CVG Interviews Rob Pardo on Game Design

Posted 28th Jul 2008 04:44 PM by Leord

Seeing as Rob Pardo is the VP of Game Design, he was bound to be talking about Game Design when CVG had the opportunity to speak to him. Unfortunately, they mostly just touched on StarCraft 2 and WoW development, but also talked about general questions, such as how they evolve their games during the development.

Here is a short quote from the interview:

[blue=http://www.computerandvideogames.com/article.php?id=193951]Who has the final say, then? Who is the boss?

Rob: Here’s the funny thing. When I bring people from certain types of cultures, it takes them time to understand the answer to that question. Everyone on the team has the power to veto. It’s the team that’s approving the game. If I veto something or approve something by myself it’s only if the team allows it to happen.

On one of my games, I had one of my designers kept coming to me to approve stuff. I had to say, “Yeah, I like it, but you should talk to person a, b, and c, to see if they like it.” He replied “But you like it, can’t I just put it in the game?” I said “you can, but it’s at your own peril, because if they don’t like it, we’ll go back and change it.”[/blue]




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Flux
Posted 29, Jul 2008 10:04 AM
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that sounds kind of crazy to work in that kind of asymmetrical power structure. who has final say on anything? How do you know if something you did is good or bad?

The quote seems to somewhat over complicate things. from what I’ve heard in the past about blizzard’s game construction style, it’s much more open source and iterative. Everyone working on the game is constantly putting new things in, and then everyone tests them out in the latest build and they modify as needed. Pardo’s quote makes it sound like they’re constructing a skyscraper, and once you put in a piece it’s there forever, since everything above it requires the support. It’s more freeform than that.

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