Checking the blue tracker today and a reply from Lylirra caught my eye. I thought it would make a good topic for a vote, so I read over the first ten pages, tabulating how often specific complaints came up. Of course more replies treated the “single biggest issue” part like old people treat the “ten […]
Almost everyone on my friends list and in the IncGamers HC West clan is playing Seasons now, so conversation has been focused on that reality. How long will Season One last? Are Seasons going to run a consistent amount of time? How much warning will we get before one ends and the next one begins? […]
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Blue on Herding Plans and Stash IconsPosted 11 Nov 2012 by
Lylirra: The Staff of Herding recipe is currently bugged, so it’s kind of difficult to get rid of (i.e. put the recipe in your stash, create a new character, move the item to the new character’s inventory, and then delete the character). We’ve already got a fix planned, though, that will allow you to drop the item on the ground or “sell” it for 0 gold to a vendor.
See, this sort of thing is why I’m not a game developer, since I’d make it salvage into something else that also had no purpose, but that was mysterious. Basically the D3 version of the Standard of Heroes. Just to give the fans something to get all chat gem crazy over.
Elsewhere, a fan points out something nifty; you can now customize the icons of the tabs of your stash. I had seen pics of that when v1.05 was new, but had forgotten about it until I read this post. So when I got in game tonight, I customized! Yes, my gems and other trinkets feel much improved by having a gem icon to match.
Not that we really need icons, with only three tabs. Remember when we were going to get a stash too big for human comprehension, and then we got 5 tabs, and now it’s only 3? Some fans did, and in reply Lylirra dug up the official explanation/excuse for this change, which was made during the beta test.
Diablo III has both the benefit and disadvantage of having completely random items. Pretty much everything can roll up different affixes, if not a range of its benefits. That’s obviously great because the item hunt is what it’s all about, more randomization means you can keep chasing that perfect item, but that means the amount of data needed to describe an item is much, much larger than say, a World of Warcraft item, which is static and only needs a unique number to identify it.
For example. That number there at the end is that item’s unique number. That’s all we need to store to identify that item no matter where it is. A Diablo III item first has to say the base item, then each individual affix that it rolled up, then the ranges of each variable, and if it has any sockets. And we have to think about everywhere an item can be, an item on the ground is still an item, and so is an item on the auction house.
We obviously have room to grow if our projections are incorrect, or we just find that we eventually have the space. World of Warcraft definitely grew over the years, and that storage space didn’t appear out of nowhere (although it does seem rather magical at times). We find three tabs to be plenty for at least the initial release of the game though. Not counting the items you’re wearing (assuming they’re the best you have), and assuming worst case scenario of nothing but 2-slot items, you’d be able to hold 405 swords per region. That’s a lot. We don’t expect people to be storing 405 swords… hopefully ever, because that might indicate you have an obsession with swords, but at the very least there should be enough storage to start and then we can continue to evaluate as we go.
I’ll run a vote on stash size at some point, to see where the community stands. I always wanted much more space in D2 and had multiple mule accounts. But that was D2, where there was a reason to have more than one of each character. In D3 I was vexed by the stash shrinking, and I’d really like more space to save legendaries just for the memories. That said, 3 tabs no longer seems the horrible travesty it once did. I must have sold out.