Bradygames Strategy Guide Pages

Posted 5 May 2012 by Flux

We’ve seen several previews of the official BradyGames Diablo III Strategy Guide, including the news that they are releasing a Collector’s Edition (with bonus artwork). Today brings our first look at the guide, with a bunch of sample pages from the ipad version, available exclusively through the Apple store. (No link; you’ve got to navigate to it via your ipad or itunes.)

The pictures are pretty and the info looks good, but the best part is the detailed monster info revealed in the images. Four monsters are shown with their full stats, and holy cow at the jump up from Hell to Inferno. Massively more hit points, massively more damage dealt, and the special scratch ‘n sniff plug-in (just $.99 from the Apple Store) reveals that they even get worse breath. Check out the images for full details, and thanks to Azzure for ruining his wrists by viewing them all and emailing us the pics on his ipad.

Sadly, there’s no telling how accurate these stats are; official strategy guides are notoriously for becoming completely obsolete with launch day patches. The info seems recent, but the image of the DiabloWikiArcane Enchanted shows the purple Hydra form, which was removed from the game back in oh… November-ish? (Though the text description is accurate, so maybe the images and layout was set long ago, but they updated the text and stats recently?)

Tagged As: , | Categories: Bosses, Merchandise, Monsters
  • we we will not know until we have 60 characters of our own calculating our hps and dps. then those big numbers for inferno will mean something. until we know those other variables, these seemingly “huge jump” in monster stats is probably not quite so steep most are making it out to be, omg its 10x harder ect ect. Doubtful but i agree it will be harder but not ridiculously harder heh. cant know for sure until we get there ourselves!!!!!!8) 

    • the one monster was lvl 60 in hell difficulty. meaning its supposed to already be difficult for a max lvl character on hell, it only deal s like 14-16K damage on hell. then on inferno, where you cant level anymore, it suddenly deals 170K damage.

      also, on the skill calculator, it says the monks breath of heaven heals for 6-7K (9K with a rune) HP. I assume those to be end game numbers, so on hell you can heal back a lvl 60 monsters hit in just 2 uses. which seems pretty reasonable, but on inferno, it would take 17+ uses or, 4.5 minutes if you just stood and waited for the CD.

      also, in the weapons guide, some of the most powerful weapons only go up to about 600-700DPS. with millions of HP, the scaling seems crazy.

      • So if SK has about 15.7 million HP, it would take (with ~700 DPS) about 373 minutes of non-stop hitting to kill him. That’s just ridiculous.

        • Or not. You also have to factor in damage from int / str / dex, depending on class, as well as damage boosting skills, as well as + damage mods, and other mods that we have yet to see.

        • +1
          Rageburst

          700 dps only? check out hero planner…
          8lvl 1800hp for normal SK? In beta 18p he was bigger. At about 2400-2500hp and, I’m not sure, 10+lvl

  • I like the avenger trait because it is really going to change the strategy you need to use. Normally do you focus your damage on monsters who are hurt the most, but with the avanger trait might you instead delay your first kill for as long as possible.

    • Yea people will really need to be careful with these monster packs. Probably create a large area to kite them and hopefully seperate them.

  • Funny thing is that nobody is looking at this like an actual strategy guide. But look it over and tell me: what about this would make it worth getting?

    Do we seriously need a map of new tristram to figure out where stuff is, what with the map pings and gigantic icons and everything being within like three screens of each other?
    Do we need to know how much life a monster has in inferno? I mean, this will eventually end up on the wiki but I just don’t get it. 

    • For the “strategic” value?  No, probably not worth it.  I usually only buy guides like these for the art and such.

  • There should be some spoiler alert there ;)
    On the monster page: “Armaddon/ appears in act IV/ Likely Locations: Gardens of Hope, The Silver Spire” 
    Seems we’ll visit Heaven after all, and a bunch of demons will be dropping by…

    • You call for a spoiler alert, yet you specifically say the spoiler in your comment?

      • I was joking about spoiler alert (if the winking smiley face didn’t tip it off). If someone wants to avoid spoilers they should steer clear from this page :) “Location of Act IV” was pretty much given away by the artwork data-mined from beta client months ago.
        I’m just excited about “location of Act IV” :D

    • I was about to say the same thing. Too bad you can’t edit your comment on these forums because anyone who didn’t read the spoiler yet will get it from your comment. Probably better to say “It gives the location of Act 4.”

  • Whiz: I sure hope so. Right now, I’m a bit daunted by the fact that a rare version of an Act II monster can have over 1.7 million HP in inferno.

    Holy crap, I missed the 3.4 million HP for Act IV monsters. I wonder how much HP the quest bosses have. Suddenly, 10,000 dps is not looking so impressive.

    • and all that for /player 1 I assume. Yea seems like we are gonna get owned rly fast in inferno. The min DMG numbers are even more breathtaking than the HPs.

    • I just skimmed some of the pics, but 305,000 min damage per monster hit!

      We’re going to need a bigger boat! 

  • This post needed “MASSIVE ACT IV SPOILERS”  at the start with the offending preview images :( .

  • Having the monsters going from 3075 min damage per hit in hell to 26K, holy smokes!  I remember the first time I tried hell on D2, now inferno takes the jump to the hardest difficultly to the next level.   

    • Noobskinbot

      If you checked the Monk healing skill Breath of Heaven 5 patches ago, it healed for 30k with Circle of Life rune (healin on steroids); in the current patch it goes up to 8-10k with the same rune; so you might want to rescale damage/ hp of monsters down just to get an idea of the current situation in end game (Because healing spells are a counter mechanic to damage/monster hp). Yes, this means in particular that the info in this guide is out of date
       

  • Risingred:

    April 11th, 2012 at 04:13

    I would plug a USB into it and figure out a way to datamine it.

    well now you can! (sort of) haha

  • lol, why are these numbers so stupidly high? Wouldn’t it be cleaner and slicker to use similar percentages, but lower numbers? (Like have 1000 HP instead of 1 million, and 200 dmg instead of 200,000?) Something seems seriously wrong here…

    • Because big numbers are more impressive – it doesn’t make any difference whether you do 10 damage to a 100 hp monster, or 1000 damage to a 10000 hp monster – but you’ll feel more awesome doing 1k…

  • Inferno monsters hit hard enough to kill your next HC char before you create it