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The Diablo 3 Podcast #169: S2’s Last Week and GRift Heights
What to do in the last week of Season Two, and how to prepare for Season Three? Plus higher Greater Rift strategy and death avoidance, SUPERKADALA, and a shared Legendary Gem interface. Featuring Tyr, Mjinspace, and Flux. Click through for approximate segment starting times and related links:
Guest Article: New BiS Legendary Rings in Patch 2.2.0
Blizzard has repeatedly spoken of their desire to break up the BiS legendary ring trifecta of RoRG/Unity/SoJ, and the devs want to do it by adding more gear variety, rather than nerfing any of the current big three. Their approach seems to be working, judging by the much greater gear variety seen now on the […]

Diablo 3 Artwork: Characters and Monsters

Posted 27 Jan 2013 by

Early Barb concept.

Early Barb concept.

Fmulder waved his magic Google wand and found another batch of cool new Diablo 3 Artwork. These are official looking images releases that show off the 3D render look and some concept art for various monsters and characters.

The texturing and modelling all seems to be by DiabloWikiAnthony Rivero, and there are nice looks at concept art, final skins, and various close-up views of the components of the Witch Doctor and Barbarian.

You can see all of them (in huge size/quality) in the Diablo 3 Artwork: Character gallery, or click the thumbs below. (Some of which aren’t full size since the images are so big they don’t work well in this news image viewing script.)


There are six new monster artworks in the same style as the above Character pieces. Click the thumbs to view them here, but check into the Monster Art Gallery for the giant HQ images. You see an amazing amount of detail on those; stuff you can never notice in the game where they’re smaller, moving quickly, obscured by explosions of light, etc. I had no idea Quill Rats looked that cool.


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