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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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The State of the Monk: Additional follower or future OP class?

state of the monk in diablo 3It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).

I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:


Hello everyone!

I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.

My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.

I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class! :D

1. Current Monk Issues

Damage

This is really at the forefront of the monk issues.

Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.

Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.

Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.

Durability

Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.

Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.

Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.

Resource Management

This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.

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Diablo 3 Experience Cheat Hotfix Coming Soon

Posted 27 Apr 2013 by

The Doggy Discount path to Paragon 100 is about to close, as Blizzard is working on a hotfix to stop pet kills in PvP from awarding experience. Lylirra was customarily thorough in her discourse:

We’ve seen a lot of posts about this subject, so I just wanted to confirm that a hotfix is currently in the works to address a bug that’s causing player-summoned pets to grant experience when killed in the Scorched Chapel. We hope to implement the fix soon, and will provide an update to everyone once it’s live. (For clarity, hotfixes are updates we make on our end that don’t require you to download a new patch. Some hotfixes will go live the moment they are implemented, while others may require server restarts to take effect.)

In the meantime, since it’s not intended for pets summoned by players or items to grant experience, we encourage you to game responsibly and avoid exploiting this bug to gain an advantage. Not only can this potentially lead to your account being penalized (depending on the situation), but more importantly it’s not really fair to your fellow players. When exploited, bugs like this can negatively impact the enjoyment of others – which is why we’re working as quickly as we can to fix it, and why we’d appreciate your help in keeping the effects of the bug as minimal as possible until it’s resolved.

This issue was originally reported on our forums during 1.0.7 PTR testing; however, we unfortunately missed the reports before patch 1.0.7 was released, and as a result the bug went live. So, a big thank you not only to the players who reported the bug initially by posting, but also to those who helped bring it to our attention by contacting our Hacks team.

On that note, if you’re not sure how to report a bug or exploit, here’s a quick recap:

  • If you’d like to report a bug, the best thing to do is post in the Bug Report forum. (Or in the PTR Bug Report forum, if you encounter a bug on the PTR.)
  • If you’d like to report an exploit, you can email hacks@blizzard.com or use our Hacks Report web form.
  • While not every report will receive a response, we sincerely appreciate everyone’s help in keeping us informed of possible issues as they arise.

    For information on how to submit a good bug report, click here. To learn more about our exploitation policy, click here.

    Not even trying to troll, I’m just a big fan of transparency when “penal[ties]” are involved, and am suggesting you could avoid a lot of heartburn by simply laying out the ban policy, rollback policy, etc. ahead of time.
    Lylirra: Totally understand. It’s a legitimate concern. The best response to your question is actually covered by our exploitation policy, which I linked previously:

    Bug Exploitation

    Some bugs are minor and do not affect gameplay, but sometimes bugs can be used to provide an unfair advantage to certain players or negatively affect the game itself. An appropriate penalty for exploitation is determined by whether or not:

  • The exploit is performed intentionally, maliciously, or repeatedly
  • The exploit damages another hero or their gameplay
  • An attempt has been made to conceal the exploit’s use
  • While certain exploits can be cut-and-dry, most are complicated beasts. Sometimes, players will use an exploit and not realize it. Sometimes, an exploit will exist, but it won’t be damaging to any other player or the economy. In those situations, our priority will always be to fix what’s wrong as quickly as we can so that the game is better for everyone (as opposed to calling down the banhammer). If someone is actively abusing an exploit, though, and doing so maliciously and knowingly, then yeah, we might step in — but it would likely be something that’s handled on a case-by-case basis. Again, our primary goal is it to improve the game environment, not get some sort of revenge, so whether or not someone is penalized really depends on the individual situation.

    Even so, the best course of action if you know an exploit exists is not to use it. If you want to submit a report, you can (and we’d be thankful for it), but that’d be going above and beyond.

    And somebody read the submissions from here: http://us.blizzard.com/en-us/submit/hacks.html Correct?
    Lylirra: Correct, both our hacks@blizzard.com and Hacks web form inboxes are reviewed. As noted, though, reports submitted via those outlets will not receive a response.

    As you said it yourself, dev team knew about it, released it live and I bet many ppl already exploited game mechanic, that was implemented in the client via official patch.
    Lylirra: On the contrary, I said that we did not know about the bug when the patch went live. I’m not sure if that’s better or worse in your mind, but it was issue on our end, and we’re already taking a look at our reporting processes to see how we can improve them to reduce the chances of something like this happening again.

    We’re not infallible, though, and we may not catch every bug or report, but we can always do better. It means a lot to us that players submit bugs and report exploits, and we want to make sure they’re being utilized in the right ways.

    So… are you guys happy to see the fix? Hoping the exploiting miscreants get smote for their sins? Or are you a bad evil exploiter who is sorry to see it go?

    No matter where you stand on the those questions, I think we can all agree that it was nice that the game provided some reason to play a Witch Doctor, if only for a couple of weeks…


    Tagged As: | Categories: Blue Posts, Diablo 3 Hacks, Experience, Lylirra