Bonus Beta Areas Confirmed
Posted 12 March 2012 by FluxThe bonus beta areas we posted about earlier have now been confirmed, as a functional section accessible through the Diablo 3 Beta. I spent the past hour exploring in the area myself, and took a few screenshots for documentation.
There are three areas, the
Festering Woods and the
Fields of Misery are large surface areas you reach via waypoints. The
Drowned Temple is the third area, which should occur between the other two, but is just a small series of stairways with a non-functional dungeon entrance at the bottom. Dungeon entrances that don’t work are very common in this area, as you’ll see if you view some of the screenshots. There are numerous ones throughout the areas that highlight and hover, but have long, bugged code names and none of them can be entered. (A very few do work though, and they have normal names. You see the
Forlorn Farm in the screens below.)
The monsters in these areas are largely different than what we’ve seen thus far in the beta. Lots of huge charging beasts, goatmen (who often emerge several in a row out of tiny foxholes), various attacking trees (who create poisonous pods all over the ground around them that are quite damaging), carrion bats, ghouls, ghostly spirits, and more. It’s a few levels higher than any previous beta content, and while my Wizard wasn’t in any real danger of dying, I was constantly out of Arcane Power, as the monsters had more hitpoints, plus I was playing a three-player game. I could instantly see why using at least one
Signature Skill will be necessary for Wizards long term.
As for how I got into the area… a friend found someone else with the Festering Woods waypoint, and shared it to me. We still don’t know how someone got over the fence from the cemetery in the first place; I think it might have been an unrepeatable event, from some partial disconnect or weird bug, which is why no one knows how it was done. Now people with the waypoint are just sharing it with friends, and soon enough practically everyone in the beta will have it.
I don’t see any reason Blizzard should really care; you don’t see any plot or story info in those areas (the quests aren’t working; just some of the events), and it’s almost like an end game for beta characters, since the monsters are a few levels higher than anything in the Cathedral or the Leoric fight and with their different/new tactics they’re nasty.
None of the screens below are exactly spoilery; as none show any plot or story or big events, but if you’re trying to prevent your eyes from seeing anything not in the beta, don’t click. They’re sorted with numerous others in the Beta Datamined Images Gallery.


Gameplay videos of these areas can be found in a subsequent news item.






Nice
OMG!!!!!!!!! I’m playing the new area now…. Just wanted to log in to say that it is AMAZING!!!
So much fun!!! And some of the random events are just…. wow lol…
I’m loving this!!
The monsters attributes, oooooh.
Vortex (Anti-knockback sort of thing?)
Walled (Creates long barrier walls that block attacks and movement)
Jailer (Cannot move for ~2 seconds, can still attack)
Molten (Longer delay on death bomb)
The special events!
Random merchant (sells dyes, ~expensive)
Farmer event (CREEPY!!)
2-level Dungeon with quest (Less epic than I feel it should have been)
Nephalem Monument (Neat, but more of a story event than a loot event)
Memorial Hill (Similar to above, but gives loot)
Sheltered Cottage (Multiple things can happen here. MULTIPLE THINGS. “Bloody Chest”, heh)
Secluded Grove (So many poison spores >.<)
The random environmental events @_@
Scarecrow that spawns a plague bat
The various camps of goatmen
The hole in the ground with plague bats you can shoot down into
The traps!
The killable chickens
So much awesome in these two (technically three) areas. Sooooo much awesome.
Found yet another new thing (there’s so much content in so little space! :O) – Forsaken Grounds. The quest here seems bugged though as it doesn’t finish..? Maybe it’s not supposed to.
On another note, 28 mighty blow, no achievement.
http://diablo.incgamers.com/forums/showthread.php?824139-Beyond-the-Gate-Dissecting-the-Overworld&p=8224558
Put together my thoughts a little more clearly here.
(And I -did- get the achievement, it just didn’t toast. Bnet may have been buggy at the time.)
Tobias, which creepy farmer event do you mean?
Edit: nvm, found it, don’t spoil it for others
This event is hilarious. My fem-barb says, in her void of humor voice:
“She appears to be…. unwell.” I LOLed IRL.
spam
I also play there, i think they will crack it.. They where fast to crack from patch 12-13
Flux, join the d3beta Trade Chat (top) and share
Flux, can u somehow share wp?
We all waiting in Trade Chanell (on top of list)
Just spent an hour or so sharing in the trade channel, it should be well dispersed by now.
Yeah, I just did all the content… I also got to access one of the little rooms/temples that typically looked closed off. Had 2 levels, and then a room with a quest giver… something about releasing her family. Killed 4 purple elites and then it was over. http://imgur.com/HDZXc Was weird…
U are a good man, bro!
I’ll follow ur steps and share wp with other mates. Keep it this way!
Thanks again for the wp share.
I hope to share this around for those who still need it in the coming days if Blizzard doesn’t get around to fixing it. Keep an eye on the main trade chat channel.
Then please come to Trade Chat (top) and share with those wishing to also test the content
Can we get a detailed video?
Very cool. Really enjoying the new areas. Fun to play around with a bit tougher enemies. Not much, though.
Message me: Ignatius#1870 I’ll get you the way point. :0
I will try and add you, maybe you can let me check out the new areas.
I’m gonna laugh if blizzard permanently bans everyone who has the festering woods waypoint.
Why on earth would they do that?
For laughs.
HAHAHAHAHAHA?
no.
Permanently ban testers for testing? Herp durp nope.
I’m guessing there’s a glitch somewhere, so now the wps are being spread.
I hope D3 will not turn out like D2, get wps, share them, rush, get to Hell.
There better be level restrictions for each difficulty.
I don’t think so. I suppose ppl will do this when they have already played Normal, Night and Hell with one char, and starting a new one… Since there is no more build commitment, there’s no need to do all over again, only if you want to spend your time.
Well I started a plague of waypoint sharing, so hopefully people will get around to getting theirs soon enough.
Thanks again, Apathy!!!!