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Diablo 3 Economy Strategy: Patch v1.07 PTR Crafting Report

Posted 16 January 2013by Flux

Diablo 3 economy strategy time! With the new patch available this afternoon, I hopped on the PTR and tried some stuff out. I tested out my Monk with the new buffed skills, found Demonic Essences, bought the new armor Plans from Squirt, found another Plan from Ghom, crafted a few of the new items, and more.

Demonic Essence

Ghom coughs up a Plan.

Ghom coughs up a Plan.


They are in the game and working as advertised. They’re another type of crafting material, but surprisingly they are yellow in color, like a Rare. I almost didn’t notice the first one since I’m so used to ignoring 95% of rares that my eyes are trained to just scan for the few types I do pick up while ignoring the rest. After that I had to pay a bit closer attention, but it would definitely be nice if they were a different color. If not something really different, then the usual light blue of other crafting materials, which I’m much more used to noticing than the spammy Rare Yellow. (I hope to buy a color of paint by that name at the hardware store one day.)

DEs dropped quite often in my games. I had to play 4 games to get a plan to drop, all on MP2 with my Paragon 20 Monk. Each game I went right for the boss, but tried different ones, so in the process of stacking up and killing Magda, then Zoltan Kulle, then the Spider Queen, and then finally scoring a Plan from Ghom, I found 13 Demonic Essences.

Demonic Essence double drop from same boss pack.

Demonic Essence double drop from same boss pack.

I was playing on MP2, on which DEs have a 26.45% chance to drop from killed bosses. I killed 6 or 7 packs in each game (just enough to get 5 stacks and then one or two more I ran into on the way to the boss); let’s say 26 total, for the sake of the argument. 26 / .2645 = 6.87. Thus I doubled the amount of DEs I *should* have found, via probability. Some observations:

  • 1) My higher-than-probability-expected drop rate was just DiabloWikiRNG. Further testing should help to clear that up.
  • 2) I got 2 DEs from the same boss pack, the leavings of which are shown in the screen to the right. I don’t remember for certain, but I think it was champions and two different champs in the same bunch both dropped? So possibly bosses (yellow name) and each champion (blue name) can drop, giving more chances from champs since they’re always in packs of 3 or 4?
  • 3) I got another DE from a Treasure Goblin. (I had 4 stacks at the time, though stacks aren’t supposed to affect DE drop rates.)
  • 4) I didn’t find any Resplendent Chests, so no testing data from those.
  • At any rate, it seems like we’ll be finding DEs a lot faster than the other mats required to make these new recipes, so I’d imagine DEs will stack up for most, while players who are really into crafting will be buying a lot of Iridescent Tears to keep the new DE-recipe crafting going.

    Why Iridescent Tears? Check out the recipes:

    New Crafting Recipes

    Plans for sale from Squirt.

    Plans for sale from Squirt.

    The new recipes vary a lot. The Archon Armor plans can be bought from Squirt for 1.5m each. There are 4 of them, and you have to buy each one separately to get the armor with Dex, Str, Vit, or Int. They all cost the same to buy and craft, and are very cheap, but have very different values when you craft them.

    Armor Armor of Dexterity, Intelligence, or Strength:

  • Properties: +[ 101 - 115] Mainstat, +5 random affixes
  • Cost: 75,000g, 2 Exquisite Essences, 1 Demonic Essence, 5 Tome of Secret.
  • Armor Armor of Vitality:

  • Properties: +[ 201 - 230] Vitality, +5 random affixes
  • Cost: 75,000g, 2 Exquisite Essences, 1 Demonic Essence.
  • The Str, Dex, and Int are identical. The Vit yields a much higher bonus to the stat, but they all cost the same 75k, with minimal material costs. I made 8 of these armors (I used up all the DEs I’d found since it’s the PTR so why not test?) and yielded 1 that *might* have been vaguely salable on the current market. (The salient stats were 224 Vit, 3 sockets, +pickup radius.) Except of course these armors are all DiabloWikiBoA, and such an item is only sort of useful now, since Vit that high is uncommon… but it won’t be once everyone can make these armors themselves.

