Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
- Get Healthy Skin With Stem Cell 3
- Etdlahq Memorial Bar - your shelter from forum…
- We have pro bikini so that back in saint Louis
- supplement for Bodybuilding beginner
- Untwinked powerful bowazon guide for new ladder (to…
- Stream your D2 gameplay!
- The Noodle Compound Bed and Breakfast
- The Very Vanilla Homemade Mafia Game - Signups
- Lesser used Uniques and Sets
- RoS: How are you Demon Hunters doing?
- Best class to face off against duriel
- Need help with new cold tree build.
Developer Guarantees All Diablo 3 Legendary Items Will Be AwesomePosted 30 Apr 2013 by
Travis Day promised that every single legendary item you find will be exciting and dramatic, once itemization improvements are made in some future patch.
Travis Day: That’s an interesting idea. It is unfortunate when you see a legendary crossbow, pick it up, and realize its a Hellrack. I’ve got an alternate idea, what if we make all the legendary items good so that you can Actually get excited even if you know it’s a Hellrack?
Okay, he didn’t exactly say what this post’s headline says, but I thought I’d try twisting a blue quote around like the kewl kidz on the B.net forums do. Can now I am kewl too?
What does Travis really mean, though? Obviously not that every single legendary you find will be awesome, since that would get boring very quickly. After all, if every Legendary was great then soon enough everyone would have an awesome legendary and you remember what Syndrome said about that.
Back in March Travis discussed one improvement to legendary items, in Itemization blog:
We’d like to continue with this line of reasoning and use it to make Legendaries more powerful. In the future, we plan to allow Legendary items to also roll their base stats (weapon DPS and armor value) at the level of the monster that dropped them.
We don’t have figures or details about how this will work, but the theory seems viable, at least for lower level legendaries that have some end game desirable mods. Travis mentioned Leoric’s Signet in the itemization blog, which rules thanks to +%exp and pickup, but I don’t see how that will help with the dozens of level 60-63 legendaries that suck.Like, say, the Hellrack.
You can see a screenshots of the Hellrack vs. the uber-Xbow, the Manticore, right from Blizzard’s own game guide page, and they’re actually quite similar in DPS. (Which is the part that would be affected by randomizing the DPS roll and stat bonuses to the monster level.)
The reason Manticores are (potentially) awesome while the Hellrack is a punchline has very little to do with the random DPS roll. You could actually switch their DPS and Manticores would still be far better at the high end, since they have inherent bonuses to IAS, Critical hit Damage, and potential to roll with a double socket. Thus in this instance, Travis has to be talking about much more changing than just the random damage mod, since that alone would make no difference in quality for 99.999% of Hellracks. The Hellrack, and dozens of other level 60-63 legendaries, need boosts to their inherent mods, not just potentially better random DPS and stat rolls, and while I’m sure Blizzard realizes that, it can’t hurt to state it again.
That said, how about the OP’s suggestion, that unIDed items not show their graphic so you wouldn’t know whether to exult in a Mempo or sob at another Andy’s hat as soon as you opened your inventory to view that orange Helm? I’m not a fan…
I like the current system, which is basically a three stage reveal.
- 1) You see the legendary or set item and type when it drops, and maybe get excited or maybe curse at another useless orange Spirit Stone.
2) You view the item in your inventory and know from the graphic and/or item level which particular set or legendary item it is. (This enables the economic lottery spin of buying or selling an un’id’ed item for a lot more than a junk roll / a lot less than a great roll is worth.)
3) You ID the item and cross your fingers.
3.1) You curse at not-Griswold while salvaging another Fiery Brimstone.
I’d like to stop after step 3 more often than proceeding directly to step 3.1, but I quite enjoy the approach to step 2, and the moment of suspense between seeing a green or orange item type, and finding out which one it actually is.