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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

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    Diablo 3 Strategy: Gearing Up for the New and Poor

    One day soon, you will be penniless.

    One day soon, you will be penniless.

    A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!

    Here’s the question from VeSee in our Diablo 3 community forum. Diablo 3 Strategy: Gearing Up for the New and Poor?

    I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.

    Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.

    So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?

    RoS =/= D3v

    Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going DiabloWikiIronborn in D3v was such a bold commitment.)

    That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)

    Reaper of Souls Gear-Up Tips

    So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of DiabloWikiMagic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”

    Some question suggestions:

    Stick to one Character
    Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.

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    Botting and the Diablo 3 Economy: Facts and Theories

    Posted 21 Nov 2012 by

    It seems like fan concern about the spread of bots in Diablo 3 is reaching something of a critical mass, with more and more people complaining about the problem. I read some of a huge thread on the B.net forums earlier today, but it was mostly just a mass of conflicting claims and accusations, without any real agreement on the core issues. So I’m trying to figure those out, and just get a handle on what’s going on with bots, how profitable they are, and what their effect is on the Diablo 3 economy.

    This post is an early attempt at that, with a bunch of observations and a few theories about what and why and how. I’m looking for reader feedback and insight, whether you agree or disagree, since more data = more information and better ability to form a valid opinion. I’ll read over the feedback and try to form a consensus on the main issues.

    Botting in D2 was about items.

    Pindlebots and others did thousands of runs looking for the very valuable uniques and sets, and runes. Those were low probability drops, but eventually they’d come and the items could be sold for RMT by 3rd party sites.

    Botting in D3 is about gold.

    It’s easy to run a bot with a high level character in GF gear on Nightmare, MP10, with big +gold pickup radius. Doesn’t have to do anything special or even pick up any items; just kill monsters endlessly and vacuum up the gold. I’ve done some experimental runs on Hell, MP10, with about 300% GF and I easily made 200-300k an hour. And I wasn’t optimized for GF, or playing some real gold intensive area, or rushing through just to get gold, etc. So I’d assume several million a day, per account, is not at all hard for a full time gold farming bots. Obviously that’s going to add up pretty rapidly.

    Read on for much more, and add your thoughts in the comments.

    What does gold sell for?

    I just checked via the RMAH, and 10m gold on US Softcore is $4.20. (Checked a couple of 3rd party sites and 10m gold was around $3.60, so it’s cheaper since you’re not giving up 15% to Blizzard’s cut.) Ignoring the math on Blizzard’s cut from GAH sales, a 100m item is worth about $42, a 500m item is worth $210 and a 1b item is worth about $420. The RMAH sales cap is $250, so basically anything on the GAH selling for more than about 600m is priced higher than the RMAH can go. (I’m sure the Bobby surcharge is throwing off my figures a bit, once you figure a transaction fee to turn $ into gold, and then using that gold to buy the item, so someone who actually does the math feel free to correct.)

    Why is gold valuable in D3?

    Gold is useful in D3 since there’s an RMAH built into the game, and thus the gold can easily be sold for real $$, without needing to do 3rd party sites. Players who want to get the best gear spend $ to buy gold, which they use in the GAH where the best gear is now 500m or more. So unlike D2, you can make money without finding items; you just sell gold. Obviously if the gold botters can sell the items also, they’re just getting their gold right back, so they can sell it again.

    The gold botting is thus driving crazy price increases on top end gear, since there’s perpetually gold being generated by the botting, and the $ coming into the economy via the RMAH on gold keeps the cycle going. On the other hand, the prices for mid range and low end gear have fallen through the floor, so players can easily afford gear they couldn’t have bought otherwise. Unclear how much the botting is interacting with the v1.05 increased drop rates, which is driving the prices of everything lower since there’s so much more good gear being found these days.

    Does the RMAH create the botting?

    Not really. As D2 proved, black market economy would exist, but it would be somewhat more complicated, with all the hacks and viruses and rip offs and such. So players would sell items directly for $, or they’d charge $ for gold which could then be spent in the GAH.

    If there was no AH at all, we’d just be back to D2 with the entire $ economy existing through 3rd party sites. That might cut down on gold botting, since it wouldn’t be as easily transferred into $, but it wouldn’t change the underlying issue, which is that people are willing to pay $ for items and will find a way to do so.

    Is Blizzard Trying to stop botting?

    Hard to say. Botting is illegal, a clear violation of the EULA and ToS, and any account found to be using a bot or any other 3rd party program can be deleted at once.

    Is Blizzard doing that? Are they running scans to try to find botters? Most people think not.

    Blizzard has announced some player bans, but the recent bunch was for players on the Asian realm using a UI-mod that had nothing to do with botting. Blizzard has announced some botting and cheating bans in D3, but the general feeling of most players is that botting is growing in prevalence, and it’s not clear if Blizzard can’t stop it or just isn’t making an effort.

    Is Blizzard hurt or helped by bots?

    This is the most debatable point as it relies on conjecture and hypotheticals.

    More bots = more gold = higher prices in the GAH = more gold sold in the RMAH. At this point it’s basically impossible to farm enough gold on your own to pay those top prices. You can only raise that much gold by botting, or by getting lucky on a great item find which you sell (for gold that largely came from botting), or by buying it in the RMAH.

    On the other hand, the sheer amount of gold is causing prices to go so high that lots of players feel the top gear is impossibly out of their price range, and that leads to frustration and players quitting. And that obviously hurts total item sales.

    So botting is raising prices and spurring gold sales on the RMAH, which makes Bobby richer. However the high prices and general vibe of “people are cheating” is making some players quit, which makes Bobby unhappy.

    The net result is… ? I dunno; curious to hear other opinions.

    Conclusion?

    No conclusion here. Just looking for input and more theories. Add those, and if you think there are some other crucial botting issues I haven’t mentioned, do bring them up.

    (Originally posted in the community forum; reply there or here.)