It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
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Diablo 3 Auction House: Watch Out for Gem Price ScamsPosted 26 Jan 2013 by
I’ve seen player comments on this of late, and saw it myself in the Diablo 3 Auction House the other night. People are running a new scam where they list 10 gems (of whatever quality) for a very low price, then use a second computer to buy them as soon as they’re listed. This costs them the 15% gold sale fee, but that’s negligible on a low price item.
The purpose of this is to trick the auto price setting mechanism of the GAH into setting lower default prices for other people posting their auctions. So the scammers sell 10 of their gems to themselves (via another account) for a tiny price, then attempt to buy more of that same item for a price well below the usual selling price, hoping that careless players will enter their own auctions of that item without noticing the much lower than usual automatic price. You can see this in action in the screenshot, which I took on the Americas GAH last night.
I took this shot after trying to sell that Star Ruby, and getting a suggested list price of under 400k. As a Star gem costs 500k just to upgrade from Flawless Squares, and Star Rubies have been selling for over 800k of late, I found that default price a bit surprising, and went to the search window to double check. Had I not done that though, and just mindlessly accepted the suggested price, I’d have sold the Ruby for half its value, (and less than it cost me to create) presumably to the price manipulating scammers who were eagerly buying up all the Star Rubies being posted for below their usual value.
I’ve seen this sort of price cheat going on with other types and qualities of gems, and I’m sure it’s been done with every other sort of commodity as well. The moral of the story, as always, is to know the rough value of what you’re selling and to be a savvy consumer, since some asshole is always looking to rip you off. In real life as well as on the Diablo 3 Auction House.
Diablo 3 Auction House Sales Update
I mentioned the big slow down I’d seen in sales in a recent economy news item, and asked if others had noticed the same thing. Feedback in the comments was mixed, with a lot of people echoing my experience while others said their auctions were still selling pretty well. Spurred by that post, I’ve taken a new approach that’s gotten my sales flowing again. Lower prices!
No, not exactly a shocking innovation, but surprisingly effective. I’m now listing almost everything for 1/3 to 1/2 the price of comparable items, most of my auctions are selling, and the gold is adding up acceptably. This strategy requires that you find a variety of stuff to sell, and more crucially, that you make your peace with listing items for much less than they seem to be “worth.”
Not to get all existential, but nothing is worth anything in this world, or the world of Diablo 3. All value is externally-applied, and objects are only worth what someone else is willing to pay for them.
The best way I’ve found to think about it is that the *vast* majority of items in the GAH are listed at absurdly high prices that no one will ever pay. You can easily take a sort of moral stand and list your item at a high price, and insist (to your cat) that your item is clearly worth 5m, and maybe even 6 or 8m, compared to the other similar items. And then you can stroke Mr. Scruffles for consolation 36 hours later when that item is back in your stash, unsold. (Just like the owners of those overpriced items you used for your comps.)
It also helps to remind yourself that you’ve got a backlog of other items to list and that they don’t gain you any profit sitting in your stash. And that you’ll find more saleable items the next time you play, should you slow down long enough to pick up a few of them.
(Also, more MF. I hadn’t played my DH much of late, and was amazed to rediscover what a difference it is playing with 425% MF vs. ~250% MF (My DH has max MF from paragon + gear and I was farming on MP2). You don’t see *that* many more legendaries, but when virtually every boss is dropping 3 or 4 Rares (instead of 1 or 2) and those rares are regularly rolling with 5 or 6 affixes instead of 3-5 affixes… it adds up quickly. Especially if you’re only picking up the item types that have good odds of being useful/salable.)