    Note that in the crafting economy comparison article I wrote a few days ago, the top stat values on Armors are all well over 200, with around 280 the top for Str/Dex/Int (on Tyrael’s Might; Rares are 200 and down) and up to 299 Vit on Rares. Here are my 8 examples. Prepare to be underwhelmed.

    Theoretically the affixes on these can stack up just like current Rares, so they could go to 300 on the mainstats and 400 on Vit, but you’d need a spectacular roll to get that, and you’d be spending 75,000 an awful lot of times to hit that jackpot. Especially considering that every bad roll is just a gold sink, since you can’t resell any of them on the GAH to recoup some of your production cost. Obviously it’s early, but my quick reaction is that these need better guaranteed stats and/or lower costs to be worth the effort in the current economy.

    Just for the sake of comparison, here’s what it costs to make the 3 highest level Rare chest armors from the current crafting plans, pre-v1.07. All must be found or bought; they’re not ones the Blacksmith acquires simply through training. The six-affix version has much higher production costs with no inherent bonus to anything, making the new recipes vastly better options… though of course they’re all BoA, so you can’t potentially sell your great RNG result for a big profit.

    The new plans you find have very different costs and stats. I only found the one so far, so theoretically the others might differ some in stat value, but I’m sure the production costs will be similar.

    New Bracers crafting recipe.

    New Bracers crafting recipe.


    Razorspikes of Vitality:

  • Properties: +[ 101 - 115] Vitality, +5 random affixes
  • Cost: 25,000g, 5 Exquisite Essences, 25 Iridescent Tears, 1 Demonic Essence.
  • I made two of these since I only had 50 Iridescent Tears I had available on the PTR. Both were junk, but that’s RNG for you.

    So these carry a lower gold cost, and you don’t have to buy the recipe in the first place… but you need a heap of Iridescent Tears, which can only be obtained by salvaging level 60+ Rare or Legendary and (occasionally) Magical items. This seems like a very intentional sink, since hardly anyone uses Iridescent Tears for anything these days, with all of the current high level crafting recipes so not worth pursuing.

    I had huge stacks of Iridescent Tears months ago, when I used to salvage most of my finds. I long since sold them off and haven’t been salvaging anything other than Legendaries, and I suspect that’s a fairly common state for players? Someone’s been buying up those Iridescent Tears though, and I bet a lot of you pack rat types have thousands of them socked away… and now’s teh time to dump them on the market, since people will be buying them up to prepare for the v1.07 craft-a-thon!

    Or not, since everyone else has the same idea.

    Or maybe you should *buy* now since once players can start shedding their Iridescent Tears in v1.07 crafting, they’ll need more and the price will rise.

    Personally, as soon as I finished my testing game I logged off the PTR, logged onto the normal realm, and bought 10k Iridescent Tears, hoping/assuming the price will increase as the news of this new use for them spreads (just as gem prices have risen considerably since the patch preview). At that time the price of ITs had gone up about 100g each. An hour later it had increased another 300g to around 700g. An hour after that it was back down to 600g, as news of the new recipe spread and players began to seek profits by dumping their old surpluses. Where the price will go long term is anyone’s guess.

    Personally, I’m holding onto my new crop of ITs for the long sale, since I think the price will rise when the patch arrives. I’m betting that the D3 devs are sick of everyone making fun of how awful their first batch of crafting recipes were, and thus if/when people decide these new ones aren’t good enough, the devs will bump them up during PTR time, ensuring that ITs will be sought once the patch is released. But I could be very, very wrong. That’s why they call it speculation.

    I’ll add info to this post as the other new plan stats are revealed, and will write a separate article detailing some play changes to the Monk and the new Reflects Damage monster property. Happy testing!


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