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Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:

Barbarian

DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


Crusader

DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.


Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


Monk

DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.


Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


Wizard

DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)


Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    Demonic Essence Drop Rates Are Too Low/High?

    Posted 12 Jun 2013 by

    Interesting conversations of late about the Demonic Essence Drop Rates now experienced in Diablo 3. Currently the odds of a DiabloWikiDemonic Essence dropping from an elite, a DiabloWikiGobby, a golden chest, or another qualifying game event is 15% on MP0, and it increases by 10% of the previous value at each higher DiabloWikiMonster Power level, up to a maximum chance of 38.9% on MP10. This is much less of an increase (with higher MP) than monster hit points, experience rewards, etc. So does that mean DEs should drop more in line with those other scale ups? Or are DEs fundamentally different in value and function and thus scarcity?

    It’s worth debating, and a Blue reply to a “make moar DEs drop!” thread raises some issues for thought.

    There are some upgrades that cannont be achieved without crafting at all, i’d like demonic essences to be guaranteed when killin every single elite monster in mp10. That’d be awesome.
    Lylirra: Your post is pretty interesting, because most threads I’ve seen (both here and on other Diablo fan sites) typically say that Essences drop too frequently. I’m glad you created it, since it’s generated a lot of great debate on the topic.

    Couple of questions for you so I can get a bit of context for where your feedback is coming from (anyone is welcome to chime in):

  • On what MP do you typically farm?
  • Do you usually just farm casually and pick up whatever Essences you acquire along the way, or do ever go out of your way to farm Essences specifically?
  • About how many Essences do you pick up in a session?
  • Do you use those Essences immediately, or are you a player that likes to stock up?
  • When it comes to crafting, is gold the limiting factor for you or are Essences?
  • How many Essences would you like to ideally see in a farming session, and why do you feel that amount would be better than what you see currently?
  • The key issue is the fact that DEs can’t be bought, sold, traded, or even given away. They therefore require play time, and while lots of gold can buy all the other mats, and uber gear that allows for faster killing, it still takes time to build up DEs, even on MP10. (In fact, DEs are faster farmed on lower MPs, since the monster hit points scale up much higher than the DE drop rates.)

    Demonic-essence-ground2It’s very much a rich vs. poor argument as well. Players with huge bank rolls generally think DEs should drop much more often and/or be tradable. It’s only logical; if you’ve got the gold to buy all the mats and pay for all the crafts you want, then the only thing limiting your crafted item production is the fact that DEs can’t be bought or found that quickly.

    On the other end of the economic spectrum, poorer players can easily build up far more DEs than they can afford to use. Mats cost money, crafts cost money, and if your goal or play style is being good enough for say, MP2, then you don’t really need uber gear and it’s not worth it spending thousands of crafts trying to perfectly optimize each of the five crafted item slots. Even if you could afford them.

    The larger issue, and one I think Blizzard’s devs embrace with their ongoing “reduce the impact of the Auction House” design theory, is the fact that DEs are the one aspect of Diablo 3′s item system where success can’t just be purchased. Players must play to earn DEs, and that puts a limit on how much crafting anyone can do. Sure, gold helps, and a player with a lot of gold (or RMAH $) can buy other great gear and thus increase their DE acquisition. But Demonic Essences do put a cap on any pay-to-win approach, since it’s impossible to simply charge 50,000 of them and craft all night.

    So what do you guys think about the overall DE drop rate, and is anyone arguing a balance point that’s not totally reflective of and beneficial to your current play style and economic strata?


    Demonic Essence drop rates should be:

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    Tagged As: | Categories: Blue Posts, Crafting, Diablo: IncGamers Votes, Lylirra