Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
The Ring of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)
Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:
I got 5 RORGS with very minimal effort and so can you!!
How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.
What to do:
Do not kill any mobs except those required for objectives. Do not kill goblins. Do not open chests including resplendent chests. Do not destroy breakables (pots, barrels, looting bodies etc). Do not pop fortune shrines. Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.
First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.
As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.
Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.
First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)
Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what difficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.
Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.
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Chris Metzen, Book of Cain InterviewPosted 11 Dec 2011 by
GamePlanetNZ has posted a lengthy interview with Chris Metzen, in which he answers numerous questions about the oft-delayed loregasm, the Book of Cain. (New Amazon.com release date: January 10, 2012.) It’s a nice read with a lot of info about the merch item itself, plus the Diablo game lore and creative process.
There are no spoilers, and there’s even a photo of Metzen looking his most meterosexual, which I know will delight some of you. Here’s a quote:
Metzen: I guess I’d have to answer that relative to the games themselves. On the first game there wasn’t a tremendous amount of story put forward. It was really just a lot of great game design and it was a lot of fun, but there wasn’t much of a sense of world and the quests that had been developed didn’t really string together in a super-cohesive form.
So I remember feeling a little anxious about that, and I worked with another developer, a guy by the name of Bill Roper. Bill took the town of Tristram and developed those characters, the context of Griswold and Wirt the peg-legged boy, and a lot of the characters that were really fun in Diablo, and I took the mythology background stuff. I was intent to build a kind of meta-fiction that really was the backdrop to the quests you were doing in the game.
So you know, we banged that out and it turned out fairly well. I don’t know that the story was super-cohesive in terms of the gameplay, but Diablo – as an overarching experience – certainly had a lot of personality.
When it got around to Diablo II, Blizzard North’s designers really stepped up and they had much more story for that offering. They had done a lot of world development – places like Lut Gholein or Kurast, different areas in the world – they had [also] developed a lot of specific lore around their character classes that time out. So they really had stepped up on the sequel and also [the expansion] Lord of Destruction, but in those intervening pockets of development there were a lot of inconsistencies and a lot of really good fiction was developed by it didn’t really match.
From the numerous Book of Cain release date changes, it seems they’re not going to release it until Diablo 3 is ready, or nearly ready. Blizzard always says they never tell anyone release dates in advance, but clearly someone is telling the book publisher to keep postponing the release, as it’s been a completed product for many months now.
From what we’ve been told about the book, it doesn’t sound like there are any spoilers for D3′s story, so it’s not clear why they don’t just ship the damn thing. Probably they want more release date synergy and cross-marketing and all that other “put the gleam into Bobby’s eye” marketing stuff.