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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    Diablo 3 Build Diversity Issues

    Posted 2 Jul 2013 by

    Diablo 3 Build Diversity and support for variants is a common issue of debate in the Diablo 3 community. Though recent patches have done quite a bit to buff up underused skills, most players would still like to see more variety and more “viable” styles of play.

    Game punishes you for being different.

    Sure not all the skills can be equal but if you don’t pick exactly the cookie cutter build of the moment you simply suffer in terms of performance. In what universe do you have a skill that does 1000% damage (Cloud of Bats) for 66 mana and not expect every single WD to jump on it?

    I’m sick of trying to have a different kind of build, im sick of being punished for not wanting the same build as everyone else. Build diversity is joke in this game.
    Grimiku: Thank you for your feedback! Build diversity is a big topic, and something we’re always interested in hearing about. I think there will always be a build that yields the highest performance, but the question is about the variance. Do you feel that there are no builds even close to the Cloud of Bats build(s)?

    Before we address the larger issue, it’s instructive to consider those quaint things called um… facts. Through the beauty of stat sites such as our own Diablo3Ladders.com, you can quickly see exactly how popular each skill is. Thus do I learn that Firebats: Cloud of Bats is the 14th most popular WD skill, with a burn rate of 15.6% (Zombie Bears is #1, and 250% more popular.) That’s in softcore, though. For HC Witch Doctors, Cloud of Bats is only #22, with 5.7% usage. (Since it’s a short range attack, making it hazardous to deploy in HC.) In either event, it’s very far from “every single WD” as the OP’s hyperbole claimed, and WDs actually have about the most build diversity of any class. (Barbs have the least since the WW/Sprint/WotB build is so overpowered.)

    That aside, the issue of viable build diversity and variety is a big one, and many of the questions you guys submitted last week touched on it. As I mentioned in Diablo 3 Fansite Summit article and spoke about at more length in the related podcast, I was able to bring this issue up during the conversation spurred by Josh Mosqueira’s one question.

    There I voiced the the common complaint that there are only two viable Wizard builds in Diablo 3, and was surprised when one of the devs joked that they were happy there wasn’t just one. The conversation went from there, but in large part the Diablo 3 devs said that in this day and age, with fansites offering calculators and popular build rankings and such, there’s just no way that most fans won’t gravitate to the most efficient build, even if it’s boring.

    Early Hydra Runestone effects.

    Early Hydra Runestone effects.

    The “always one best build” thing was true of Diablo 2 and every other ARPG as well, but it’s exacerbated today by the ease of research, quick respecs, and D3′s paragon system providing a huge incentive to gain higher levels. (There’s no law that states the only goal of Diablo 3 is to level up quickly, though many players act as though such legislation was indeed imposed upon them during the reign of Jay the Great and Terrible.)

    Another big factor that I brought up at during the Town Hall is the lack of weirdly-varied Legendary items in Diablo 3. The devs agreed completely on that one, and reiterated that one of the main objectives of the ongoing Diablo 3 itemization changes is to introduce more legendaries that promote the use of individual skills or builds, such as a Wizard item that would enable double Hydra casting. That won’t cure everything of course, since that will either become THE best Wizard build, or else it will be 1% less efficient than another build and people like the above OP will still have the same complaint… but that’s the Diablo community for you.

    The devs didn’t give any more/new examples of cool item bonuses for skill diversity during the Town Hall, but they’re eminently aware of the issue and are working to improve/address it. Alas, it’s just another cool future thing for which we can only wait.


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