Recent Features

Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:

Barbarian

DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


Crusader

DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.


Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


Monk

DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.


Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


Wizard

DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)


Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Diablo 3 Datamined v1.0.7 Skill Changes

Posted 12 Feb 2013 by

Diablo 3 Datamined skill info. Here’s the datamined list of skill changes from the final v1.0.7 patch, much of which has been updated on the PTR notes over time but you can see a good comparison from v1.0.5 which was the last major update.

DiabloWikiMonk

Name Old New
Wave of Light – Advanced Tooltip Cost: 75 Spirit

Focuses a wave of light that crushes enemies for 390% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.

Cost: 75 Spirit

Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.

Wave of Light – Wall of Light Increases damage of the initial strike to 566% weapon damage as Holy. Increases damage of the initial strike to 1202% weapon damage as Holy.
Wave of Light – Explosive Light Release bursts of energy that deal 430% weapon damage as Holy to nearby enemies. Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
Wave of Light – Pillar of the Ancients Summon an ancient pillar that deals 280% weapon damage followed by an additional 280% weapon damage after 2 seconds. Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.
Sweeping Wind – Advanced Tooltip Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.

Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.

Sweeping Wind – Blade Storm Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage. Intensify the vortex, increasing the damage per stack to 26% weapon damage. This increases the damage with 3 stacks to 78% weapon damage.
Sweeping Wind – Cyclone While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Dashing Strike – Advanced Tooltip Cost: 25 Spirit

Quickly dash at the targeted enemy or location, striking for 160% weapon damage and rooting the target for 1 second.

Cost: 25 Spirit

Quickly dash at the targeted enemy or location, striking for 303% weapon damage and rooting the target for 1 second.

Inner Sanctuary – Forbidden Palace You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage. You and your allies standing in the area of effect of Inner Sanctuary deal 15% additional damage.
Inner Sanctuary – Sanctified Ground When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%. When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 80%.
Exploding Palm – Advanced Tooltip Cost: 40 Spirit

Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 30% of the target’s maximum Life as Physical damage to all nearby enemies.

Cost: 40 Spirit

Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target’s maximum Life as Physical damage to all nearby enemies.

Lashing Tail Kick – Advanced Tooltip Cost: 30 Spirit

Unleash a deadly roundhouse kick that knocks enemies back and deals 235% weapon damage.

Cost: 30 Spirit

Unleash a deadly roundhouse kick that knocks enemies back and deals 470% weapon damage.

Lashing Tail Kick – Vulture Claw Kick Release a torrent of fire that burns nearby enemies for 259% weapon damage as Fire and causes Knockback. Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.
Lashing Tail Kick – Spinning Flame Kick Hurl a column of fire that burns through enemies, causing 294% weapon damage as Fire to each enemy it strikes. Hurl a column of fire that burns through enemies, causing 588% weapon damage as Fire to each enemy it strikes.
Tempest Rush – Advanced Tooltip Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% weapon damage while running.

Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.

Mystic Ally – Water Ally Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds. Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.
Mystic Ally – Eternal Ally Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally’s basic attack is increased to 44% of your weapon damage per swing. Imbue the ally with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally’s basic attack is increased to 60% of your weapon damage per swing.
Near Death Experience – Advanced Tooltip When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur more than once every 60 seconds.

When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

This effect cannot occur twice in succession within 60 seconds.

Cyclone Strike – Advanced Tooltip Cost: 50 Spirit

Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.

Cost: 50 Spirit

Pull up to 8 enemies within 24 yards towards you, followed by a furious blast of energy that deals 313% weapon damage as Holy.

DiabloWikiWitch Doctor

Name Old New
Spirit Vessel – Advanced Tooltip Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur more than once every 90 seconds. Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. This effect cannot occur twice in succession within 90 seconds.

DiabloWikiWizard

Name Old New
Arcane Orb – Advanced Tooltip Cost: 35 Arcane Power

Hurl an orb of pure energy that explodes when it hits, dealing 175% weapon damage as Arcane to all enemies within 10 yards.

Cost: 35 Arcane Power

Hurl an orb of pure energy that explodes when it hits, dealing 200% weapon damage as Arcane to all enemies within 10 yards.

Arcane Orb – Obliteration Increase the damage of the explosion to deal 228% weapon damage as Arcane. Increase the damage of the explosion to deal 260% weapon damage as Arcane.
Arcane Orb – Arcane Nova Modify the orb to deal 175% weapon damage as Arcane to all enemies within 20 yards. Modify the orb to deal 200% weapon damage as Arcane to all enemies within 20 yards.
Arcane Orb – Arcane Orbit Create 4 Arcane Orbs that orbit you, exploding for 70% weapon damage as Arcane when enemies get close. Create 4 Arcane Orbs that orbit you, exploding for 80% weapon damage as Arcane when enemies get close.
Blizzard – Advanced Tooltip Cost: 40 Arcane Power

Call down shards of ice to pelt an area, dealing 210% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Cost: 40 Arcane Power

Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.

Blizzard – Unrelenting Storm Increases the duration of Blizzard to deal 280% weapon damage as Cold over 8 seconds. Increases the duration of Blizzard to deal 680% weapon damage as Cold over 8 seconds.
Blizzard – Stark Winter Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds. Increases the size of Blizzard to cover 22 yards, dealing 510% weapon damage as Cold over 6 seconds.
Shock Pulse – Advanced Tooltip This is a Signature spell. Signature spells are free to cast.

Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning.

This is a Signature spell. Signature spells are free to cast.

Release a medium range pulse of 3 unpredictable charges of electricity that deal 150% weapon damage as Lightning.

Shock Pulse – Fire Bolts Cast bolts of fire that each deal 152% weapon damage as Fire. Cast bolts of fire that each deal 195% weapon damage as Fire.
Shock Pulse – Living Lightning Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning. Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 53% weapon damage as Lightning.
Shock Pulse – Explosive Bolts Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards. Slain enemies explode, dealing 105% weapon damage as Lightning to every enemy within 10 yards.
Unstable Anomaly – Advanced Tooltip When reduced below 30% Life, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur more than once every 60 seconds. When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. This effect cannot occur twice in succession within 60 seconds.
Temporal Flux – Advanced Tooltip Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. Whenever you deal Arcane damage, enemies are slowed by 60% for 3 seconds.
Illusionist – Advanced Tooltip Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image and Teleport are automatically reset. Whenever you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset.