Recent Features

A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

Read More & Comment >>
A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

Read More & Comment >>

Diablo 3 Beta Patch 13 Official Notes

Posted 19 Feb 2012 by

The official DiabloWikiPatch 13 notes have now been released and they are pretty lengthy. Read on for the full notes.

Diablo III Beta Patch 13 – v.

A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.


  • All characters have been wiped. Please note that this wipe will also affect gold, DiabloWikiachievements, items, DiabloWikifollowers, and DiabloWikiartisans.
  • DiabloWikiIntelligence now grants 0.1 per point to DiabloWikiresistances, and will no longer award any bonus to healing from DiabloWikihealth globes
  • When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
    • For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next
  • An option to permanently enable Advanced Tooltips has been added to the Gameplay Options

Auction House

  • The gold DiabloWikiauction house is once again available for testing
  • The listing fee for all auctions has been removed
  • The transaction fee for auctions in the currency-based DiabloWikiauction house has been increased to 1.25 Beta Bucks
  • The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
  • Players may now only have 10 active auctions per auction house
  • Tooltips have been added which will allow players to compare items on the DiabloWikiauction house to the items they’re currently wearing

  • Public chat is now available to test
  • Cross-game support has been added! You can now chat with DiabloWikiReal ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status and current broadcasts.


  • The levels at which both active and passive skills unlock have been adjusted for all classes
  • DiabloWikiSkill runes are now available for testing
    • The first DiabloWikiskill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
    • In total, players will be able to gain access to 5 DiabloWikiskill runes for each skill by level 60
  • Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
    • The following categories will be shared by all classes:
      • Primary Attack
      • “Primary Attack” applies to skills that typically generate resources and can be used frequently
      • By default, Primary Attack is assigned to the first mouse button
      • Secondary Attack
      • “Secondary Attack” applies to more powerful skills that are commonly limited by a cooldown or resource cost
      • By default, Secondary Attack is assigned to the second mouse button
      • Defensive
      • “Defensive” applies to skills which can be used to escape or control the flow of combat
      • By default, Defensive is assigned to the first action bar quick slot
    • Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
  • DiabloWikiElective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an “DiabloWikiElective Mode” has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
    • To enable DiabloWikiElective Mode, simply check the corresponding box located in the Gameplay Options menu.
    • The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds

Active Skills

  • Bash
    • Weapon damage increased from 145% to 150%
  • Cleave
    • Weapon damage increased from 115% to 120%
  • Frenzy
    • Weapon damage increased from 100% to 110%
  • Ground Stomp
    • Base skill no longer deals weapon damage
    • Stun duration increased from 3 seconds to 4 seconds
  • Hammer of the Ancients
    • Weapon damage increased from 180% to 200%
  • Leap Attack
    • Weapon damage increased from 100% to 125%
  • Threatening Shout
    • Damage reduction decreased from 50% to 25%

Passive Skills

DiabloWikiDemon Hunter
Active Skills

  • Bola Shot
    • Weapon damage to main target increased from 100% to 130%
    • Weapon damage to other targets in range increased from 75% to 110%
  • Caltrops
    • Movement speed reduction decreased from 65% to 60%
  • Chakram
    • Weapon damage increased from 135% to 150%
  • Entangling Shot
    • Hatred generation decreased from 4 to 3
  • Evasive Fire
    • Weapon damage increased from 115% to 125%
    • Pathing has been improved when performing a backflip
  • Hungering Arrow
    • Weapon damage increased from 85% to 115%
  • Impale
    • Weapon damage decreased from 275% to 250%
  • Vault
    • Pathing has been improved

Passive Skills

  • Steady Aim
    • Damage bonus when no enemies are within 10 yards increased from 10% to 20%
  • Vengeance
    • Maximum Hatred bonus decreased from 50 to 25
    • When healed by a DiabloWikihealth globe, DiabloWikiHatred gain increased from 10 to 20 and DiabloWikiDiscipline gain increased from 1 to 2

