A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.
I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:
Helltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)
Diablo 3 “Gear Sets”
This whole presentation reminds me of the hot (pre-game) topic of Gear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.
Fascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.
The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.
I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.
Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.
That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.
On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).
He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…
First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.
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Diablo 3 Economy Strategy: Patch v1.07 PTR Crafting ReportPosted 16 Jan 2013 by
Diablo 3 economy strategy time! With the new patch available this afternoon, I hopped on the PTR and tried some stuff out. I tested out my Monk with the new buffed skills, found Demonic Essences, bought the new armor Plans from Squirt, found another Plan from Ghom, crafted a few of the new items, and more.
They are in the game and working as advertised. They’re another type of crafting material, but surprisingly they are yellow in color, like a Rare. I almost didn’t notice the first one since I’m so used to ignoring 95% of rares that my eyes are trained to just scan for the few types I do pick up while ignoring the rest. After that I had to pay a bit closer attention, but it would definitely be nice if they were a different color. If not something really different, then the usual light blue of other crafting materials, which I’m much more used to noticing than the spammy Rare Yellow. (I hope to buy a color of paint by that name at the hardware store one day.)
DEs dropped quite often in my games. I had to play 4 games to get a plan to drop, all on MP2 with my Paragon 20 Monk. Each game I went right for the boss, but tried different ones, so in the process of stacking up and killing Magda, then Zoltan Kulle, then the Spider Queen, and then finally scoring a Plan from Ghom, I found 13 Demonic Essences.I was playing on MP2, on which DEs have a 26.45% chance to drop from killed bosses. I killed 6 or 7 packs in each game (just enough to get 5 stacks and then one or two more I ran into on the way to the boss); let’s say 26 total, for the sake of the argument. 26 / .2645 = 6.87. Thus I doubled the amount of DEs I *should* have found, via probability. Some observations:
At any rate, it seems like we’ll be finding DEs a lot faster than the other mats required to make these new recipes, so I’d imagine DEs will stack up for most, while players who are really into crafting will be buying a lot of Iridescent Tears to keep the new DE-recipe crafting going.
Why Iridescent Tears? Check out the recipes:
New Crafting RecipesThe new recipes vary a lot. The Archon Armor plans can be bought from Squirt for 1.5m each. There are 4 of them, and you have to buy each one separately to get the armor with Dex, Str, Vit, or Int. They all cost the same to buy and craft, and are very cheap, but have very different values when you craft them.
Armor Armor of Dexterity, Intelligence, or Strength:
Armor Armor of Vitality:
The Str, Dex, and Int are identical. The Vit yields a much higher bonus to the stat, but they all cost the same 75k, with minimal material costs. I made 8 of these armors (I used up all the DEs I’d found since it’s the PTR so why not test?) and yielded 1 that *might* have been vaguely salable on the current market. (The salient stats were 224 Vit, 3 sockets, +pickup radius.) Except of course these armors are all BoA, and such an item is only sort of useful now, since Vit that high is uncommon… but it won’t be once everyone can make these armors themselves.
Note that in the crafting economy comparison article I wrote a few days ago, the top stat values on Armors are all well over 200, with around 280 the top for Str/Dex/Int (on Tyrael’s Might; Rares are 200 and down) and up to 299 Vit on Rares. Here are my 8 examples. Prepare to be underwhelmed.
Theoretically the affixes on these can stack up just like current Rares, so they could go to 300 on the mainstats and 400 on Vit, but you’d need a spectacular roll to get that, and you’d be spending 75,000 an awful lot of times to hit that jackpot. Especially considering that every bad roll is just a gold sink, since you can’t resell any of them on the GAH to recoup some of your production cost. Obviously it’s early, but my quick reaction is that these need better guaranteed stats and/or lower costs to be worth the effort in the current economy.
Just for the sake of comparison, here’s what it costs to make the 3 highest level Rare chest armors from the current crafting plans, pre-v1.07. All must be found or bought; they’re not ones the Blacksmith acquires simply through training. The six-affix version has much higher production costs with no inherent bonus to anything, making the new recipes vastly better options… though of course they’re all BoA, so you can’t potentially sell your great RNG result for a big profit.
The new plans you find have very different costs and stats. I only found the one so far, so theoretically the others might differ some in stat value, but I’m sure the production costs will be similar.
Razorspikes of Vitality:
I made two of these since I only had 50 Iridescent Tears I had available on the PTR. Both were junk, but that’s RNG for you.
So these carry a lower gold cost, and you don’t have to buy the recipe in the first place… but you need a heap of Iridescent Tears, which can only be obtained by salvaging level 60+ Rare or Legendary and (occasionally) Magical items. This seems like a very intentional sink, since hardly anyone uses Iridescent Tears for anything these days, with all of the current high level crafting recipes so not worth pursuing.
I had huge stacks of Iridescent Tears months ago, when I used to salvage most of my finds. I long since sold them off and haven’t been salvaging anything other than Legendaries, and I suspect that’s a fairly common state for players? Someone’s been buying up those Iridescent Tears though, and I bet a lot of you pack rat types have thousands of them socked away… and now’s teh time to dump them on the market, since people will be buying them up to prepare for the v1.07 craft-a-thon!
Or not, since everyone else has the same idea.
Or maybe you should *buy* now since once players can start shedding their Iridescent Tears in v1.07 crafting, they’ll need more and the price will rise.
Personally, as soon as I finished my testing game I logged off the PTR, logged onto the normal realm, and bought 10k Iridescent Tears, hoping/assuming the price will increase as the news of this new use for them spreads (just as gem prices have risen considerably since the patch preview). At that time the price of ITs had gone up about 100g each. An hour later it had increased another 300g to around 700g. An hour after that it was back down to 600g, as news of the new recipe spread and players began to seek profits by dumping their old surpluses. Where the price will go long term is anyone’s guess.
Personally, I’m holding onto my new crop of ITs for the long sale, since I think the price will rise when the patch arrives. I’m betting that the D3 devs are sick of everyone making fun of how awful their first batch of crafting recipes were, and thus if/when people decide these new ones aren’t good enough, the devs will bump them up during PTR time, ensuring that ITs will be sought once the patch is released. But I could be very, very wrong. That’s why they call it speculation.
I’ll add info to this post as the other new plan stats are revealed, and will write a separate article detailing some play changes to the Monk and the new Reflects Damage monster property. Happy testing!