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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

    Read More & Comment >>
    Guide: Legendary Gems

    legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

    The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

    While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

    Legendary Gems Listing

    While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

     

    DiabloWikiBane of the Powerful
    bane of the powerful
    • Gain 30% increased damage for 20 seconds after killing an elite pack.
    • Upgrade rank grants: +1 second buff duration.
    • Rank 50 unlocks: Gain 20% bonus damage to elites.
    DiabloWikiBane of the Trapped
    bane of the trapped
    • Increase damage against enemies under control-impairing effects by 20%.
    • Upgrade rank grants: +0.5% damage.
    • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
    DiabloWikiBoon of the Hoarder
    • 30% chance on killing an enemy to cause an explosion of gold.
    • Upgrade rank grants: +1% chance on kill.
    • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
     DiabloWikiEnforcer
     enforcer
    • Increase the Critical Hit Chance of your pets by 20%.
    • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
    • Rank 50 unlocks: Your pets are unkillable.
    Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
    DiabloWikiGem of Efficacious Toxin
    gem of efficacious toxin
    • Poison all enemies hit for 1000% weapon damage over 10 seconds.
    • Upgrade rank grants: +20% weapon damage over 10 seconds.
    • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
    DiabloWikiGogok of Swiftness
     gogok of swiftness
    • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
    • Upgrade rank grants: +1% chance.
    • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
     DiabloWikiInvigorating Gemstone
     invigorating gemstone
    • While under any control-impairing effects, reduce all damage taken by 30%.
    • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
    • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
     DiabloWikiMirinae, Teardrop of Starweaver
     Mirinae, Teardrop of Starweaver
    • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
    • Upgrade rank grants: +20% weapon damage.
    • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
     DiabloWikiMoratorium
     Moratorium
    • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
    • Upgrade rank grants: +0.1 second to the stagger duration.
    • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
     DiabloWikiPain Enhancer
     Pain Enhancer
    • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
    Read More & Comment >>

    Diablo 2 v1.13 Patch hits the Test Realm

    Posted 10 Dec 2009 by

    The moment many of you believed would never come… is here. The v1.13 patch is, at long last, live on the test realm.  There are numerous bug fixes, respecs, skill tweaks galore, a new mystery uber quest, and lots of gameplay tweaks. Here’s a short quote of the patch notes: click through for instructions on how to get onto the test realm, and all the rest of the patch read me.


    A new Mystery has been revealed!
    - Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo’s Bosses, which span across the world from the Den of Evil to the Throne of Destruction…

    Specific changes/improvements

    • Respecialization is now possible! Completing the ‘Den of Evil’ quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.

    • Increased the drop rate of high runes.
    • Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
    • Removed the requirements to create a hardcore character.
    • Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
    • Removed Oblivion Knight’s DiabloWikiIron Maiden curse.
    • Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.

     

    Full Patch Notes

    ?We traveled for an eternity…? – DiabloWikiMarius

    Travel no longer my friends – the Diablo II 1.13 Public Test Realm is LIVE!

    Q: How do I begin testing on the PTR?
    A: When you start Diablo II change your Battle.net gateway to ?ClassicBeta?. When you log in the 1.13 patch will be applied to your game and you can begin testing the changes made in the patch. Since it’s a new realm you’ll need to create a new account.

    Q: What if I want to play the normal game again?
    A: Simply choose any of the other (non-PTR) gateways. Your game will be reverted to version 1.12 and you?ll be able to play on the live realms as normal.

    Q: Where are my characters?
    A: The PTR realm is separate from the live realms so your current characters aren?t carried over. You?ll need to create a new character to begin testing. But, cheats are enabled and you may use the following cheats by typing them into chat:

      Gold # – Will provide the amount of gold specified
      Level # – Will increase your level to the number specified
      Waypoints 1 – Will activate all waypoints. You must still reach an act before that act?s waypoints will be unlocked with this cheat.

    Q: What happens to my characters once the PTR testing period ends?
    A: They remain on the PTR realm to be removed once the test ends. Characters on the PTR realm won?t transfer to the normal realms.

    Q: How long with the PTR run for?
    A: As long as we deem necessary to ensure the patch and changes are solid.