Active Skills

  • Breath of Heaven
    • DiabloWikiSpirit cost reduced from 50 to 25
    • Heal amount increased
    • Now has a 15 second cooldown
  • Dashing Strike
    • Weapon damage decreased from 160% to 80%
    • Pathing has been improved
  • Exploding Palm
    • Weapon damage from bleed effect decreased from 65% to 60%
  • Lashing Tail Kick
    • Weapon damage decreased from 225% to 200%
  • Mantra of Evasion
    • Chance to dodge bonus decreased from 25% to 15%
    • Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%

Passive Skills

  • Guardian’s Path
    • When dual-wielding, chance to dodge bonus increased from 10% to 15%
    • While using a two-handed weapon, DiabloWikiSpirit regeneration bonus increased from 20% to 25%
  • Resolve
    • Enemy damage reduction decreased from 30% to 25%

DiabloWikiWitch Doctor

Active Skills

  • Corpse Spiders
    • Weapon damage per swing decreased from 38% to 25% per spider
  • Firebomb
    • Weapon damage decreased from 155% to 100%
  • Grasp of the Dead
    • Movement speed reduction increased from 50% to 60%
  • Haunt
    • Duration of Haunt no longer scales per level
    • Now deals 350% weapon damage over 15 seconds
  • Hex
    • Damage bonus to hexed enemy decreased from 20% to 12%
  • Plague of Toads
    • Weapon damage decreased from 150% to 130% per toad
  • Summon Zombie Dogs
    • Weapon damage per hit decreased from 15% to 9% per dog

Passive Skills

  • Spiritual Attunement
    • DiabloWikiMana regeneration decreased from 2% to 1% of maximum Mana per second


  • DiabloWikiArcane Power regeneration has been lowered from 12.5 per second to 10 per second

Active Skills

  • Arcane Orb
    • Weapon damage increased from 225% to 250%
  • Diamond Skin
    • Maximum absorption amount decreased
  • Frost Nova
    • No longer deals weapon damage
  • Ray of Frost
    • Weapon damage increased from 155% to 200%
    • Movement speed reduction decreased from 40% to 30%
    • Attack speed reduction decreased from 30% to 20%
    • Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds
  • Shock Pulse
    • Weapon damage increased from 90% to 105%
  • Wave of Force
    • Weapon damage decreased from 250% to 220%
    • Movement speed reduction increased from 50% to 60%

Passive Skills

  • Evocation
    • Cooldown reduction decreased from 20% to 15%
  • Glass Cannon
    • Damage bonus reduced from 20% to 15%


  • The cost to level DiabloWikithe Blacksmith has been reduced by 50%
  • The gold and reagent cost of Blacksmithing DiabloWikirecipes has received a tuning pass
  • The following affixes now have a chance to appear twice when crafting items:
    • Min damage
    • Max damage
    • All Elemental damage types


  • Heal
    • Heal amount increased
  • Loyalty
    • Healing per second increased


  • Passive DiabloWikiSpirit regeneration granted by the DiabloWikiSpirit Regeneration item affix has been increased
  • DiabloWikiQuivers will now grant +damage
  • New item affixes have been added!
    • Chance on hit to:
    • Fear
    • Stun
    • Freeze
    • Immobilize
    • Chill
    • Blind
    • Slow
    • Knockback


  • DiabloWikiVendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
  • The chance for a white item to appear in a DiabloWikivendor‘s stock has been reduced from 30% to 10%
  • The DiabloWikivendor value of all items has been reduced


  • The health and damage of all monster in the game have been adjusted
  • The amount of gold dropped by monsters has been increased

Bug Fixes
For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • DiabloWikiAchievements should now awarded properly once their objectives are met
  • Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
  • Players should now be able to buy gold using their Beta Bucks

Tagged As: | Categories: Diablo 3 Beta Patches