Recent Features

A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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Diablo 3 Datamined v1.0.7 Skill Changes

Posted 12 Feb 2013 by

Diablo 3 Datamined skill info. Here’s the datamined list of skill changes from the final v1.0.7 patch, much of which has been updated on the PTR notes over time but you can see a good comparison from v1.0.5 which was the last major update.

DiabloWikiMonk

Name Old New
Wave of Light – Advanced Tooltip Cost: 75 Spirit

Focuses a wave of light that crushes enemies for 390% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.

Cost: 75 Spirit

Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.

Wave of Light – Wall of Light Increases damage of the initial strike to 566% weapon damage as Holy. Increases damage of the initial strike to 1202% weapon damage as Holy.
Wave of Light – Explosive Light Release bursts of energy that deal 430% weapon damage as Holy to nearby enemies. Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
Wave of Light – Pillar of the Ancients Summon an ancient pillar that deals 280% weapon damage followed by an additional 280% weapon damage after 2 seconds. Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.
Sweeping Wind – Advanced Tooltip Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.

Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.

Sweeping Wind – Blade Storm Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage. Intensify the vortex, increasing the damage per stack to 26% weapon damage. This increases the damage with 3 stacks to 78% weapon damage.
Sweeping Wind – Cyclone While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Dashing Strike – Advanced Tooltip Cost: 25 Spirit

Quickly dash at the targeted enemy or location, striking for 160% weapon damage and rooting the target for 1 second.

Cost: 25 Spirit

Quickly dash at the targeted enemy or location, striking for 303% weapon damage and rooting the target for 1 second.

Inner Sanctuary – Forbidden Palace You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage. You and your allies standing in the area of effect of Inner Sanctuary deal 15% additional damage.
Inner Sanctuary – Sanctified Ground When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%. When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 80%.
Exploding Palm – Advanced Tooltip Cost: 40 Spirit

Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 30% of the target’s maximum Life as Physical damage to all nearby enemies.

Cost: 40 Spirit

Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target’s maximum Life as Physical damage to all nearby enemies.

Lashing Tail Kick – Advanced Tooltip Cost: 30 Spirit

Unleash a deadly roundhouse kick that knocks enemies back and deals 235% weapon damage.

Cost: 30 Spirit

Unleash a deadly roundhouse kick that knocks enemies back and deals 470% weapon damage.

Lashing Tail Kick – Vulture Claw Kick Release a torrent of fire that burns nearby enemies for 259% weapon damage as Fire and causes Knockback. Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.
Lashing Tail Kick – Spinning Flame Kick Hurl a column of fire that burns through enemies, causing 294% weapon damage as Fire to each enemy it strikes. Hurl a column of fire that burns through enemies, causing 588% weapon damage as Fire to each enemy it strikes.
Tempest Rush – Advanced Tooltip Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% weapon damage while running.

Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.

Mystic Ally – Water Ally Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds. Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.
Mystic Ally – Eternal Ally Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally’s basic attack is increased to 44% of your weapon damage per swing. Imbue the ally with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally’s basic attack is increased to 60% of your weapon damage per swing.
Near Death Experience – Advanced Tooltip When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 60 seconds.

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur twice in succession within 60 seconds.

Cyclone Strike – Advanced Tooltip Cost: 50 Spirit

Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.

Cost: 50 Spirit

Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 313% weapon damage as Holy.

DiabloWikiWitch Doctor

Name Old New
Spirit Vessel – Advanced Tooltip Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds. Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur twice in succession within 90 seconds.

DiabloWikiWizard

Name Old New
Arcane Orb – Advanced Tooltip Cost: 35 Arcane Power

Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.

Cost: 35 Arcane Power

Hurl an orb of pure energy that explodes when it hits, dealing 200% weapon damage as Arcane to all enemies within 10 yards.

Arcane Orb – Obliteration Increase the damage of the explosion to deal 228% weapon damage as Arcane. Increase the damage of the explosion to deal 260% weapon damage as Arcane.
Arcane Orb – Arcane Nova Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards. Modify the orb to deal 200% weapon damage as Arcane to all enemies within 20 yards.
Arcane Orb – Arcane Orbit Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close. Create 4 Arcane Orbs that orbit you, exploding for 80% weapon damage as Arcane when enemies get close.
Blizzard – Advanced Tooltip Cost: 40 Arcane Power

Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Cost: 40 Arcane Power

Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Blizzard – Unrelenting Storm Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds. Increases the duration of Blizzard to deal 680% weapon damage as Cold over 8 seconds.
Blizzard – Stark Winter Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds. Increases the size of Blizzard to cover 22 yards, dealing 510% weapon damage as Cold over 6 seconds.
Shock Pulse – Advanced Tooltip This is a Signature spell. Signature spells are free to cast.

Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.

This is a Signature spell. Signature spells are free to cast.

Release a medium range pulse of 3 unpredictable charges of electricity that deal 150% weapon damage as Lightning.

Shock Pulse – Fire Bolts Cast bolts of fire that each deal 152% weapon damage as Fire. Cast bolts of fire that each deal 195% weapon damage as Fire.
Shock Pulse – Living Lightning Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning. Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 53% weapon damage as Lightning.
Shock Pulse – Explosive Bolts Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards. Slain enemies explode, dealing 105% weapon damage as Lightning to every enemy within 10 yards.
Unstable Anomaly – Advanced Tooltip When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds. When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur twice in succession within 60 seconds.
Temporal Flux – Advanced Tooltip Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. Whenever you deal Arcane damage, enemies are slowed by 60% for 3 seconds.
Illusionist – Advanced Tooltip Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset.