels. But once you hit inferno if you expect to solo (especially as a wizard) expect the game to be frustrating and tedious rather than fun. It is not at all the fast paced game that Diablo 2 is.

    • I’m playing a Wizard solo and it is challenging but not *that* bad. You just need to have ridiculously good gear to play at a comfortable level, which either takes a lot of gold or a TON of farming. Belial took me literally 8 hours (over the course of days) to solo because my gear is not the latest and greatest (not terrible, but not great) and that was by far the hardest part of inferno I’ve encountered (part way into Act 3 now).

    • Oh my dear lord… They did not fix legendaries in a patch that is not the one that was supposed to fix legendaries, what a bunch of idiots… How do they even walk with such levels of stupidity???

    • “Monster affixes are still insane. YOU WILL still die through no fault of your own.”
      – They ONLY time you die through no fault of your own is when you lag. You can chalk up your other deaths to being under-geared, to using the wrong strategy, or to being inflexible with your build. This is not D2.

      “Blizzard’s decision to make breakables/chests worthless is idiotic.”
      – Not only will this decision reduce easy botting, but it prevents farmers from carrying around a MF set of equipment that’s used only when chests are to be opened.

      “Blizzard is not listening to the community and instead has circled the wagon and is defending their “artistic vision.” They are telling people what is fun instead of listening to the players tell them what is fun.”
      – You do not speak for the community; they are many of us in the community who disagree with your conclusions.

      “Drops are still terrible.”
      – What is a yellow item called? Rare? I do not think it means what you think it means.

      “Legendaries still suck.”
      – So what? They still sell for crazy amounts of gold/rm.

      “Repair costs are insane.”
      – See my first comment, above. Improve there and you’ll see improvement here.

      “Quest rewards suck.”
      – Completing quests are the easiest part of the game.

      “Diablo 3 needs a lot of work. I’m sure eventually they’ll stop holding the fort, listen to the fans and make changes.”
      – See my comment on “community”, above.

      “It is not at all the fast paced game that Diablo 2 is.”
      – This is not D2. If you like FPS games, then D3 is not fast-paced; if you like dungeon-crawlers, then there’s nothing wrong with the pacing.

      I respect your opinions and I hope I succeeded in counterpointing them without attacking you personally. I just disagree with them.

      Let me sum up by reiterating my 2 biggest objections to your comments:
      1. You do not speak “for the community”.
      2. D3 is not a D2 expansion pack.

  • I don’t remember if Act 1 was affected in the patch or if it is just because I have better gear now, but I went back to Act 1 (from Act 3) inferno to farm a bit and it was ridiculously easy. Like, almost as easy as playing a fresh character on normal (“almost” because I actually died a couple times, mostly being careless like chasing a treasure goblin next to an elite pack).

    I don’t think it is too easy though. Act 3 is still hard at my current build. I have no hope at all for finding gear better than what I bought on the AH though. I had 5 stacks of valor and searched the entire act for elites. Sure it is only Act 1, but most of the weapons were around 200-300 dps and my 1-hand is like ~850. Hell, even in Act 3 the weapons were that low.

  • I voted no opinion because I haven’t really had an opportunity to play it yet, plus my hardcore characters are no where near inferno right now anyway.

    The biggest change I was looking forward to in the patch was the pre-60 artisan costs, and they appear to have delivered (especially with the JC, the jury is still out on the blacksmith).

    I suspect that the inferno changes are more positive for hardcore since they tend to address defensive needs more in their gear, and negative to the softcore folk who play with a “dps is the only stat that matters” mindset. I like games better when they encourage you to balance your characters, so my impression is that the changes are for the best, and people who complain about the repair bills are probably just not as good at the game as they think they are (or at least, have to adjust their attitude on how to advance in it).

    Making the environemnt ignore magic find and/or not drop items at all seems to be the nuclear option in regards to combating botting and “path of least resistance”-style farming gameplay. I approve of combating these things, but I believe there are probably better ways to go about it.

  • Its a step in the right direction IMO.

    I expect most of my remaining problems are going to be fixed in the big 1.1 patch.

  • I have cleared inferno pre-patch, can still do it after patch.
    I find myself playing progressively less each day. Thats an indicator to me the game is lacking. I also sold items for over 500eu on the AH and rather than contemplating farming more i actually think of stripping my character to sell the gear and call it a day.

  • +6
    MeMyself&Eirena

    People already geared = game is easier;
    People not that geared = game is harder.

  • After the patch I played non stop till 04.00 AM.

    That says much more ( after almost 6 weeks) than anything else.

    As all is in the eye of beholder anyway.

    Love the game. Sad thing people want to get you banned by stating this on D3 websites (this one and the official ones).

    Why don’t you go deeper into this unseen HATE against a …. video game Flux ?

    Several factors come to mind: old D2 nostalgic players (perhaps but by most comments I can see many didn’t even install D2 … ever)), all time Blizzard haters (for sure), the afraid class that their MMo’s are now even more deserted (probably).

    There is NO consistency in the feed back: Too harsh, too easy, too much nerfs, too much gold, too few this, too many that.

    This lets me believe that Diablo 3 is here for the long run. Without a doubt.

    And Blizzard has yet again a massive winner (this sentence alone will make a lot of forum campers turn red already LOL).

    Edited: Also the “hate” campaign … kind of shfts… That is quite an indication a lot of these forum campers just want to feed negativity as such.

    First it were the down times, the ON line requirements, then the DRM, then the hacking of accounts.

    SO as the negativity shifts , the same names pop up…

    It shows it is the usual Blizzard hate in general.

    My opinion. As of now every other Blizzard game will be camped by haters.

    • Every other? Try every. Blizzard is my favorite developer (Valve second) and every major title has tons of haters. And since all of Blizzard’s games are major titles, they all have…tons of haters.

      Playing the game a lot for the past few weeks and it just not jiving with you, I can understand, people have different tastes. But most of it seems to be baseless hatred by people who haven’t even played it.

      Even the ones that have played it though, it *just* came out. As the article said, D2 took its sweet time to get to the point it is at now.

  • Ah, I love the nerd rage. It is delicious. Please, please continue, I can’t get enough of it.

  • I wouldn’t mind the changes except they introduced 2 serious bugs:

    1) “The Oppressor monster’s charge attack deals damage twice.”

    2) “The player can be feared in rapid succession by Nightmarish monsters.”

    (source: http://us.battle.net/d3/en/forum/topic/4916972036 )

    In hardcore, these bugs represent a serious threat…