A rather large update from Lylirra this weekend for what essentially boils down to a name change. Perhaps anticipating the knicker-wringing that would follow they felt longer was better.
While the system we designed for 1.0.7 was developed in order to give players a fun way to beat each other up in Diablo III, we’ve come to realize that “dueling” wasn’t the best name for it. Sure, it allows players to pummel, stomp, immolate, and hex fellow Nephalem (over and over again, if they so choose), but it’s not a traditional one-on-one duel. It’s something much more wild and open-ended, where you can engage in 3-person and even 4-person free-for-all skirmishes with few restrictions. The system is all about letting players fight for the sake of fighting—you don’t need to worry about objectives, rewards, or scoring, and that’s exactly what we love about it. But again, that’s not really dueling; it’s brawling!
There’s a lot of power in a name, and we think that the idea of a brawl more accurately describes the system we created. Heck, the NPC we added is even called Nek the Brawler, so we feel this re-branding must have been foretold in one of Deckard Cain’s prophecies.
This change will be reflected in the patch notes, as well as in all related game text fields once 1.0.7 ships. We’ve no further changes planned for brawling at this time, but we’re excited to see what kind of havoc players will wreak in the Scorched Chapel once the patch is released.
Feedback in the comments on the official site are typically pitiful so if your faith in humanity is tender as it is I recommend you don’t hop over for a read.
Duelling was always the incorrect word for it, brawling is as good as any for a four way potentially unbalanced fight.