Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
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Diablo 3 Auction House Shill Bidding HotfixedPosted 2 Mar 2013 by
A fan asked about a semi-recent change to the Auction House and got an informative reply from Wyatt Cheng.
Wyatt Cheng: This is correct. Preserving your max bid as a secret is important in allowing players to bid according to their true valuations as well as mitigating shill bids. (Bids with ill intent to artificially inflate the price)
Others in this thread have said it better than I but in essence if your desire is that you simply want to know what it is that you need to beat (so you can bid a bit higher) flip your thinking over and let the system work in your favor instead. Suppose the current winner is Bob with a visible (public) bid of 50,000 gold. Bob’s true max bid (which is hidden from you), is 75,000 gold.
In this case one of the following will apply:
Scenario 1: You are willing to bid between 52,500 and 75,000 gold. In this case, you’re not willing to pay as much as Bob, so Bob will win. The system will automatically increase Bob’s bid to your max bid. Since he entered his bid first (and is also willing to pay more), the system considers Bob the winner.
Scenario 2: You are willing to bid 75,001 or more gold. In this case, you are willing to spend more than Bob, so the system makes you the winner. Suppose you enter a value of 150,000 gold. Well now the hidden bid is working to your advantage. The public bid is 75,000, the maximum amount Bob was willing to pay. But now you’re the one who is willing to pay more, and entered a higher number, so the system considers you to be the winner instead. Even though you entered 150,000 – if the auction were to end right now you only pay 75,000, the maximum of the second place bidder (Bob). Of course somebody else may come along and bid that up, but the system will automatically increment your bid upwards for you to the maximum (150,000) you had specified.
For the academically interested, you can read more about this auction approach on wikipedia, it’s called a Vickrey auction or “Second Price Auction”. One very nice property is it gives bidders incentive to bid their true value. a.k.a “Truthful bidding”. For the Diablo Auction House it enables players to make a truthful bid, leave the game, come back 24 hours later and see if they won. No need to babysit a bid and make sure you don’t get “sniped”. As long as you bid the maximum amount you were willing to pay you either win and get a refund for the difference between you and second place, or you lose the auction to somebody who was willing to pay more.
I’ve seen this scenario and it can be confusing if you’re not used to using the AH. Here’s an example: the item you want has no buyout and the current bid shows at 3.1m. The buyout comps for that item are around 6.5 million, and you don’t want it badly enough to buyout one of the others, but you’d be happy to get the bid one for 4 or 4.5m. The beauty of the Vickrey system is that you just figure how much you’re willing to pay for the item, say 5m in this instance, and you bid that amount. If yours is the highest bid, the system will tell you so and you’ll be winning and will get the item if no one bids higher. If someone else has already bid higher then your 5m bid will be rejected… and you can decide if you’re willing to bid more or not.
That’s what you should do. Make your max bid and walk away, hoping for the best. What you should *not* do is try to bid just slightly higher than the displayed high bid, since your bid will be rejected if someone else bid much higher hours ago. The Diablo 3 Auction House doesn’t work Ebay style, where the winner is not whoever clicks the “bid one penny higher” button the last time in the seconds before the auction ends.
One of the more enjoyable things about winning such a bid (rather than just using the Buyout option) is that you get the item plus all the gold you bid above the next highest bid. This can be substantial; I’ve bought a few items for 1 or 1.5m that had comps at 4 or 5m. In those cases I bid my max for the item, say 4.5m for an item that showed a high bid of 1m. Ultimately I got the item for about 1.5m, since a few other people came along, saw the item, bid the minimum increment and got their bid rejected since I had the 4.5m bid already sitting there. Frustrated, they didn’t keep bidding to the minimum increment, or throw in a 3m bid just for the hell of it, thus the displayed price never increased much and I ultimately got the item for 1.5m, plus a 3m refund of the balance of my maximum price bid.