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The Diablo 3 Podcast #157: Travis Day Interview
Travis Day interviewed from Blizzcon 2014. Travis answers questions about Greater Rifts, Rift Racing, Legendary Gems, Ancient Items, new legendary items and Item Sets, buying more stash space, trading, Realm of Trials, improving bounties, game control problems, build viability in the end game, and much more. There’s a full transcript for this interview, so click […]
New Defensive Legendary Gems: Still Useless?
Along with Ancient Items and a bunch of new legendary items/affixes, at Blizzcon the devs revealed two new legendary gems, coming soon in Patch 2.12. Both gems are purely legendary, adding big bonuses to damage reduction/resistance and to regen/damage absorption, and are a direct result of the fact that the current defensive Legendary Gems ( […]

Diablo 3 Expansion Info Next Year – Game is Running on Consoles but not Official Project

Posted 11 Dec 2012 by

We’ve known that a console version of Diablo is in experimental development at Blizzard and they are yet to commit to announcing a port. Based on comments this week, it sounds like work is continuing, although it is not an “official project”. Rob Pardo commented:

“We’re still kind of exploring it.”We’ve got builds up and running on it. We’re hoping to get it far enough along where we can make it an official project, but we’re not quite ready to release stuff about it, but it’s looking pretty cool.”

Jay also chipped in saying that they were still “exploring” the console version but nothing is official.

As far as future plans for Diablo 3 are concerned, it sounds like next year we’re going to see some expansion news starting to surface following comments from Jay:

The whole team is essentially working on the next big Diablo thing. A lot of that stuff will show up next year at some point.”

According to Jay, the v1.03 patch has been the best received update to the game so far.

“When it came out, we saw a big uptick in the number of people playing but mainly we just got really good feedback from the community and that’s what we always look for.

Source: Polygon