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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Blizzard Makes Greater Rift Changes

Soon, Urshi won't be so hard to find.

Soon, Urshi won’t be so hard to find.

Blizzard has responded to player requests and complaints about DiabloWikiGreater Rifts and here’s the quote as Blizzard Makes Greater Rift Changes.

There has been a ton of great feedback coming our way about Greater Rifts and your experiences with them. So let me take a moment to just say thank you! It’s been super helpful to us and confirmed a lot of suspicions our development team has had regarding their current reward structure. Plenty of changes are coming in the next PTR patch that reflect these concerns.
  • Urshi will no longer only spawn when a Greater Rift is failed; instead, she will spawn at the end of every Greater Rift level. You’ll be able to choose whether you wish to upgrade your gem or, assuming that you completed that Rift within the time limit, move on to the next level.
  • The Rift Guardian will spawn at the 15 minute mark regardless of whether your bar has reached full progress. This should eliminate “the slog” at higher Greater Rifts where you fail, but have the rest of the level to go before you get your rewards.
  • The pacing for upgrading your Legendary Gems is being significantly revised.
    • Legendary gem upgrades are now more likely to receive multiple ranks per upgrade attempt at higher Greater Rift tiers, to a maximum of 4 ranks at a time.
      • This is in addition to the higher chance to upgrade gained at each additional Greater Rift tier.
    • To compensate for this change, individual ranks are less powerful. The rate of power accrual will roughly be the same, you’ll just experience it more frequently!

These are some pretty significant changes to the Greater Rift reward scheme and they should vastly improve your experience when completing and conquering higher Greater Rift tiers. Be sure to let us know what you think once these changes are on our PTR!

These sound like improvements to me and all of them come in direct response to common player complaints. What’s left to fix?

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Blue on Game Length, DPS Display, Beta Waves, and Nicknames

Posted 21 Mar 2012 by

Lots of Blue forum posts lately, covering all types of issues. Mostly stuff we’ve heard a million times before, but a few had semi-new-ish stuff, and they’re quoted here.

A fan asked how long Diablo III would take to complete, and received the most shamelessly-evasive answer I’ve seen this year, courtesy of CM Kaivax.

There are two big variables that prevent me from being able to estimate how long it takes me to play through the end of Normal difficulty: time spent maximizing my character’s effectiveness (standing around looking at gear, switching out followers and bringing them up to speed, etc.) and time spent playing with crafting/auctioning (leveling up the blacksmith, looking at what he can craft, selling and buying items, etc.)

And in the higher difficulties, those variables can expand dramatically.

Elsewhere, Bashiok informs us of an upcoming addition to the character window.

Update: Bashiok edited his post after I quoted it, removing this mention. He apparently thought the poster was asking about min-max dmg display on weapons, not in the Char window. Apparently there are no plans to add it there.

Damage per second (DPS) has many uses. But not having an option to view your “raw” min – max damage range is completely unacceptable. That is a MUST for the character screen.

It would also be immensely useful to see the min and max damage per “skill” on your char. but i will settle for getting that added post-release long as we get our base min-max damage added to the char screen.
Your wish has been granted! :)

Click through for one more reply from Bashiok, and some discussion of Blizzard employee nicknames.

Not to be defeated at his own game, Bashiok shows he too can answer a question while providing no actual information, when asked about upcoming waves of Diablo 3 beta invites.

We’ll be continuing to people into the beta, yes. As far as who, what regions, or how many, that’s information we don’t release beforehand (mostly because we don’t know).

If you recall a tweet from some weeks ago, Bashiok reveled in the fact that Chinese fans call him “Uncle B.” I happened to be speaking to a Chinese friend affiliated with Diablo3.cc a few days after that, and asked him if it was true. He said yes, that they do call Bashiok “Uncle B” sometimes, but that a much more popular nickname for him from Chinese Diablo players was “Tai Chi B,” since he never moved in a straight line or answered any question directly.

Considering how awesome that nickname is… why don’t we have cool nicknames for Bashiok? Or Jay Wilson? Or the other devs? I mean besides my half-hearted effort of “LeBo” for Leonard Boyarsky? Would thinking up and popularizing such nicks be too weird and fanboy, like we’re sports fans?


Tagged As: | Categories: Bashiok, Blue Posts, Diablo 3 Beta, Humour