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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Botting and the Diablo 3 Economy: Facts and Theories

Posted 21 Nov 2012 by

It seems like fan concern about the spread of bots in Diablo 3 is reaching something of a critical mass, with more and more people complaining about the problem. I read some of a huge thread on the B.net forums earlier today, but it was mostly just a mass of conflicting claims and accusations, without any real agreement on the core issues. So I’m trying to figure those out, and just get a handle on what’s going on with bots, how profitable they are, and what their effect is on the Diablo 3 economy.

This post is an early attempt at that, with a bunch of observations and a few theories about what and why and how. I’m looking for reader feedback and insight, whether you agree or disagree, since more data = more information and better ability to form a valid opinion. I’ll read over the feedback and try to form a consensus on the main issues.

Botting in D2 was about items.

Pindlebots and others did thousands of runs looking for the very valuable uniques and sets, and runes. Those were low probability drops, but eventually they’d come and the items could be sold for RMT by 3rd party sites.

Botting in D3 is about gold.

It’s easy to run a bot with a high level character in GF gear on Nightmare, MP10, with big +gold pickup radius. Doesn’t have to do anything special or even pick up any items; just kill monsters endlessly and vacuum up the gold. I’ve done some experimental runs on Hell, MP10, with about 300% GF and I easily made 200-300k an hour. And I wasn’t optimized for GF, or playing some real gold intensive area, or rushing through just to get gold, etc. So I’d assume several million a day, per account, is not at all hard for a full time gold farming bots. Obviously that’s going to add up pretty rapidly.

Read on for much more, and add your thoughts in the comments.

What does gold sell for?

I just checked via the RMAH, and 10m gold on US Softcore is $4.20. (Checked a couple of 3rd party sites and 10m gold was around $3.60, so it’s cheaper since you’re not giving up 15% to Blizzard’s cut.) Ignoring the math on Blizzard’s cut from GAH sales, a 100m item is worth about $42, a 500m item is worth $210 and a 1b item is worth about $420. The RMAH sales cap is $250, so basically anything on the GAH selling for more than about 600m is priced higher than the RMAH can go. (I’m sure the Bobby surcharge is throwing off my figures a bit, once you figure a transaction fee to turn $ into gold, and then using that gold to buy the item, so someone who actually does the math feel free to correct.)

Why is gold valuable in D3?

Gold is useful in D3 since there’s an RMAH built into the game, and thus the gold can easily be sold for real $$, without needing to do 3rd party sites. Players who want to get the best gear spend $ to buy gold, which they use in the GAH where the best gear is now 500m or more. So unlike D2, you can make money without finding items; you just sell gold. Obviously if the gold botters can sell the items also, they’re just getting their gold right back, so they can sell it again.

The gold botting is thus driving crazy price increases on top end gear, since there’s perpetually gold being generated by the botting, and the $ coming into the economy via the RMAH on gold keeps the cycle going. On the other hand, the prices for mid range and low end gear have fallen through the floor, so players can easily afford gear they couldn’t have bought otherwise. Unclear how much the botting is interacting with the v1.05 increased drop rates, which is driving the prices of everything lower since there’s so much more good gear being found these days.

Does the RMAH create the botting?

Not really. As D2 proved, black market economy would exist, but it would be somewhat more complicated, with all the hacks and viruses and rip offs and such. So players would sell items directly for $, or they’d charge $ for gold which could then be spent in the GAH.

If there was no AH at all, we’d just be back to D2 with the entire $ economy existing through 3rd party sites. That might cut down on gold botting, since it wouldn’t be as easily transferred into $, but it wouldn’t change the underlying issue, which is that people are willing to pay $ for items and will find a way to do so.

Is Blizzard Trying to stop botting?

Hard to say. Botting is illegal, a clear violation of the EULA and ToS, and any account found to be using a bot or any other 3rd party program can be deleted at once.

Is Blizzard doing that? Are they running scans to try to find botters? Most people think not.

Blizzard has announced some player bans, but the recent bunch was for players on the Asian realm using a UI-mod that had nothing to do with botting. Blizzard has announced some botting and cheating bans in D3, but the general feeling of most players is that botting is growing in prevalence, and it’s not clear if Blizzard can’t stop it or just isn’t making an effort.

Is Blizzard hurt or helped by bots?

This is the most debatable point as it relies on conjecture and hypotheticals.

More bots = more gold = higher prices in the GAH = more gold sold in the RMAH. At this point it’s basically impossible to farm enough gold on your own to pay those top prices. You can only raise that much gold by botting, or by getting lucky on a great item find which you sell (for gold that largely came from botting), or by buying it in the RMAH.

On the other hand, the sheer amount of gold is causing prices to go so high that lots of players feel the top gear is impossibly out of their price range, and that leads to frustration and players quitting. And that obviously hurts total item sales.

So botting is raising prices and spurring gold sales on the RMAH, which makes Bobby richer. However the high prices and general vibe of “people are cheating” is making some players quit, which makes Bobby unhappy.

The net result is… ? I dunno; curious to hear other opinions.

Conclusion?

No conclusion here. Just looking for input and more theories. Add those, and if you think there are some other crucial botting issues I haven’t mentioned, do bring them up.

(Originally posted in the community forum; reply there or here.)