    Q: Where can I give feedback and what kind of feedback do you want?
    A: All 1.13 PTR feedback and bug reports should ONLY be posted in the Diablo II Test Realm Forum here: http://forums.battle.net/board.html?forumId=20601702&sid=3000

    • All post should have a subject line that clearly describes the bug or feedback being given
    • Use the search feature to ensure a thread doesn?t already exist before posting
    • When reporting a bug include as much information as you can, including steps to reproduce it if possible
    • Any non-constructive posts may be deleted and the poster?s privilege to post revoked
    • This is a chance for you to ensure the 1.13 patch includes changes and balance tweaks that you think would lead to a better overall experience. Getting the information to us in a clear and logical way helps us understand your view and makes it easier for us to collect feedback for any potential updates to the 1.13 patch before release.

    —————————————————————————————————————
    - Patch 1.13
    —————————————————————————————————————

    A new Mystery has been revealed!

    - Players of DiabloWikiHell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo’s Bosses, which span across the world from the Den of Evil to the Throne of Destruction…

    Major Bugs

    • Fixed an item dupe bug.

    • Video improvements for Intel Mac machines with OS 10.5 or greater.

    Minor Bugs

    • Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
    • The game will no longer stop and then restart the game music after the window loses and then regains focus.
    • Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
    • Fixed an issue where the game window wouldn’t center properly when it was created.

    Specific changes/improvements

    • Respecialization is now possible! Completing the ‘DiabloWikiDen of Evil’ quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
    • Increased the drop rate of high runes.
    • Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
    • Some rare drop items now have an orange color. i.e. Runes and items required for DiabloWikiUber Tristam.
    • Modified the gold bank limit to be a flat cap not bound by level.
    • Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
    • Removed the requirements to create a hardcore character.
    • Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
    • Uber Mephisto and Uber Baal’s summoned minions no longer give experience.
    • Removed Oblivion Knight’s DiabloWikiIron Maiden curse.
    • Hellfire Torch Firestorm proc rate has been reduced to 5%.
    • Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
    • Updated two Act 5 DiabloWikimercenary names to Klar and Tryneus.
    • When creating a single player game, pressing the ‘Enter’ key now automatically creates a Hell difficulty game if possible.
    • When creating a game, each difficulty button is now bound to a unique key: Normal ‘R’, Nightmare ‘N’, and Hell ‘H’.
    • The ‘Enter Chat’ Button in the battle.net waiting room is now bound to the ‘Enter’ key.
    • Added the windows system buttons to the game window (MIN, MAX, CLOSE).
    • Added new command line parameter ‘-nofixaspect’ which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game ‘stretch’ to fill your monitor.
    • Added support for ‘-sndbkg’ command line switch. This enables sound in background.
    • Added support for ‘-nosound’, ‘-window’, and ‘-windowed’ command line options.

      Revised Skill balance for Player Character classes

      DiabloWikiAmazon

    • DiabloWikiImmolation Arrow – Increased radius of Explosion effect by 33% and Immolation effect by 50%.
    • Immolation Arrow – Explosion effect damage increased by 20%.
    • Immolation Arrow – Increased base duration by 33%.

      DiabloWikiAssassin

    • DiabloWikiShadow Master – Increased resistance range per point from 5-80 to 5-90.

      DiabloWikiBarbarian

    • DiabloWikiWhirlwind – Reduced initial mana cost by 50%.
    • Masteries – Changed critical strike chance from 0-25 to 0-35.

      DiabloWikiPaladin

    • DiabloWikiBlessed Hammer – No longer ignores resistances of undead and demons.

      DiabloWikiDruid

    • DiabloWikiWerebear – Damage bonus increased by 15% across all ranks.
    • Werebear – Increased health by 25% and armor by 1% per point.
    • DiabloWikiShockwave – Synergy from DiabloWikiMaul adds 5% damage per point.

      DiabloWikiNecromancer

    • DiabloWikiBlood Golem – Removed negative shared life effect (player no longer loses life when golem takes damage).
    • DiabloWikiCorpse Explosion – Increased base damage dealt from 60% – 100% to 70% – 120% of corpses health.
    • DiabloWikiPoison Nova – Increased base damage by 15%.

      DiabloWikiSorceress

    • DiabloWikiFire Wall – Synergy receives 1% damage per point of DiabloWikiInferno and DiabloWikiBlaze and 4% per point of DiabloWikiWarmth.
    • DiabloWikiBlaze – Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
    • DiabloWikiHydra – Increased base damage by 15% per rank.
    • Hydra – Increased base speed of Hydra projectile.
    • Hydra – Reduced DiabloWikicooldown by 25%.
    • DiabloWikiLightning Mastery – Reduced overall effect by 15%.

    • Undocumented patch changes are being collated here.


    Tagged As: | Categories: Diablo 2, Diablo 3 Patches, Other Games