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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

    Read More & Comment >>

    Blue Posts on Shrines, Whimsyshire, and Attention

    Posted 8 Nov 2012 by

    A fair number of Blue posts today, but mostly just chit chat stuff. Some of that chit chat is worth further debate though, so here are some quotes. First off, a fan asks if anyone still farms DiabloWikiWhimsyshire.

    Does anyone still farm whimshire?
    Lylirra: Whimsyshire is actually one of my favorite places to farm whenever I’m looking to gear up another character, or help out a friend do something similar. It’s nice change of pace (and scenery) and, hey, I get to punch bears in the face. So there’s that.

    As for super serious farming? Nah, not really. It’s definitely not my preferred spot, but it wasn’t really designed to be that. It’s a fun addition to the game, for sure, but not necessarily a core part of it. :)

    This reminds me that I have *still* never done the secret level, despite having all the materials for creating it on a mule since like, June. I blame the small stash in D3; if it was larger I’d still have the cow bell and Leoric’s Ankle and all the other crap in the stash and would see it and be reminded. I use the same technique — leaving the letters in the middle of my kitchen counter — to remember to pay the cable bill in real life.


    Elsewhere, a fan asks about the DiabloWikishrine buffs in Diablo III.

    If you could choose 1 perma-SHRINE buff …
    Vaeflare: If I could choose one Shrine buff to have permanantly, it would be Fleeting. Zoom zoom!

    The blue answer surprises me, since I instantly thought “Frenzied.” And after a moment of contemplation… I still say that. I’m curious how others will reply though, so let’s vote! But first, a reminder what the six types of shrines (two newly added in v1.0.5) do:

  • DiabloWikiEmpowered Shrine – Increases resource regeneration and reduces cooldowns.
  • DiabloWikiEnlightened Shrine – +25% bonus to Experience gain.
  • DiabloWikiFortune Shrine – +25% bonus to Magic Find and Gold Find.
  • DiabloWikiFrenzied Shrine – Increases attack speed and critical damage bonus by 25%.
  • DiabloWikiFleeting Shrine – Increased movement speed and +20 yards to gold and health orb pickup radius.
  • DiabloWikiProtection Shrine – Reduces all damage taken by 25%.
  • The vote asks for your favorite shrine, rather than your favorite for a permanent effect, since I’m more curious about the overall fan opinion.


    Which is your favorite shrine in Diablo III?

    • Fleeting Shrine (Faster run, +pickup radius) (50%, 1,207 Votes)
    • Frenzied Shrine (Faster Attack/Critical Hit) (21%, 510 Votes)
    • Empowered Shrine (Faster regen / shorter cooldowns) (15%, 366 Votes)
    • Fortune Shrine (+25% MF/GF) (5%, 122 Votes)
    • Enlightened Shrine (+25% Exp gain) (5%, 113 Votes)
    • Protection Shrine (Reduces incoming damage by 25%) (2%, 57 Votes)
    • Not sure/no opinion. (2%, 48 Votes)

    Total Voters: 2,423

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    Click through for one more post about where the CMs actually relay fan suggestions to the devs, etc.

    Voice of the forum Blizzard cares, Why?

    Let’s be honest here. 99% of the stuff posted on every forum everywhere is gibberish. Blizzard doesn’t need our suggestions, nor do they care. (and why would they) we have no creditability. We are just an anonymous hoard who can never agree on anything. The forums are here to create a community among players, and to act as a means of first response to bugs, exploits and on going issues. That is it. If you think bliz is going to change something because some people cried about it. WRONG. They are making the decisions based on metrics (or at least should be). Take note to EVERY Blue post ever.

    There has not been one in the single history of the game that went like so.

    “Dear forum member, your suggestion is really something interesting we never thought of. We are going to task the development team on it and see if it’s something that is viable”

    However EVERY blue post EVER goes like this.

    “Dear forum member, your suggestion coincides with something we noticed* that had already been under development. (*Here is where the metrics come in). So and so is unbalanced and agree it needs changing”

    Just like most of you don’t care what 99% of the other posts have to say neither does anybody including blizzard it’s just white noise.

    So you can complain all you want, RD is BAD, RD is GOOD. It doesn’t matter. There are so many conflicting point of views it would be foolish as a company for blizzard to make any decisions based on the voice of the community because the unlike the metrics they are capable of viewing we simply do not display a singular point of view.

    In the end we are really just here on the forum to share our tales, promote the game, trade items and interact with each other. Enjoy it for what it is and you won’t be pissed off all the time.
    Vaeflare: While indeed the forums (and social media in general) are intended for players to interact and chat with each other about whatever interests them, I whole-heartedly disagree that we don’t care about feedback. We do care, and feedback from the forums has absolutely influenced the direction of Diablo III.

    The thing is, we as community managers don’t make the calls on what should and shouldn’t be implemented or changed in Diablo III. That’s not our job. So it’s true that you’ll never see us saying we’re tasking the development team for anything, because we don’t make those sorts of decisions for them.

    What we DO do, however, is to keep in touch with the development team and relay important discussions and trends that we see in the forums on to them. Similarly, we often work with our developers so that they can relay information to us about what’s going on behind the scenes with Diablo III, and help us to answer your questions. This community is certainly full of ideas and competing points of view, and they are all extremely valuable to us. Your discussions often provide insight into concerns and ideas that may or may not have been prominent on our radar, and our job as a community representatives is make sure the developers are aware of what you think.

    At the end of the day, it’s up for the developers to determine what decisions are made for Diablo III. Those decisions can be influenced by the community at-large, and we genuinely appreciate that so many of you take the time to leave us constructive feedback, regardless of whether or not it is directly incorporated into Diablo III.

    props to vaeflare for relaying all our feedback. you must have the patience of a saint to filter through the countless garbage threads
    Vaeflare: Thanks for the kind words. :) I try to be as candid and unbiased with the feedback I gather and pass along as much as I can. While I sometimes raise an eyebrow at some of the threads and posts that are scattered about the Diablo III forums, I know that for the vast majority of players, the reason they’re posting here is because they’re passionate about the game. When you realize that players are posting because they’re passionate, it’s a lot easier to see eye-to-eye with people and treat them with respect, even if you might politely disagree with their opinions.

    Do you guys have an opinion on this last one? Do you care? I’m pretty cynical about things, especially PR from major corporations (especially from Blizzard Irvine, based on long personal experience) but I think the Bliz CMs do a decent job. (Perhaps better, now that Bashiok and his perpetually-misunderstood sarcasm has been banished from the D3 theater.)

    But I never forget that “CM” stands for “Community Manager.” Their purpose is to make fans feel better. They’re not “community input development coordinators” or whatever job title you might want to invent where their purpose would be to screen fan ideas and send the best ones to the devs to SAVE DIABLO III or whatever. They might pass along that sort of thing from time to time, but if you really want your opinions to matter to Diablo III, befriend/marry one of the devs, or get a job at Blizzard. Otherwise you’re just another dude with an opinion in a forum.

    And you know what’s said about the correlation between opinions and assholes….