Developer Diary 2 Unlocks

Posted 14 April 2012 by Elly

The second developer diary has now unlocked as the Darkness Falls promotion reaches 30%. This video was shot back on April 5th 2011 prior to the internal Alpha test starting. Jay Wilson, Christian Lichtner, and Jason Regier take part in this one.

Thanks to Adan, Snerra and Edward for the heads-up.

  • It is really full of nothing…

    • Wow jsut wow why even bother making these if it just tells you well NOTHING just wow that was 4:31 seconds ill never get back…

    • Some people can’t stop whining it seems. These things are just casual bonuses, don’t watch them now.

    • That’s what interviews are like, a look into their life behind the scene.  Many people like this kind of humane things.
      On the other hand, your comment is truly full of nothing.

      • humane ? 

        :lol:   :lol: :lol:   :lol:   

      • I like interviews, I even like this interview, I i didn’t waste my time at all; I simply don’t understand the way of Blizzard to keep up the hype with these videos : they are not daily, they are not showing screenshots or in game videos of the early development process… they are quite empty for me.  

    • Were you expecting new gameplay info? It is an interview about behind the scenes stuff. Make sure you don’t watch that \making of\ dvd that comes with the CE, it won’t have any new info either.

  • Jay Wilson is ugly. Which gives me a great name idea for my future WD.

  • Wow, that was interesting!

  • You need more sleep!

  • Kinda like these that they will show interviews over past year and able to hear how they see the implementation progress is going on.

  • are you handsome?????????????????????????????????????????????????????????????????????  

  • He does indeed have a Big Shiny Head. Let’s hope the QA department is doing better than the guys at pre-interview make-up. 

    The video makes you appreciate how much work has gone into this, though. To go from essentially a blank piece of paper to a fully fleshed out game world, with systems, servers, interfaces and networks all co-ordinating is a pretty awesome achievement. And not one of those crappy 10 point achievements, but a 20 point one!
     

    • +7
      xxxdarkknightlorddarknessxxx

      i wonder if on that piece of paper they put “let’s have melee mobs hit players from half a screen away”.

    • voiceofreason

      Sure, if by “blank piece of paper” you mean “six years of engine work and at least four years of concept work and character design, with the technology of the far-and-away world’s #1 MMO available”, which is where they were as of 2006.
       
      But, sure, getting a game done in a dozen years with unlimited resources.  Amazing.

      • They re-did the engine from scratch and threw out most of that concept work around 2005-2006.

        • Are you sure? I’m seeing a lot of WoW work still in the game.

        • +1
          fortherecord

          And, of course, you have absolutely no link to back up that assertion.
          They didn’t throw out anything in terms of the engine, they just built on it over all dozen years.  They did, however, throw out plenty of people, including many, many leads.
          As for your line about concept work – V Lee clearly dated his stuff going back to 2003, some of which has been released.  I’d love to see you repost that line when much of the work clearly inspired by those dated pictures is obviously in the game.

  • Lol when they say they want to make the UI look as great as possible…

    Not only that they have a hardon for the Battle.net Interface which is a complete social castration to players. When you log on you feel like you’re in solitary confinement.  

  • …Does Jay Wilson have pink stains all over his mustache t-shirt?

  • We have up to five part of Dev Diary right? I predict that the fifth one will be late 2011 and they’re crying for not being able to meet the target launch date loll