It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
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Diablo 3 Coming to Playstation 4 and Playstation 3Posted 21 Feb 2013 by
Diablo 3 is coming to the Playstation 4 and Playstation 3. Blizzard has just announced at Playstation 4 reveal event that Diablo 3 is the franchise they have chosen to move back into the console market with. The game will be four player co-op when it is released and they stated that a demo is coming soon.
No other information has been made available at the moment but Blizzard has always maintained they were looking into bringing it to the console. Blizzard has said this is a strategic partnership with Sony so it sounds like it will be a PS4/PS3 console exclusive at this stage, although it sounds like they will not rule out other platforms.
As far as the PS3/PS4 version is concerned we do know of a few features.
- There will be direct control with the analogue sticks (no clicking)
- There’s an evade capability to quickly dodge out the way
- Local offline co-op as well as online co-op where the screen will zoom out to fit all players on screen.
- Everything to do with loot and inventory has also changed on the interface
- There is no paperdoll, there is a full 3D character.
- May create new cinematics to fill in console players on the franchise backstory at the start of the game.
- Its the same game, and there will be game updates with a base release of v1.0.7.
- It’s pretty far along in development, PS3 version is further along than the PS4
- They are looking at how they are going to utilise the touch bar on the new PS4 controller.
During the development there were indications that the Diablo 3 team were preparing for a console release, the skill window changes were probably the most obvious at the time and we had talked about that in the news here when it happened. The console version was hinted at as far back as 2010 and console controllers were being tested by players during the PC Beta test to show how it could work.
Chris Metzen’s full comments for the reveal are as follows
The trick was always going to be how do we do it. we spent a lot of time thinking about which of our franchises could translate to console, which of any of our game products could make the jump while still maintaining their accessiblity, ease of use and playability. We feel we know in partnership with Sony we have our game. So I’m very pleased tonight to announce the game that Blizzard entertainment will be bringing to the Playstation 4.
Diablo 3 will be available for the PS4 and PS3. Right now we have version running on the PS3, it is amazing, runs well, looks great, we have painstakingly optimised our control schemes, anywhere from the entire user interface of the inventory system to the player customisation, even direct control over your player avatar, so if some of you have played on the PC side your not mashing your mouse into your desk.
Diablo 3 has never been easier to play.One of the really fun things about this version of the game the four player co-op mode that’s full screen, you can sidestep all the split screen shenanigans, it’s a smooth eeemless play. You can play with your three best friends on a couch. One couch to rule them all.
Coming up in the coming months we will debut the game, we;ll have video and playable demos, probably at PAX East.
We’re excited about he product and our partnership with Sony and what the future has in store for us . Hopefully world domination.
There is also an ongoing thread in the forums on the topic where there has been mixed reactions.