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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

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    Diablo 3 Beta Leaks, Explained

    Posted 2 Sep 2011 by

    With all these screenshots leaking from early Beta testers, there is understandable confusion and excitement. To paraphrase our forums and comments: “Where are the leaks coming from? Who is playing now? And why the hell ain’t it me?”

    I can’t answer the last one, but the first two are known. Well, kinda. It’s funny, but we don’t know if this stuff is actually “leaking.” We know there will not be an NDA on the public beta test, but there might be one on just the F&F Beta, in which case the screens and stuff were leaked. Not that it really matters.

    Here’s the important thing. Earlier tonight I heard from a guy who is (allegedly) in a top WoW guild, who knows some Blizzard employees through it. The word from them is that the Friends and Family Beta test has just begun. It’s fairly limited in number, no more than 5 invites per Blizzard employee, and it’s meant to break in the servers in preparation for the full beta test, when vastly more testers will be invited in. (I don’t have any numbers on the F&F Beta, but since there are thousands of Blizzard employees, 5 invites each could be quite a few people.)

    That rumor got some backup just this morning, thanks to some posts on the Russian language forum. (In Soviet Russia, Blizzard CMs actually answer questions?) Big thanks to the site reader who wished to remain anonymous, but who sent in links and translations of the news. Also to Ivan in comments for a better translation of the following:

    Question #1:

    Question: I would like to learn if this one with beta key is from media,press, friends and family or invites already started for all “normal” users.
    Blizzard’s Answer: There is information. We are preparing, like always at the release of our games, for an epic adventure! I am personally planning on taking vacation for a couple of weeks (if I manage to do so, provided the other CMs [presumably?] don’t beat me to it)
    Beta-testing will start soon. We will disclose the exact date when we are sure ourselves, because there is no end to the thoroughness, and the QA guys [programmers, etc.] are constantly fixing, attaching, or lacquering something. I can say one thing – the light at the end of the tunnel is already visible. And it’s growing brighter…

    Announcements on the site occur as new information becomes available. Essentially everyday (but generally not just once a day). If you only knew, there’s a frightening chaos here, and kilometers of text recently. This means that soon these kilometers of text will appear on the site. Invitations for [beta] testing are sent, as a rule, depending on the need of the current stage [of testing]. Because of that, an exact number [of invitations] will not be identified ahead of time.
    I myself tried that build that we showed at Gamescom last year, and the following one after that [note that this is unclear between game build or build shown at Gamescom year]. These were relatively early versions, but they were already highly impressive/noteworthy/othersynonym [literally, made an impression]. Now me and the other CM [presumably] refresh the page every two minutes in the hopes of beta – no patience!

    Where did the Beta downloader screenshot come from?

    Question: Where that guy got that screenshots/client downloader?
    Blizzard’s Answer: He could get it from anywhere. For years now we are showing out different builds on multiple gaming events, where anyone can try the game out.

    What’s happening next?

    Official reply states that they had 2 internal testing periods until now and currently refreshing their mailboxes every few minutes in anticipation of new info.

    From this info it seems unlikely that we’ll get the full Beta rolling this week. It’s just for Blizzard peeps and friends for now, and they get the holiday weekend to enjoy, while the rest of us can only look on in envy. Hopefully next week, after Bliz gets some rest and relaxation, they’ll be ready to scale up to the full test? It should be soon™, at any rate. (The full thing should get rolling around early/mid-Sept, we’ve heard from some little mice.)

    Update: Korean CM confirms that it’s the North American Friends and Family beta going on now, thanks to a tip from a reader and the dubious charms of Google translator:

    Evan — Community Manager
    Diablo III as the first step in the preparation of a beta test in North America employees’ friends and family (F&F) to target a limited internal testing has just begun.

    Yet just a regular player in North America did not start for the betas, Korea, including other regions for the beta test have not decided anything yet, just want you to know that.

    Tagged As: | Categories: Diablo 3 Beta, Rumours