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Diablo 3 Strategy: Gearing Up for the New and Poor

One day soon, you will be penniless.

One day soon, you will be penniless.

A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!

Here’s the question from VeSee in our Diablo 3 community forum. Diablo 3 Strategy: Gearing Up for the New and Poor?

I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.

Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.

So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?

RoS =/= D3v

Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going DiabloWikiIronborn in D3v was such a bold commitment.)

That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)

Reaper of Souls Gear-Up Tips

So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of DiabloWikiMagic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”

Some question suggestions:

Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.

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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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All Crusader Active and Passive Skills

Posted 23 Aug 2013 by

The Crusader is far from a finished product and the content in the Diablo 3 demos is edited and limited from the full production version, but there are usually quite a few skills listed, including ones of a higher level than you can even use in the demo. We’ve posted big lists of these from Blizzcon in years past, and from Gamescom comes a full list of the skills courtesy of long time excellent French Diablo fansite, Judge Hype.

The Crusader’s Passive skills, all translated from the French on Judge Hype. The Crusader’s resource is called “Wrath” (for now) and as was true of most class resources in past D3 demos, it works like mana at this point. It will probably be much different in the final game.

  • DiabloWikiIndestructible: Gain 1% armor for every 5% of life lost.

  • DiabloWikiWrathful: When you block a shot, gain 5% regeneration of Wrath for 3 seconds.
  • DiabloWikiHeavenly Strength: Allows you to carry a two-handed weapon with your main hand, but only if you equip a shield in the other hand. Note however that you lose 10% in movement speed while doing this.
  • DiabloWikiHold Your Ground: Increases 5% chance to block. Reduced to 0% dodge chance. (Yes, 0%, must believe that it can change.)
  • DiabloWikiAgainst All Odds: When the Crusader is surrounded by at least 4 enemies (within 15 yards), the odds of landing a critical hit are increased by 10%.
  • DiabloWikiFinery: You get 34 resistance to all elements for each different color gem that sits on your equipment. If you have 5 gems of different colors (Diamonds have been seen in the Gamescom demo) you get an additional bonus of 34.
  • DiabloWikiHoly Because: Increases 10% damage of the Sacred weapon. Also increases by 10% the proc effect on Sacred weapons.
  • DiabloWikiVigilant: Increases the regeneration of life (42 in the case of the level 32 in the demo). Increases the regeneration of total life (3%). Reduces all non-physical damage received (-2%).
  • These are far from the final version of the skills, and they’re translated from English into French and back, so don’t take them as word for word perfection. But it’s an interesting look into how the class is being developed.

    Click through for the full list of Crusader’s Active Skills.

    Again, translated from the French from Judge Hype’s great work.

    Bear in mind these are works in progress, they’ll change, only a few of the runes are available yet, the Crusader’s resource will probably be tweaked, etc. Just read them for a general sense of how the class will work


    Costs: 5 Wrath

    Hits your enemy. Your favorite increase your sense of combat, which improves your ability to block. Requires a shield.

  • Rune Retaliate: When you block, you do extra damage.
  • DiabloWikiSlash
    Costs: 5 Wrath.

    Ignites the air in front of you with a fire, damaging all enemies in here.

  • Rune: Long Reach Increases the range of much ability.
  • DiabloWikiJustice
    Costs: 5 angered by attack

    Lance hammer justice on enemies. You can use the Shift key to do this without moving.

    Costs 5 angered by attack

    Surrounding enemies filled with holy power son. The son cut and bleeding are the targets which they are attached, and then seek out new enemies to punish.


    DiabloWikiShield Bash
    Costs 25 Wrath.

    Blasts enemies in front of you. Requires a shield.

    DiabloWikiFist of the Heavens
    Costs 30 Wrath.

    Calls a bolt from the blue, damaging enemies in the area. You can use the Shift key to do this without moving.

  • Rune: Well street of Retribution: Creates a flash sacred wells to the targeted location that electrocutes nearby enemies.
  • DiabloWikiBlessed Hammer
    Costs 10 Wrath.

    Summons a sacred hammer revolves around you, damaging enemies. You can use the Shift key to do this without moving.

    DiabloWikiBlessed Shield
    Costs 25 wrath.

    Lance celestial shield in the air, hitting enemies and bouncing on them.

    DiabloWikiSweep Attack
    Costs 25 wrath.

    You scan the air with a mystical curse in a large arc on the enemies in front of you in, making them much damage.


    DiabloWikiGlare Shield
    Cooldown 12 seconds

    Light out of the shield, temporarily blinding enemies in front of you. Requires a shield.

  • Rune: Emblazoned Rune Shield: Enemy blinded sometimes explode when their life is low.
  • DiabloWikiJudgment
    Cooldown 20 seconds

    Description: Roots enemies for 4 seconds.


    Cooldown 20 seconds

    Creates a sacred land around you who treats the cross and its allies.

  • Rune: Street Shattered Ground: The enemies within the area of ​​effect damage cashing.
  • DiabloWikiProvoke
    Generates 50 Wrath.
    Cooldown 20 seconds

    Causes the enemy, causing them to attack you for 5 seconds.


    DiabloWikiLaws of Valor
    Cooldown 30 seconds

  • Passive: When you make a critical hit, you and your allies do more damage for a while.
  • Active: Increases the damage of the cross and its allies while Laws of Valor is active.
  • DiabloWikiLaws of Fate
    Cooldown 30 seconds

  • Passive: When you avoid a sudden, you and your allies are faster for a while.
  • Active: Increases the speed of the cross and its allies while Laws of Fate is active.
  • DiabloWikiLaws of Justice
    Cooldown 30 seconds
    Requires a shield

  • Passive: When you block a shot, you and your allies cash in less damage for a while.
  • Active: Increases how the cross and its allies are protected while Laws of Justice is active.
  • Conviction

    DiabloWikiFalling Sword
    Costs 25 Wrath.
    Cooldown 15 seconds

    Starts the character in the air and falls on enemies.

  • Rune: Part of the Cloud: You make a lightning storm that covers the place where the character falls. This launches the lightning enemies that are below.
  • DiabloWikiHeaven’s Fury
    Costs 40 Wrath.

    Calls a radius of sacred power which burns and damages enemies.

    Lots of cool stuff there, and obviously only scratching the surface of the class’ potential, with just one or no runes known for each skill.

    Tagged As: | Categories: Crusader, Gamescom 2013, Passive skills, Skillrunes